安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Another good one that is one you can play again and again and not get tired of it
Also, I would've tried to better telegraph that the door could be broken by jeff, cus it took me several minutes to realize it.
[SPOLIERS!]
Loved the Jeff part, really innovative puzzle design, a lot of unique puzzles. I espically liked the idea of using jeff to open doors. Was a little stumped at first, but considering most of us played the orginal, figuring that out shouldn't be too tough. Liked the ending combat areana, though something appears to be up with the AI navigation. Probably the narrow paths between crates. Could probably use steel panels instead. Liked the verticallity of having to shoot down. A little bit too cramped with enemies, but I get that considering the situation. And the cover was good enough where I could narrow my engagement to at least two at a time. Opening part would have to be my favorite. Lot of fun traversal and simple but efficient zombie placement. Visuals were top notch too! Texture qualtiy in the vents were werid, though.
Jeff experience was excellent.
My run: https://youtu.be/v6RUerOq1JQ
I look forward to your future work!