Stellaris

Stellaris

Aggressive Crisis Engine
820 Comments
Moppy 24 May @ 6:17pm 
transports occasionally go into a loop where they repeatedly move between the planet they want to invade, and some other point, and repeat
Cedric Scum 21 May @ 4:59am 
I hope @OldEnt Working for update for 4.0+ now :SBpenguin:
WariousGaming 18 May @ 4:26am 
@AzoorFox chill out here, I think someone from creators is working on it.
AzoorFox 8 May @ 4:16pm 
UPDATE WHEN???????????????
Janlitschka 6 May @ 10:50am 
Hey, how is the 4.0 Compatability? Thank you!
OldEnt  [author] 17 Mar @ 11:50pm 
The mod still works.

Reminder that permanent snapshot of Aggressive Crisis Engine 3.11-3.14 exists. ACE will require minor code update for Stellaris 4.0 and that will be done on Stellaris patch release day (whenever that may be).
PLMMJ 11 Feb @ 4:33am 
Oh welp :< i wanted to use this to buff crises in my modpack
OldEnt  [author] 19 Jan @ 1:32pm 
Feature freeze unless I decide to go back to modding.
MITR 19 Jan @ 12:25am 
HiL,OldEnt.Why do u dont wanna add cetana and mid game crisises?
WariousGaming 14 Jan @ 12:02pm 
@OldEnt nevermind man - I AM SO BLIND I didn't see that there is a light green bar that indicates I CAN SCROLL DOWN to see more options in configuration window -.- sorry to bother you - all is good! :winter2019happyyul:
OldEnt  [author] 12 Jan @ 3:39pm 
Hi, I cannot replicate this menu issue, works for me fine on 1920x1080. Do other options exist? Is the save button out of sight? Do you use a "modpack"? Do you use copy from this Steam Workshop page or Paradox Mods? Screenshot?

No plans to develop new features at this time, this includes Cetana support (and it does not touch Cetana event files).
WariousGaming 12 Jan @ 1:42pm 
please fix ur mod - player cannot press "save" on Crisis Manager coz it is not existing and we players are stuck on it.....
AzoorFox 9 Jan @ 4:51pm 
UPDATE WHEN?????????????????????????
THW 18 Dec, 2024 @ 5:14am 
update plz
Ozymandias 17 Nov, 2024 @ 3:54pm 
The menu at game startup doesn't seem to be going away - no option to close??
SoarinSkys 10 Nov, 2024 @ 1:05pm 
Still works as of 3.14. Got to end game with a lot of mods like ACOT & Giga, all crisis except Cetanna spawned. Only issues would be for the rest of the galaxy.
KaneTheBoom 15 Oct, 2024 @ 1:38am 
they stated they aren't updating anymore, stop asking. if anyone knows an alternative to this which is still updated please do provide
Sgt. Sarge 8 Oct, 2024 @ 7:51am 
So wait is the mod abandoned now? I'm confused
Figaround 29 Sep, 2024 @ 5:04pm 
A lot of people are asking to update your mod. If only because a new crisis has been added. And there have been several updates, old code can break something in the game. Please update it!
Liseq 26 Aug, 2024 @ 11:55pm 
I would double check that this mod does not broke the Cetana crisis. I don't have any other mods touching crisis, and her event chain started up broken for me.
OldEnt  [author] 21 Aug, 2024 @ 9:10am 
This mod does not touch Cetana and Great Khan and there are no immediate plans to change that.
guirab09 21 Aug, 2024 @ 4:00am 
hey, i was wondering if this mod messes with the cetana crisis, but i had a game with her and her event chain broke, like for instance her personal guard left the system she was suposed to spawn in, or the fact that cetana herself didnt spawn
MajorityOfTheInternet 6 Aug, 2024 @ 2:27am 
I think its incompatible with The Great Khan Expanded because no matter what order I load it, ACE disables itself with this mod?
pizzapiecake 26 Jul, 2024 @ 7:39pm 
God I loved this Mod but I'm assuming with the new update it's not gonna work :(
Franz Kafka 2 Jul, 2024 @ 7:57pm 
@Wow scroll down in the menu
Zag14 16 Jun, 2024 @ 3:35pm 
any chance to add cetana!
L'InConTesTaBlePoWa 16 Jun, 2024 @ 7:49am 
can you add the queen? pls
radiant 31 May, 2024 @ 4:40pm 
does this mod support great khan? if not it would be awesome if it did.
Wow 29 May, 2024 @ 3:55pm 
Cant exit the menu
超级米卫兵 26 May, 2024 @ 9:10pm 
赏心悦目,牛逼
Blockbird 10 May, 2024 @ 5:37am 
Pretty sure this doesn't yet touch the new end crisis
Ariasla 7 May, 2024 @ 6:04pm 
Does this work alright with 3.12, or am I going to have to wait for an update?
OldEnt  [author] 9 Mar, 2024 @ 2:23pm 
Helmholtz: Done, thanks.

Salv: Hi, drop them in ACE channel on Stellaris Modding Den discord [discord.com]. I suspect this is a game issue, though.
Salv 8 Mar, 2024 @ 3:07pm 
Hello author, I finally got another game with the strange Unbidden behavior that I mentioned last month. Their fleets mysteriously appearing in systems far outside normal jump drive range, even with jump driving disabled in the mod menu. I am also assuming they have the normal jump drive range available to players at least.
I can send the save file to you, if you'd like. I am also using a bunch of mods too though.
Capybaron 26 Feb, 2024 @ 1:46am 
Hi, thank you for your work! Please add the information that the mod is save-compatible (i.e., can be installed mid-game) to the main page. I was lucky to find this info here in the comments, and I guess it is important for other people as well.
OldEnt  [author] 17 Feb, 2024 @ 10:12am 
No, AI is replaced if you have mod active.
GiallorossoForever 17 Feb, 2024 @ 8:26am 
Do i need to activate configure crisis manager in the beginning of a game ?
OldEnt  [author] 14 Feb, 2024 @ 1:28am 
You can also completely disable debuff and techs at the start of the game or using Dynamic Mod Menu.
OldEnt  [author] 14 Feb, 2024 @ 1:27am 
Create a new mod, copy /common/static_modifiers/acemod_static_modifiers.txt from ACE, preserving file structure, and edit what you need. Then publish a mod and let your friends subscribe (but you don't, you use your local version). Put your patch mod at the bottom of load order.

This file: https://github.com/OldEnt/stellaris-aggressive-crisis-engine/blob/master/common/static_modifiers/acemod_static_modifiers.txt

Any questions join Stellaris Modding Den, linked in the description here.
Neferpitou 13 Feb, 2024 @ 7:09pm 
Hi, Sir. May I change somehow a -75% crisis debuff to a -25% debuff? If yes, how to do it to make it work in multiplayer? I'm really sorry if it's a dumb question, I'm a newbie in Stellaris modding
OldEnt  [author] 13 Feb, 2024 @ 6:34pm 
Salv: That's not what I was fixing. Not related. I would need a save to replicate.
OldEnt  [author] 13 Feb, 2024 @ 6:19pm 
- Fixed vanilla bug [forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.
Salv 11 Feb, 2024 @ 12:17am 
" Fixed Extradimensionals jumping into the system far outside its edge."
Oh that was from this mod? I was noticing the unbidden jumping absolutely massive distances across 1k star galaxies, I felt like I was going crazy!. It was weird because the unbidden and aberrant would often jump into the same systems, just killing each other over and over.
OldEnt  [author] 10 Feb, 2024 @ 8:08pm 
- Updated DLC list in ACE debug menu and published permanent 3.7-3.10 legacy version on Steam and GitHub [github.com].
- Updated ACE to 3.11 (will work on 3.10 too now and for some time after 3.11 is released), below updates are rolled only to the current version:
- Fixed Extradimensionals jumping into the system far outside its edge.
- Army transports will now ignore systems with Infested and Contingency worlds as those cannot be invaded.
- Updated from the The Merger of Rules ACE's own triggers can_jump_drive and can_enter_system_by_jump.
- Removed redundant starbase_level_exd overwrite.
- Updated some syntax and removed obsolete script, reducing error.log output as a result.
KornFlaks 30 Jan, 2024 @ 12:41pm 
Can confirm this still works in 3.11 Beta. The 25x prethoryn obliterated the galaxy on extreme tech scaling. Skill issue on my part...
Lula O Honesto 1 Dec, 2023 @ 9:31am 
Echostyle, they improved the vannila AI empires, but the crisis are the same.
Echostyle 21 Nov, 2023 @ 8:49pm 
Recently gotten back into stellaris, I remember that the AI has been massively improved in 3.8. How does this mod compare to vanilla crisis now?
DawawKim 8 Nov, 2023 @ 4:49pm 
THX!
OldEnt  [author] 8 Nov, 2023 @ 7:24am 
@James Stone: Yes.
James Stone 7 Nov, 2023 @ 12:41pm 
Can this mod be added mid-save? I'm very dissapointed with the Crisis performance so far and want to spice them up.