安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Why doesn't it have a face rig?
THANK YOU.
Also, love or hate fortnite, they do know how to make a good furry.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1928177822
FuRrY bAd
I wIsH mY pArEnTs LoVeD mE
but good port nontheless
Server:
> print(player.GetByID(1):GetModel())...
models/fortnite/male/fennix_pm.mdl
Client:
] lua_run_cl print(LocalPlayer():GetModel())
models/fennix_pm.mdl
For some reason the client believes the path to the model is completely different so as a result any clientside calls (such as using DModelPanel) will result in the ERROR model being used instead.
Can you give me examples of what you find unsatisfactory?