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How about something like this: base 50% for an AI to join war in favor of a friendly nation. -25% if the enemy is also a friend. -50% if no participant in the war have close borders, +25% if they also hate the friend's enemy.
These are just some random numbers to better convey the idea btw. I know the game have a built-in way to calculate border proximity due to how the AI calculate if they want to join a federation or not, so that could be helpful to you.
Commander Star Feb 23 @ 10:42pm
Does the AI also have the option to get involved? Can you imagine, a conflict that started with 2 nations, but as nations get involved and now the war escalated to a galactic scale. The chaos! lmao
Thank you very much for your Work :)
Loading up a fresh game and just using cheats to make a scenario work, the edict is unusable when you meet the opinion & trust conditions, but "usable" (able to be clicked; the event still does not allow intervention with low opinion) if you don't.
I imagine the NOT boolean is either positioned wrong or needs to be replaced outright? My quick fix just swapped it from a NOT to allow.
With Both the normal Empires i have a Opinion above 400 but still cannot pick the Edict at all and now when creating a Faction i still cannot use the edict like cannot even click it.
Now i have to find out why i cannot help someone despite having a +800 Relation with them, a Embassy between us, Trust is over 10 too and they are clearly in war.
Especially since it now only says "There are no Countries we can assist at the Moment"
But once i leave it's broken again.
Sadly it somehow happens down the road like somewhere 10 years in it just stops working with that not localized text. It's really sad.
Just wanted to know because i recently get "no_valid_intervene_country" not being able to click the edict despite having multiple empires around me at war beating the hell out of each other with which i have very good relations. So i kinda want to find out which Mods are incompatible with this.
I just looked at your changes, and I think (based on my own tests) that you also need to adjust the “intervene_events.txt” file accordingly.
The changes to “intervene_edicts.txt” make the edict clickable if for example there are mutual embassies between the two realms.
However, in the following event, no realms whose wars you can join are displayed, because only realms whose opinion is greater than or equal to 0 are displayed again.
Oh, and one more thing that I noticed in the previous version of the mod (so it has nothing to do with our current changes): Although I only have 55 influence and would have to pay 120 influence, I can join the war. Of course, my influence then dropped to 0. But you can somehow “bypass” the costs or help other empires “more cheaply”. I don't think that's whats intended, but unfortunately I don't know enough about this kind of modding to help with the solution...
opinion = { who = root value > 0 } --->
OR = {opinion = { who = root value > 0 }
is_improving_relations_with = root
has_embassy = root }
This makes it possible for me to help someone if they have an embassy with me, OR if they are improving relations with an ambassador with me, in which case I can help them in a war.
Maybe it would be enough to activate a trigger for “has an envoy who improves relations” on both sides?
https://imgur.com/a/XGoiwWv
In multiplayer, I would like to help my friend. He has -500 opinion of me (genocide), I have +34 opinion of him. Unfortunately, I can't help him.
Would a possibility of help that is only available to human players or possibly just your own opinion not be better? That way, I could also help someone who might not expect it and get a higher opinion of that empire afterwards (e.g. I help a distrustful AI empire, so we become friends, which changes our relationship forever for the better :))
Please set the length of edict to 1.