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I just found out from the Amalgamation mod author, that it has support for this mod in one it's config... check the AMA configs/documentation but you should find/be able to create an entry like;
[AmalgamationClassesWOTC.X2SoldierClass_Amalgamation]
+AllClassAllowedArmors="soldier"
+AllClassAllowedArmors="soldier_Light"
+AllClassAllowedArmors="soldier_Heavy"
+AllClassAllowedArmors="Icarus"
+AllClassAllowedArmors="RAGE"
+AllClassAllowedArmors="Serpent"
+AllClassAllowedArmors="soldier_Covert"
You would have to create a classdata.ini entry for every class-combo that AMA could produce.
I should make a note of this in the mod description.
This might need a new campaign, I've never tried it in an ongoing one as I've always had it on.
Final Question: this sounds like the UI mod is changing the placing facing or 'localisation' name, which isn't an issue.
but if you want to change it, it'll be in the XComClassData.ini, all other classes need the AllowArmour line for the advent cosmetic .. or the XComGame.ini needs the armour to NOT be split into it's own category and remain in the 'soldier' category
There's more than one line to make an armour set compatible with this mod, or to make a new class use the correct sets ... but most of the instructions (and ample examples) are in the config files.
@(vVv) Ragnar : Yes you can add Superheavy Battlesuits by config, you need to add the template name of the suit to xcomgame, and give it a designation. Then in xcomclassdata you can decide which classes can use the armor suit by adding the designation.
However, that being said it does no damage to make a backup of your own config edits just in case I do update the mod. (Unkown bug, new armor set etc, unforseen future event)
I'm sorry, there are just too many class mods out there for me to 'get them all', so I covered what I thought were the most common/popular and what I use myself.
So are you aiming to add most class mods into this?? Like chimera and??