Starbound

Starbound

Death Gore
136 Comments
yeenif 29 May @ 9:17pm 
I used to love this mod but it seems that is broken now, since everytime a npc gets killed is just turns invicible or directly doesn't die.

is really annoying on missions where you have to kill someone.
knishle 15 May @ 4:57pm 
found the problem with NPCs turning invisible, it's incompatible with Armor Augments. Increasing health via Shield Augments or Health Augments causes the game to not account for the extra health and trigger the death animation early
Scaldra Jeager 25 Jan @ 3:11pm 
It stopped working on NPCs for me, anyone know a fix?
Abyssalblue 6 Jun, 2024 @ 8:54am 
how did you succeed in making the different playable species bleed different colors? the guy from the blood mod says it's impossible
knishle 18 Jan, 2024 @ 6:06pm 
This mod seems to cause npcs such as crew members to turn invisible when they die, which is a real shame since this used to be one of my favorite mods. Hoping something will be done about this.
jaydenbrunner54 1 Jan, 2024 @ 10:18am 
what abot the player?
Refermaned 20 Nov, 2023 @ 6:41pm 
Does this mod work client side?
Jaid 14 Oct, 2023 @ 8:05am 
Also,
seeing as bounty npcs are turning invisible from the mod, I assume those haven't been patched/blacklisted yet. Maybe you could have failsafes for npcs aswell?
Maybe something like after an npcs "death" it checks their state. I am under the assumption and don't know what it looks like on the coding side, to me naturally spawning npcs probably are just removed after dying since they're no longer "there" or needed so it removes them. If the state check says they're anything but dead or gone then it should show them and essentially undo the death effect? I'm not a coder I just think, "Oh, the npc isn't actually dead. Maybe the mod could see that they're not actually dead too?" Yes, they "died" but their code outlived their visual death.
Jaid 14 Oct, 2023 @ 8:05am 
Just a suggestion but would you mind adding / commands to change things about the mod in-game? (Unless that's already planned or something better is planned)
I.e.changing the amount of blood, the velocity of limbs, maybe even the failsafe timer could be changeable (for some reason), and other small variables.
Gygas 1 Oct, 2023 @ 2:27am 
Dunno if this has been brought up before, but this mod has a notable compatibility issue with the Shellguard mod, as certain bosses, namely the survivor, totally break upon death and prevent progression because they get gibbed like a normal enemy.
Lexor of Midgard 30 Sep, 2023 @ 11:51pm 
This mod works, with a lot of other mods as well, however it has several problems.

For example the blood spurt are a bit too much even on small creatures. Also I noticed when I capture a butterfly the animation also plays as if it is being cut in pieces.
Lexor of Midgard 30 Sep, 2023 @ 4:03pm 
Hello, great mod.

Can you please make the blood spurt a bit less, or at least for smaller monsters?
ATTA 9 Aug, 2023 @ 8:45pm 
There were some problems when I was besieging the Baron's Castle instance. The cultist helicopter still couldn't fall and explode normally after running out of health.

[Error] Exception while invoking lua function 'applyDamageRequest'. (LuaException) Error code 2, [string "/scripts/DG_monsterprimary.lua"]:272: attempt to get length of a nil value (field '?')
stack traceback:
[C]: in metamethod '__len'
[string "/scripts/DG_monsterprimary.lua"]:272: in global 'destroyPotrait'
[string "/scripts/DG_monsterprimary.lua"]:65: in function <[string "/scripts/DG_monsterprimary.lua"]:55>
Ashtar 11 Apr, 2023 @ 1:49pm 
@Dekario

yes all compatible...

and you not need Blood Mod.
Dekario 22 Mar, 2023 @ 1:54am 
do i need the blood mod when I have this? are they even compadible?
Ashtar 27 Feb, 2023 @ 5:21pm 
harryyy morreu?
haryyyy death
haryyyy leave this life forever?
Ashtar 28 Jan, 2023 @ 7:09pm 
can you please guide me in which file should i modify to remove the blood particles?
Mikko 17 Sep, 2022 @ 4:15pm 
hey how can i make this compatible with npc from other mods?
spaghetti9999 14 Aug, 2022 @ 5:53am 
who needs stardust dragon when I have v i o l i u m b r o a d s w o r d


amazing mod, I love addons that give you more satisfaction when doing things
solaire 6 Jun, 2022 @ 10:46pm 
is there anyway to make the gibs last much longer on ground
Ashtar 4 Apr, 2022 @ 5:47am 
the bugs have a lot of blood too, is there any way to remove the bugs from exploding in blood?

Incredible mod I loved it thank you so much for the work.
Ashtar 4 Apr, 2022 @ 5:26am 
with this mod
Blood Mod reduced
https://sp.zhabite.com/sharedfiles/filedetails/?id=738447075

monsters and NPCs become very slow, have some way to fix?
Ashtar 4 Apr, 2022 @ 5:23am 
@Mr. Blurryface
Yes,and other mods too
Bad Goose 3 Apr, 2022 @ 9:54am 
it's 2022 is compatible with FU?
Spess Carp 27 Mar, 2022 @ 7:04pm 
Everything that moves must die now, thank you.
Ashtar 27 Mar, 2022 @ 6:05am 
please you can reduce the particles of blood ?

amazing mod tyvm :)
harryyyy  [author] 7 Mar, 2022 @ 12:05am 
There is no plan to release the terraria stuff for now
PrelawGunmir 6 Mar, 2022 @ 3:01pm 
Yeah what mod is that it looks amazing
Rex Flavus 2 Feb, 2022 @ 5:37pm 
Is there a way to stop specific npcs from being gored? it makes peacekeeper capture targets become invisible. its not game breaking but it is kinda goofy
harryyyy  [author] 29 Aug, 2021 @ 9:33am 
the effect will only apply to your own death, however other players in the server who do not have the mod installed will still see the effect
Revalopod 29 Aug, 2021 @ 8:59am 
wait, you mean only I see the effects, or the affects apply only to my death?
Revalopod 29 Aug, 2021 @ 8:58am 
ok cool
harryyyy  [author] 29 Aug, 2021 @ 8:39am 
In that case the death gore effect will only apply to your player character
Revalopod 28 Aug, 2021 @ 11:22pm 
would the mod work if I get it but the server doesn't have it?
Rylasasin 8 Aug, 2021 @ 1:43pm 
You're going to have to also get a blacklist going for NPCs, for the same reason (FFS/FFS DAE), and of course those troublesome bounty quest targets (bountytarget).

Also there may be others in the future.
Forsh 8 Aug, 2021 @ 10:18am 
can we have entrails in this game?
Gary demonic 8 Aug, 2021 @ 12:02am 
seems to be up and running again. thanks for the work Harryyyy
harryyyy  [author] 7 Aug, 2021 @ 11:30pm 
a pastebin link will do, also the link to the mod compatibility loader in the description is now fixed - steam somehow regarded the left bracket as part of the link.
Gary demonic 7 Aug, 2021 @ 11:26pm 
sure can. how do you want me to send it?
harryyyy  [author] 7 Aug, 2021 @ 11:18pm 
Hey Gary I tested the mod on my vanilla game with and without the monster compatibility loader and it worked, could you start up your game, hit some monster (even when it does nothing) and send me your starbound.log?
Gary demonic 7 Aug, 2021 @ 3:44pm 
Please mind my mildly heated previous statement (I do appreciate your mod, and think it's a fun and necessary one). I was a bit frosted at the fact that I had installed 6 mods this morning. loaded into the game, and had the problem previously stated in that I couldn't kill anything. So I spent 4 hours painstakingly combing through Sh... stuff just to find out that your mod was the culprit. I know I could have looked at "last updated" information, but I didn't realize that a possible content update was a possible issue until after I'd gone through over ½ my list to find the problem (End User Error).
Gary demonic 7 Aug, 2021 @ 3:00pm 
you broke your mod. it was working fine until this morning. now the following happens. when ever I try and attack a monster it does no damage with any weapons. also, when clicking on the link to @FelmastProMacLane's monster compatibility loader mod steam comes up with a message that states the website is malicious. therefore... you broke your mod to redirect people to a website that is flag as malicious. please revert to the previous version, or explain how to fix the problem safely.
harryyyy  [author] 7 Aug, 2021 @ 3:25am 
@Rylasasin, for optimisation purposes I added a mod installation check in the script so that the blacklist of monsters from a certain mod is only checked when my mod detects that the given mod is installed. Right now there is the blacklist for the vanilla monsters and FFS monsters, and these blacklists do exist in json form after the 0.8.5 update. I will post the path and format later for those unwilling/unable to unpack the mod themselves.

However the implication is that if monsters from other mods are to be blacklisted, I will need to manually add the installation check for the corresponding mod in the script myself. The checks are relatively easy to add, so just let me know if you need them for any other mods.
Rylasasin 7 Aug, 2021 @ 3:01am 
Also could you make it so the blacklist for NPCs and Monsters are in config files instead of being baked into the LUA itself?

Reason being: Configs can be .patched, LUAs... cannot.
harryyyy  [author] 7 Aug, 2021 @ 1:15am 
Thank you for your message @FelmastProMacLane, it's an interesting idea and I will definitely look into this.
FelmastProMcLane 6 Aug, 2021 @ 3:45pm 
Hey @harryyyy, I'd like to make your mod compatible with a mod of mine.
This one -> https://sp.zhabite.com/sharedfiles/filedetails/?id=2442873217

They are incompatible because both change the "monster_primary.lua" file.
That mod is in charge of loading code into the vanilla "monster_primary.lua" to allow mods like yours to be compatible with other monster-altering mods.

I actually tested it with your mod after separating your code into a different file, to see if my mod loaded it alongside others, and it worked!

I originally was going to ask if I could upload that edited version of your mod, but I read the permissions :)
So now I'll ask if you want to make it compatible with mine (because the changes would be on your mod), if you have more questions or want help I'll be there.
Rylasasin 26 Jun, 2021 @ 11:57am 
Also you will want to add the following to the blacklist (Reason: FFS/FFS DaE stuff. They have their own in-house death gore, so it's redundant.)

https://pastebin.com/bLU7R9Ym

And if at all possible, create a NPC Blacklist too with the following (Same reason as above):

https://pastebin.com/9etPD2Tg
harryyyy  [author] 22 Jun, 2021 @ 12:28am 
Hi Rylasasin, I just updated the mod to 0.8.1, should work fine with RPGGrowth now
Rylasasin 21 Jun, 2021 @ 3:28pm 
Now it seems to have even BIGGER problems: It conflicts with RPGGrowth, of ALL things, causing stats not to work (my character has a lot of agility, but after the update my char slowed to a crawl)
harryyyy  [author] 21 Jun, 2021 @ 1:48pm 
Hi guys the mech problem should be fixed after updating the mod to 0.8, if you encounter any issues let me know