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is really annoying on missions where you have to kill someone.
seeing as bounty npcs are turning invisible from the mod, I assume those haven't been patched/blacklisted yet. Maybe you could have failsafes for npcs aswell?
Maybe something like after an npcs "death" it checks their state. I am under the assumption and don't know what it looks like on the coding side, to me naturally spawning npcs probably are just removed after dying since they're no longer "there" or needed so it removes them. If the state check says they're anything but dead or gone then it should show them and essentially undo the death effect? I'm not a coder I just think, "Oh, the npc isn't actually dead. Maybe the mod could see that they're not actually dead too?" Yes, they "died" but their code outlived their visual death.
I.e.changing the amount of blood, the velocity of limbs, maybe even the failsafe timer could be changeable (for some reason), and other small variables.