Stellaris

Stellaris

Intervene: Help Friendly Nations - FunEFork
166 Comments
MrFunEGUY  [author] 24 May @ 9:07am 
Yeah it should work fine. I'll update the version number soon.
Mycaelis 23 May @ 3:25pm 
Is this mod working on the latest update? sounds like its right up my alley, but not tried it before.
RutraNickers 18 May @ 7:41am 
@MrFunEGUY
How about something like this: base 50% for an AI to join war in favor of a friendly nation. -25% if the enemy is also a friend. -50% if no participant in the war have close borders, +25% if they also hate the friend's enemy.

These are just some random numbers to better convey the idea btw. I know the game have a built-in way to calculate border proximity due to how the AI calculate if they want to join a federation or not, so that could be helpful to you.
MrFunEGUY  [author] 9 May @ 1:42am 
@Zenchi.Senkusha - Not a bad solution, for sure. It's just that the lack of actual nuance, or even the appearance of nuance, kinda annoys me. Even in your proposal, the AI could join a war that none of their ships can reach. That's definitely what I view as the biggest problem. There are some workarounds I could try though, I suppose.
Zenchi.Senkusha 8 May @ 1:11pm 
Perhaps for the time being a hard coded trigger for if an AI has say 500 (making up numbers) friendship and at least 120 trust, then there's a 20% chance of the AI joining said war after Random(1-12) months. With another 1% for every additional 10 friendship (10% per hundred), and another 1% chance for every 5 trust. Even modded out games should passively cap at about ~50%
A Harmless Avacado 28 Mar @ 12:22am 
Regarding the previous comment, is there an option to enable the AI to use this mod? I would personal love to see what this woul look like:

Commander Star Feb 23 @ 10:42pm
Does the AI also have the option to get involved? Can you imagine, a conflict that started with 2 nations, but as nations get involved and now the war escalated to a galactic scale. The chaos! lmao
MrFunEGUY  [author] 23 Feb @ 9:02pm 
@Commander Star - No, because there isn't a good way to have them do it. I want them to, so I'll look into it again eventually.
Commander Star 23 Feb @ 8:42pm 
Does the AI also have the option to get involved? Can you imagine, a conflict that started with 2 nations, but as nations get involved and now the war escalated to a galactic scale. The chaos! lmao
bukalala 2 Feb @ 11:31am 
R U GOD!?
MrFunEGUY  [author] 31 Jan @ 2:49pm 
Apologies that this mod was broken for so long lol. I really appreciate all the bug reports!
Xherdos 31 Jan @ 1:38am 
It works now again, finally i could prevent the Fanatic Xenophobes from Taking down multiple Empires :D

Thank you very much for your Work :)
MrFunEGUY  [author] 30 Jan @ 5:49pm 
Ok, I think I fixed it. I hate custom tool tips.
Xherdos 30 Jan @ 3:14pm 
Is there a way to Fix the Edict for Normal too Yami?
Yami 28 Jan @ 7:43am 
Similar issue with Xherdos. I made an edit in intervene_edicts.txt for the federation edict, which allowed it to work, albeit circumventing the tooltip localization: https://pastebin.com/6ivCCEQq (lines 172-194)

Loading up a fresh game and just using cheats to make a scenario work, the edict is unusable when you meet the opinion & trust conditions, but "usable" (able to be clicked; the event still does not allow intervention with low opinion) if you don't.

I imagine the NOT boolean is either positioned wrong or needs to be replaced outright? My quick fix just swapped it from a NOT to allow.
MrFunEGUY  [author] 21 Jan @ 9:22am 
Idk sorry. There's not a way to have a tooltip because it would have to show almost all empires most of the time.
Xherdos 21 Jan @ 9:10am 
Yea that i know but the Thing is it's a 1 vs. 2 so far Fanatic Xenophobe vs. Normal Empires

With Both the normal Empires i have a Opinion above 400 but still cannot pick the Edict at all and now when creating a Faction i still cannot use the edict like cannot even click it.
MrFunEGUY  [author] 21 Jan @ 8:58am 
@Xherdos - They need to be the war leader. I imagine that's the problem. They also can't be at war with you, but I doubt that's the issue.
Xherdos 21 Jan @ 4:50am 
thanks for fixing that :D

Now i have to find out why i cannot help someone despite having a +800 Relation with them, a Embassy between us, Trust is over 10 too and they are clearly in war.
Especially since it now only says "There are no Countries we can assist at the Moment"
MrFunEGUY  [author] 20 Jan @ 6:51pm 
@Xherdos - Gotcha, fixed.
Xherdos 20 Jan @ 3:52pm 
Joining/Creating a Federation seems to fix it or atleast i have the button to "Aid Ally in War" again.

But once i leave it's broken again.
Xherdos 20 Jan @ 10:09am 
i redownloaded the File and the problem still exist. It's either a Mod Conflict that appeared recently (since i'm using the same working modlist for a long time now) or something else.

Sadly it somehow happens down the road like somewhere 10 years in it just stops working with that not localized text. It's really sad.
MrFunEGUY  [author] 13 Jan @ 11:19am 
@Xherdos - I'm pretty sure this mod doesn't override a single file, so it should be compatible with every mod. You got that text not localized? Sounds weird, I would re-download the mod. I'll also glance at the files sometime this week.
Xherdos 13 Jan @ 8:50am 
Say what kind of data does this overwrite?

Just wanted to know because i recently get "no_valid_intervene_country" not being able to click the edict despite having multiple empires around me at war beating the hell out of each other with which i have very good relations. So i kinda want to find out which Mods are incompatible with this.
MrFunEGUY  [author] 4 Jan @ 6:09pm 
@Dunford69 - 1. Read the second sentence of the description. 2. It is save game compatible.
Dunford69 27 Dec, 2024 @ 3:23pm 
What constitutes an Ally? Is this save game compatible?
BonumMonstrum 26 Nov, 2024 @ 2:22am 
Thanks for your positive reply :steamdance:

I just looked at your changes, and I think (based on my own tests) that you also need to adjust the “intervene_events.txt” file accordingly.
The changes to “intervene_edicts.txt” make the edict clickable if for example there are mutual embassies between the two realms.
However, in the following event, no realms whose wars you can join are displayed, because only realms whose opinion is greater than or equal to 0 are displayed again.

Oh, and one more thing that I noticed in the previous version of the mod (so it has nothing to do with our current changes): Although I only have 55 influence and would have to pay 120 influence, I can join the war. Of course, my influence then dropped to 0. But you can somehow “bypass” the costs or help other empires “more cheaply”. I don't think that's whats intended, but unfortunately I don't know enough about this kind of modding to help with the solution... :steamsad:
MrFunEGUY  [author] 24 Nov, 2024 @ 3:47pm 
@BonumMonstrum - I laughed a lot seeing the genocide opinion. I mean, yeah, typically people should not want to help devouring swarms, fanatic purifiers, etc lol. But, I will put your change into the mod, it makes sense. Good idea, thanks.
BonumMonstrum 24 Nov, 2024 @ 11:54am 
I have now made the following changes to the “intervene_edict” and “intervene_events” files:
opinion = { who = root value > 0 } --->

OR = {opinion = { who = root value > 0 }
is_improving_relations_with = root
has_embassy = root }

This makes it possible for me to help someone if they have an embassy with me, OR if they are improving relations with an ambassador with me, in which case I can help them in a war.
BonumMonstrum 24 Nov, 2024 @ 6:07am 
Because you get +150 opinion from the empire you're helping – and why would I need more opinion from an empire where I'm already best buddies? It makes more sense if the opinion boost can even enable a change in the relationship. :steamhappy::steamdance:

Maybe it would be enough to activate a trigger for “has an envoy who improves relations” on both sides?
BonumMonstrum 24 Nov, 2024 @ 5:58am 
Hey, I'd like to know if these triggers are all right, as they don't seem to explain exactly what is needed:
https://imgur.com/a/XGoiwWv

In multiplayer, I would like to help my friend. He has -500 opinion of me (genocide), I have +34 opinion of him. Unfortunately, I can't help him.
Would a possibility of help that is only available to human players or possibly just your own opinion not be better? That way, I could also help someone who might not expect it and get a higher opinion of that empire afterwards (e.g. I help a distrustful AI empire, so we become friends, which changes our relationship forever for the better :))
Cookie 17 Oct, 2024 @ 5:56pm 
Yeah, it was a total war, which means that the star system changed owner as soon as the space station was overpowered, unless there was a planet to overcome too. I was expecting the war to simply end when their planets were taken since that was their war to begin with but when that happened, they ceased to exist immediately and I couldn't accept status quo. I could just surrender and maybe 'total war' surrender automatically gives all the territory to your enemy, but again as far as I remember it was only the claimed one or already taken, mine was neither. Very odd.
MrFunEGUY  [author] 17 Oct, 2024 @ 3:41pm 
@Cookie - Seems like an unintended consequence of a war leader dying and an ally taking over their war goal for them, being you in that case. That seems like a base game issue and I don't think there's much I can do to fix it unfortunately.
Cookie 16 Oct, 2024 @ 5:24pm 
I had this weird occurrence where I declared intervention war to save an AI empire but the AI got obliterated regardless and I had no option but to surrender by myself. When I did, my empire got automatically taken over by the attacking AI and my game finished. I had no other options as others were grayed out and it wasn't ending automatically. The AI had none of my territory as the war was on the other side of the galaxy nor had it claimed. Is this expected or unforeseen outcome of sorts?
MrFunEGUY  [author] 30 Mar, 2024 @ 1:38pm 
Yeah, thats a good idea as well. I'll try to get AI using this when I can.
Spider 30 Mar, 2024 @ 12:56pm 
It triggering based on their opinion of you AND the opinion of whoever you're at war with would make sense. They'd try to play neutral third party if they like both you and your opponent, are neutral to both, or even hate both, but I could see the AI wanting to jump in if you're at war with either their rival or just someone they hate in general.
MrFunEGUY  [author] 30 Mar, 2024 @ 11:01am 
Updated, nothing changed.
MrFunEGUY  [author] 4 Mar, 2024 @ 9:38am 
That's a decent idea. However, there would never be any reason to deny their help. But if I make it rare enough, it may be fine.
FloofyMomo 2 Mar, 2024 @ 11:36am 
Would a random event work? Where it fires for empires with high opinion of you that are nearby, and you can either accept their help, decline their help, or leave it up to a 50/50 where it's more natural?
Salv 10 Feb, 2024 @ 11:51am 
Rodger.
MrFunEGUY  [author] 10 Feb, 2024 @ 11:28am 
AI does not use this. Have not found a way to make it seem natural yet, but I have some ideas. I'll look into it more soon.
Salv 10 Feb, 2024 @ 9:59am 
So based on the description, the AI cannot use the edict for this mod currently? I haven't tried it yet.
bk 22 Jan, 2024 @ 2:58pm 
Thank you man damnn thats hot
MrFunEGUY  [author] 14 Dec, 2023 @ 8:45pm 
Yeah
SargR 13 Dec, 2023 @ 10:36pm 
does this work with 3.10x?
Vlad_1492 21 Nov, 2023 @ 5:31pm 
At last! We the warrior caste chafing under the stifling benevolence of our pacifist 'leader' can go blow stuff up too.
MrFunEGUY  [author] 20 Oct, 2023 @ 3:25pm 
Done.
天亮了 20 Oct, 2023 @ 9:12am 
If the length of edict is 0,when open the window of government with edict enabled,the game will crash.
Please set the length of edict to 1.
Crazy Old Texan 1 Oct, 2023 @ 12:27am 
One of a favorite mods,. Thanks for giving it a little more attention and thank you for the mod.
Baka Racker 30 Sep, 2023 @ 5:26pm 
Rad, thanks for the quick answer. Time to add it to my modlist, it'll be perfect with this democratic crusaders run!
MrFunEGUY  [author] 30 Sep, 2023 @ 5:12pm 
This mod is fine with the update, and should probably be fine for a really long time unless Paradox changes some weird stuff.