Arma 3
@Sangin.v4
123 kommentarer
VastGM 8 maj @ 0:33 
I've made a mod that fixes the sky and lighting bug: https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=3477849904
Corporal Ray Person 17 apr @ 23:41 
If you guys are still on Arma I'd like to ask that you revisit this map. Maybe bringing it to standard of most maps that are currently on the workshop since the lighting just doesn't work, verts are messing with the terrain that it makes AI pathing impossible and a general SATMAP update would do this map wonders. This is like the only Sangin map on the workshop worth using but it just needs a touch up
Josethx 17 feb @ 8:34 
I can't get weapons into the outpost
VastGM 16 jan @ 0:50 
I can't believe this hasn't been fixed.
Brandon 7 nov, 2024 @ 13:20 
Is there a way to play it without apex or am i cooked? (i'm not buying apex either lol)
RickOShay 9 jun, 2024 @ 9:19 
Great original map and finally fixed for A3. Thanks for the hard work. I see someone on SW has added a version with fixed signature.
Knight ⚔ 10 apr, 2024 @ 5:42 
still no index for Alive available? :-(
mr huaweal890 14 mar, 2024 @ 9:52 
ADD WINTER
Josethx 13 mar, 2024 @ 6:32 
ADD WINTER
mr huaweal890 4 dec, 2023 @ 12:20 
Rivers are purple
ai path dont work
[SMF]xFreakylow 14 aug, 2023 @ 14:21 
Rivers are purple on the river ground when you look at them
{Bread[BVE]} Greg 12 jul, 2023 @ 13:12 
I think the reason why this map requires the Apex DLC is that it was built by erasing Tanoa (the DLC map) and using desert terrain in its place. All this resulted in the game thinking that we need Apex to run the map, solely because the publishers didn't build the map from scratch. Furthermore, there's little to no benefit that came from making a map this way, because as some folks have already stated in previous comments, the lighting is completely f*cked (it was thought for Tanoa) and the water has weird, purple reflections because, again, it's made for Tanoa. It's very disappointing, because not having Apex means not being able to play on a 5x5km map that takes very little from the original DLC.
Frankly, I don't know what was going through the minds of the publishers when they pulled this one. Hope this helps.
Skooma 31 maj, 2023 @ 16:49 
Would also know why this requires Apex? Apex assets are free, wtf lol
ChickenMon 2 maj, 2023 @ 2:47 
getting 30fps in editor, 20 after placing a warthog from OPTRE down and just driving around. Not sure what causes that compared to the other maps i have loaded like lythium
Erufu 3 mar, 2023 @ 17:37 
Anyone know why this requires the Apex DLC - I have seen almost no cases of a map ever needing a DLC to work unless it is actually the DLC map.
mr huaweal890 16 jan, 2023 @ 4:32 
is the lighting fixed yet?
Ace 18 aug, 2022 @ 17:07 
This map breaks ArmA by even being installed. Removed until the lighting bugs are fixed.
Ace 18 aug, 2022 @ 16:58 
Nope.
Sheikh Osama 21 jun, 2022 @ 15:08 
Is this still being worked on?
jus61 25 jan, 2022 @ 0:21 
The bisign of "Hesco.pbo" seems to be broken as it's giving me an error.
Could you have a look at this?
MrMoosehead 18 dec, 2021 @ 13:00 
That and the Hesco walls take 1 RPG, sometimes a grenade or two and then the wall completely disappears.
Predator14 17 nov, 2021 @ 3:05 
The brightness and just HORRIBLE, put the vanilla light nothing better for realism!
MrMoosehead 5 nov, 2021 @ 23:52 
The brightness of the map now is insane, I have to use colour correction scripts just to make it playable, playing on the map for two long gives myself and others a headache after a bit. Hopefully it get's patched in the future. Also as JGaz has said, some other terrains I have in my modpack have a real messed up looking sky with this map loaded.
shukari 11 okt, 2021 @ 4:48 
There is a problem with framedrops if you place Darter drones and AI groups. I made a ticket, it would be nice if you can give some input.
Chadbear 3 okt, 2021 @ 11:14 
It was, I fixed it by leveling up my Arma 3 skill
cake 3 okt, 2021 @ 10:40 
sounds like a skill issue
Chadbear 28 sep, 2021 @ 16:20 
I crash whenever I try to open this map and this map only in singleplayer through missions or editor. Works fine when opening via LAN tho.
CapryCorn 22 sep, 2021 @ 19:25 
The brightness sadly makes this kind of unusable :/
Predator14 20 sep, 2021 @ 13:05 
This map and is it really faithful to the real geographic region?
Froggyluv 19 sep, 2021 @ 6:28 
@berenyirobert89 - same problem here. The AI utterly freeze on this map in a way i havent seen since South Sahrani
berenyirobert89 19 sep, 2021 @ 3:25 
Do you have any idea why the AI team members can't cross over the "rock fences" and the dense vegetation areas (where lots of grass/bushes placed). I've experienced this issue only in this map. You can't send your AI members to the fields surrounded by even the lowest rock fences. They say just "No can't do". It can be really frustrating when you would like to play missions in SP mode in this map. (In Editor mode, I tried to place AI units into the problematic areas, and see what happen when I give the "MOVE" command anywhere on the map, but they just stucked, and can't move from there. - No can't do.) Thx for the help.
JGaz-UK 17 sep, 2021 @ 4:04 
Sangin map causes problem with all the CUP maps as it removes the night sky & sun, any chance of a fix Smokedog? :cozybethesda:
Somchai 13 sep, 2021 @ 5:02 
Amazing map !!! Big campaign on it here https://sp.zhabite.com/sharedfiles/filedetails/?id=2600210681
SmokeDog  [skapare] 12 sep, 2021 @ 13:03 
updated if you look it requires apex
Grace 18 aug, 2021 @ 4:29 
If anyone has the ALiVE index for this map can they let me know please, Ty
kategorischer_imperativ 5 aug, 2021 @ 18:13 
Great map. Thanks for the work. Just a little bug report: The hesco barriers you used don't cast a shadow for some reason.
Sonnich 18 jul, 2021 @ 6:00 
PLEASE INSERT APEX IN THE REQUIRED DEPENDENCIES. OTHERWISE THOSE WHO DO NOT READ THE COMMENTS RISK TO THROW EVENING AWAY FOR YOUR FAULT :steamthumbsdown:!!!
Carlos 14 jul, 2021 @ 17:46 
PLEASE INSERT APEX IN THE REQUIRED DEPENDENCIES. OTHERWISE THOSE WHO DO NOT READ THE COMMENTS RISK TO THROW EVENING AWAY FOR YOUR FAULT :steamthumbsdown:!!!
Carioca 2 jul, 2021 @ 9:26 
PLEASE INSERT APEX IN THE REQUIRED DEPENDENCIES. OTHERWISE THOSE WHO DO NOT READ THE COMMENTS RISK TO THROW EVENING AWAY FOR YOUR FAULT :steamthumbsdown:!!!
Jasper 1 maj, 2021 @ 5:57 
Hello,

The bisign of "Hesco.pbo" seems to be broken as it's giving me an error.
Could you have a look at this?

Thanks in advance.
lem0nium 19 apr, 2021 @ 1:29 
How did you get the lighting like it is in the screenshots?
andreipetrea32 30 mar, 2021 @ 13:45 
i cannot open doors in some buildings
Niko226 21 mar, 2021 @ 11:50 
bullshit
ChytryGrubasZWrocławia 28 feb, 2021 @ 16:21 
Arma 3 Apex isn't listed as requirement.
Mallekip 2 feb, 2021 @ 21:12 
Hiya!

Fun map! Found a minor terrain bug on it. At position [790,2677,6] there is a totally unnatural terrain "pyramid", about 2.5 meters tall. Probably an artifact of the terrain data, but still bothersome.

Very dense. Good variety of types of firefights. Keep it up, sir.
2k 2 feb, 2021 @ 17:15 
I am not able to use the map because I don't have APEX. It would help out a lot if you could just get rid of that requirement. I don't really see why you would need it for a map anyways...
ᴍᴍʙʙ 26 jan, 2021 @ 8:47 
why it need apex dlc?
Traffic Conez 26 jan, 2021 @ 4:24 
Hmm you should probably list Apex DLC being a requirement. I can't launch it as you require apex DLC to play the map :c
Apricot_ale 12 jan, 2021 @ 22:42 
Discord invite link are broken link
ivg 11 jan, 2021 @ 17:22 
This map removes the Sun from Takistan and derived maps. (The Sun on Sangin is present though).