Stellaris

Stellaris

SCM Overhaul [Dev Branch]
32 Comments
doubleagentaron 17 Sep, 2021 @ 2:40pm 
I am really excited for an update if there is one
Tzucaza 27 Jul, 2021 @ 10:23am 
Industrialism gives Lithoid empires +2 Minerals for their miner jobs, except... it doesnt...

EVERY normal lithoid empire gets +2 Minerals, always, you dont need industrialism...
Katnip 27 May, 2021 @ 8:53am 
I think there's a problem with Machine God influencers, as I could not find the "Conversion" War Philosophy in the Policies section
Mitsumi 23 Apr, 2021 @ 7:55pm 
Probably been brought up by someone else by now but this appears to be disabling Organic Pop assembly. It gives the robot symbol under assembly rather than the new gene splice, and says there's no species that can be assembled.
Anthro 22 Apr, 2021 @ 10:55pm 
@viskarenvisla there doesn't seem to be any incompatibilities with PD, can confirm that the mods work fine together
viskarenvisla 19 Apr, 2021 @ 4:03pm 
@hypno @wooly I'm almost 100% that I found a bug in your mod when interacting with Planetary Diversity.

I have all the PD mods downloaded and active, and when I run it with SCM I notice that the new planets are often lacking agriculture or mining districts, or at most have 1. I tested over and over again with a few other mods I was running and zeroed it down to SCM.

SCM and PD are basically make or break mods for me, I really hope there's a fix.
Filip 17 Apr, 2021 @ 3:48am 
Hello, great mod btw. I think there is a bug, causing espionage to be unavaible/greyed out, thereby blocking intel gathering. Does anyone else have the same issue? :o
Karl 16 Apr, 2021 @ 7:48am 
I think I have found a bug. You can both select fanatic purifier and paranoid isolationism at once. Fanatic Purifier should require one to not have either the other civic, or just fanatic pacifist, since that breaks a whole bunch of policies like war philosphy or first contact protocol.
Bald 16 Apr, 2021 @ 3:24am 
Hello!
I arrive here searching for the Ethics and Civics Classic 2.8 and i find it in your other mod, done :)

But know Im curious, what do this mod exactly? i dont see the detailed info
Cheers
Vulture 15 Apr, 2021 @ 11:22pm 
Hello, I don't see political power modifiers on government type selection, except for direct democracy:SBHorse:
Hypno  [author] 15 Apr, 2021 @ 1:48pm 
WE ARE NOW UP TO DATE WITH 3.0
Hypno  [author] 15 Apr, 2021 @ 11:07am 
Hello everyone! Myself and Wooly Woolwine are currently working on an update! Sit tight.
Hypno  [author] 29 Mar, 2021 @ 3:19am 
@Crimson_Warlord Those are some good spots. I'll check them out and fix them before we push to alpha
Butts McGee 26 Mar, 2021 @ 2:01pm 
Hey, I noticed a few bugs with the recent update:
1. Defense Budgeting doesn't add trade value and doesn't decrease the upkeep of starbase defense modules.
2. Knowledge Through Trade doesn't unlock the Innovation & Progress trade policy.
3. Aperture Science doesn't actually allow you to make branch offices. I've made sure I met the conditions of having a research agreement with a regular, non-corporate empire, and it still won't allow making branch offices.
Hypno  [author] 18 Mar, 2021 @ 2:45am 
New update has been pushed to this branch, and testing is ongoing. Within the next few days this major update with big fixes will be pushed to the main branch
Hypno  [author] 10 Jan, 2021 @ 3:24pm 
@sresk good spot! I'll get that fixed and shipped in the next update, should be out within the next couple of weeks, although this branch may see it fixed sooner.
sresk 10 Jan, 2021 @ 11:48am 
Hey guys looks like I found a bug, in the divine council you dont end up getting priest jobs if you play as voidborn, the capital buildings on habitats arent getting priest jobs the way they should
Hypno  [author] 1 Dec, 2020 @ 10:35am 
@Price that won't be this mod, we don't touch that area of the files
Price 29 Nov, 2020 @ 9:49am 
I upgraded to droids and synths but still got robots not sure if it's this mod?
Hypno  [author] 29 Nov, 2020 @ 1:32am 
this is simply a less stable version of our other branch, which is used to test updates which we then push to the alpha branch
SilentKill 23 Nov, 2020 @ 3:25am 
You need to update the description to say what THIS mod does, rather than what it is based on
SteelReserve 12 Nov, 2020 @ 1:23pm 
this is a great update to Ethics and Civics Classic
ASadMango 5 Nov, 2020 @ 7:36pm 
So with the update the robotic memoralists trait is not showing. Only problem i have seen so far.
Pavel Pate 4 Nov, 2020 @ 8:54pm 
@frenchiest fry the one for ethics and civics classic seems to work for this too
Frenchiest Fry 30 Oct, 2020 @ 4:43am 
Is there a ui overhaul dynamic patch for this or is it not needed
Hypno  [author] 29 Oct, 2020 @ 4:12pm 
Indeed it is @Greco Jenkins
Greco Jenkins 29 Oct, 2020 @ 3:59pm 
So is this mod the revived Ethics and Civics Classic 2.7?
Hypno  [author] 29 Oct, 2020 @ 12:41pm 
I'm still fixing it all, it looks like there's a fair bit that's borked
Music4Life 29 Oct, 2020 @ 12:36pm 
Necrophage-origin seems to have been missed with the last update.
Izanami 22 Aug, 2020 @ 7:57am 
Need this to mesh well with zExpanded Traits, Civics, Pops, and More. If I use that mod for the traits, I lose a huge amount of government selections. I'm greedy. Want both.
Hypno  [author] 11 Aug, 2020 @ 3:17am 
appologies @aphelion @kharalos, will update, if this happens again remember that links can always be found through my steam profile