Half-Life: Alyx

Half-Life: Alyx

DEEP INSIDE
Showing 1-4 of 4 entries
Update: 20 Jun, 2020 @ 5:50pm

2k lightmap is back! Also fixed a couple of lightprobes so the lighting should now be better than before.

=============Fixing and Adjusting=================
1.Jeff will now get tired of the noise from the console

2.Fixed a bug where the zombie behind the first keycard door may try to get through the door before it's opened.

Update: 19 Jun, 2020 @ 8:04pm

1. Added some hints in the Jeff section and reduced the difficulty in solving the terminal puzzle.
(You should now be able to fix the terminal even with Jeff standing in front of it)

2. Added an additional auto-save in the Jeff section


Note:
The lightmap is still 1k resolution though because the final compile was failed...However this version should make the mechanic in the Jeff section easier to understand.

I will try to solve the compiling problem and as soon as the 2k version is available I will make another update

Update: 19 Jun, 2020 @ 5:00am

================Fixing and Adjusting=================

1. Fixed the missing keycard problem by making the card ignore explosion.

2. Fixed the problem where the combine suppressor may get stuck.

3. Removed a door at the beginning part of the Jeff section. This should lower the chance of Jeff getting stuck near these areas.

4. The invisible wall in the fabricator area has been placed further from the windows to prevent weird collision with player's hands.

5. Fixed a potential bug where the player may get locked by some auto-close door.

6. Fixed the manhack navigation problem by adding some info_node_air. (This has made the last section more challenging!)

7. Adjusted some auto-save point for better experience.

8. Added and adjusted some props and items for better hints, challenges and decoration.

================Known Issues=================

Things may clip into the wall when using soft turning inside air duct

================Notice=================

This is a version with less bugs and better experience but is compiled with 1k lightmap which is only half of the resolution. (This means that the quality of lights and shadows is lower than normal) I will update a 2k resolution version as soon as the final compile is completed.

Update: 16 Jun, 2020 @ 11:57pm

Created DEEP INSIDE.