XCOM 2
[WOTC] Rusty's Armour Category Tweaks
27 σχόλια
Hangfish 8 Σεπ 2024, 2:30 
You should add that mention about compatibility in the description! And thank you!
RustyDios  [Δημιουργός] 25 Αυγ 2024, 11:19 
@Hangfish
I just found out from the Amalgamation mod author, that it has support for this mod in one it's config... check the AMA configs/documentation but you should find/be able to create an entry like;

[AmalgamationClassesWOTC.X2SoldierClass_Amalgamation]
+AllClassAllowedArmors="soldier"
+AllClassAllowedArmors="soldier_Light"
+AllClassAllowedArmors="soldier_Heavy"
+AllClassAllowedArmors="Icarus"
+AllClassAllowedArmors="RAGE"
+AllClassAllowedArmors="Serpent"
+AllClassAllowedArmors="soldier_Covert"
RustyDios  [Δημιουργός] 25 Αυγ 2024, 10:35 
no.
You would have to create a classdata.ini entry for every class-combo that AMA could produce.
I should make a note of this in the mod description.
Hangfish 25 Αυγ 2024, 10:29 
With how the Amalgmalation classes are implimented, can I just target the specs for them to create compatibility for the armor tweaks from this mod?
RustyDios  [Δημιουργός] 14 Αυγ 2024, 16:30 
I don't use it, but pretty sure I listed it in the discussions
hivemindtime123 14 Αυγ 2024, 16:06 
What about the spec-ops class?
Epic Dovahkiin 31 Ιαν 2024, 9:08 
i don't know why but that's what I've found in my testing
Epic Dovahkiin 31 Ιαν 2024, 9:08 
i can confirm you do need to restart your campaign for any class YOU add as a template the others update in an ongoing campaign
RustyDios  [Δημιουργός] 28 Αυγ 2023, 8:52 
It will work for whatever classes you set it up for in the config, it has the standalone LW2 Classes and Perks by default iirc ... so it just needs correcting for actual LWotC names.
CommandoWaos 28 Αυγ 2023, 8:44 
Sorry, possibly this in the description but my English is not so good, my question is if it works in LWOTC?
Tricksrhage 9 Ιουν 2023, 16:54 
yeah it doesn't work in an ongoing campaign, but damn I was hoping it worked with the mod armor so I could get the hero units to actually work with the ascetic I was going for lol, thanks anyways
RustyDios  [Δημιουργός] 9 Ιουν 2023, 16:49 
More than likely the mod-added armour is in the category of "soldier" and won't be affected. The list of armours (and classes) this mod does affect is detailed in the mod description and the comments

This might need a new campaign, I've never tried it in an ongoing one as I've always had it on.

Final Question: this sounds like the UI mod is changing the placing facing or 'localisation' name, which isn't an issue.
Tricksrhage 9 Ιουν 2023, 16:25 
..final question does a UI changing the names of classes also mess with it?
Tricksrhage 9 Ιουν 2023, 15:54 
also do you have to restart your campaign for it to work
Tricksrhage 9 Ιουν 2023, 15:48 
question, does it effect stuff like armor that's from a mod but it's not a class mod? like it adds in armor that just follows the progression of the normal armor, like if you unlocked spider you then unlock an armor from the mod as well
RustyDios  [Δημιουργός] 12 Νοε 2022, 16:44 
so the ex-advent people are the only ones that can wear advent-armour ... well that kind of makes sense ... :)

but if you want to change it, it'll be in the XComClassData.ini, all other classes need the AllowArmour line for the advent cosmetic .. or the XComGame.ini needs the armour to NOT be split into it's own category and remain in the 'soldier' category
FrezeDEF 12 Νοε 2022, 16:23 
If nothing is changed, it is possible to wear armor only on the skirmisher
RustyDios  [Δημιουργός] 12 Νοε 2022, 15:02 
Um.. it should already work with that mod?
There's more than one line to make an armour set compatible with this mod, or to make a new class use the correct sets ... but most of the instructions (and ample examples) are in the config files.
FrezeDEF 12 Νοε 2022, 14:54 
Which lines should be changed so that it works correctly with the [WOTC] ADVENT Armor: Reverse-Engineering mod?
ExCrafty 2 Αυγ 2022, 19:31 
Thanks for that. :)
RustyDios  [Δημιουργός] 2 Αυγ 2022, 17:35 
ExCrafty 2 Αυγ 2022, 17:14 
Maybe a dumb question but, what does the "Titan & Grand Titan" armour refer to ? Is it the armour from XCOM EU/EW ?
RustyDios  [Δημιουργός] 4 Σεπ 2020, 9:17 
@Ludwig the Spectre : Yes that mod was the previous version of TLP Looks for All ... it doesn't offer the same level of finite control that this mod does.

@(vVv) Ragnar : Yes you can add Superheavy Battlesuits by config, you need to add the template name of the suit to xcomgame, and give it a designation. Then in xcomclassdata you can decide which classes can use the armor suit by adding the designation.
(vVv) Ragnar 4 Σεπ 2020, 9:04 
Is it possible to integrate Superheavy Battlesuits only by config?
Ludwig, Shadow Protogen 4 Σεπ 2020, 0:48 
Other than replacing the 2 mods stated above, have you seen other mods that could potentially be substituted for this mod like "All Armor For All Heroes"?
RustyDios  [Δημιουργός] 3 Σεπ 2020, 19:53 
I'm not planning to add any more classes to the workshop upload than what are already here. That said.. I'm also not planning any updates to this at all, so you are free and fully encouraged to add/edit the classes that you personally use to the config files yourself.

However, that being said it does no damage to make a backup of your own config edits just in case I do update the mod. (Unkown bug, new armor set etc, unforseen future event)

I'm sorry, there are just too many class mods out there for me to 'get them all', so I covered what I thought were the most common/popular and what I use myself.
=[NK]= Col. Jack O'Neil 3 Σεπ 2020, 19:39 
Thanks!
So are you aiming to add most class mods into this?? Like chimera and??