Cities: Skylines

Cities: Skylines

Metro Tracks #01
115 Comments
Bucket 30 Aug, 2024 @ 4:34pm 
If anyone is still trying to use this with MOM enabled I figured out that you can disable the "Metro Track Customization UI" in Metro Overhaul mod settings, allowing you to build this network. The only downside is you have to manually find the different MOM networks through find it
Üstün Kısa 26 Jul, 2024 @ 8:26am 
please do with catenery please please pls
tech101 20 Aug, 2023 @ 6:26pm 
do they go on top of roads? im looking for a 2-track over-road metro and this may be it
deora 23 Jul, 2023 @ 10:39am 
Ah man, what a bummer. Thanks anyways.
clus  [author] 23 Jul, 2023 @ 12:56am 
Hi. I am aware of this "issue", but couldnt find a cause and / or solution. Certain custom Metro networks wont work alongside with MOM ... and this network is one of those. Theres no solution (as far as I know) for this unfortunately ... You have to choose which one you want to use ... :/ sry.
deora 20 Jul, 2023 @ 6:33am 
@clus i have a weird problem. When i pick these tracks from the menu and want to drag them as elevated track, they always turn out as the standart tracks from the MOM pack. I can change them into modern concrete, NYC style or vanilla design before dragging them, but they never look like the ones from you. Adaptive Network is also unable to change them. Do you know about a mod conflict that might override your tracks?
clus  [author] 23 Jun, 2023 @ 2:57am 
@Dyv_21 because of the reason described below your comment. ;) Everything has to be done in a certain way ... Thats how i want it to be. If I cant provide a single part of that procedure, then I dont publish ... with some minor exceptions ofc. ;)
Dyv_21 20 Jun, 2023 @ 9:19am 
Why wouldn’t you just release it though if it’s ready
clus  [author] 2 Jun, 2023 @ 12:56am 
Thanks. :) I have such a version already ... completely ready to go for over 2 years now... but I wasn't able to provide decent pictures for my ws description ... that's why I haven't released it yet. Because CS1 is coming to an end, I am currently in the process of releasing some of the many finished projects, which are waiting on my hdd ... maybe the single tracks will be part of it. Fingers crossed. Many thanks. Cheers
christianberg787 24 May, 2023 @ 3:10pm 
Could you by any chance make a single track version (unidirectional)? These tracks are awesome btw.:steamthumbsup:
clus  [author] 16 Apr, 2023 @ 3:10am 
@ Eresian I wasnt able to reproduce the issue ... maybe its a mod conflicting with AN. It looks as if Kian quit CS modding, therefore T. D. W. took over the AN support. Maybe he´ll be able to help you further.
@cheapSchokomuffins24.org Hi. Only "native" metro stations are able to spawn metro trains... converted train stations can´t to that, because RON only changes the tracks, but not the stations AI. The same princible counts for train stations etc...
cheapSchokomuffins24.org 9 Apr, 2023 @ 10:51am 
Sooo...
Just found out something super weid. Not sure if it is because of this network or RON the network replacer mod:
I built my metro system using a couple different train stations converted to metro stations with these tracks using RON, just ground and elevated stations. But they did not spawn any metro vehicles. I tested around a bunch, vanilla metro stations still worked fine, connected vanilla stations and track to this and it worked too. But removing the vanilla stations removes all metro vehicles and stops new ones from spawning.
So I built 2 'dummy' vanilla stations way off in a corner of the map, metro working fine over there. But the custom ones in the city did not work. In the end I noticed placing a simple vanilla underground station near one of the custom ones fixes this. All my metro vehicles spawn in that one custom elevated station near this (now hidden) vanilla one.

Quite fascinating, maybe this helps someone with similar problems :)
clus  [author] 27 Mar, 2023 @ 7:37am 
Hi. Idk whats causing this ... I'll look in to that at the weekend and will come back to you with my findings ... Thanks for the pic ! Thats always very helpful.
Eresian 24 Mar, 2023 @ 3:01pm 
I'm suddenly having an issue where I have no rails or props on nodes. No errors or problems in LSM. Maybe a problem with Adaptive Networks?

https://imgur.com/hNUoL6k.png
AkalaMangala 27 Feb, 2023 @ 3:36pm 
@clus, that sounds awesome. Yeah for sure take your time. I'll keep my eyes peeled. :)
clus  [author] 27 Feb, 2023 @ 3:29am 
Hi. Thanks! :) regarding your request ...tbh, never thought about a 3 -track version, but it sounds interesting...
I also might be able to release such a track, because I still have some modified versions of MrMaison's NY- stations laying arround, which would fit such a network very well (at least in my opinion) ... I'll look in to this and re-ask him about the permission to release those station(s).... if it really fits and ofc if I find some time (not much available atm) to "dive" in to this ...
AkalaMangala 26 Feb, 2023 @ 2:53pm 
Hey @clus, love your work. Thanks for all your awesome networks. I wanted to ask if you could look into making 3 lane metro station track with the center lane being a bi-directional express lane? Sorta like what New York City has on some of their metro lines.
clus  [author] 5 Feb, 2023 @ 11:13pm 
Thanks a lot ! :)
patrickpotsdam 29 Jan, 2023 @ 2:00pm 
Thank you clus! Just want to say your mods are extremely useful.
clus  [author] 28 Jan, 2023 @ 9:32am 
@patrickpotsdam hi. Do you mean the "overview - pic" ? The track in the back is the brigde version of these metro tracks here ... you can create it either by building your tracks over water/or using a high height or with the help of the mod "network anarchy". That mod lets you update segments and can force the game to use the bridge model instead the "elevated" model for example.
patrickpotsdam 25 Jan, 2023 @ 12:39pm 
Hey is there any tutorial how I can make such track as the track in the back in the last pic?
clus  [author] 27 Dec, 2022 @ 10:43pm 
So ... I've asked Kian about this ... I might roll back the update and re - do it.
AmiPolizeiFunk 27 Dec, 2022 @ 1:10pm 
LSM didn't complain. But all of the uses of the asset simply vanished.
clus  [author] 27 Dec, 2022 @ 12:23pm 
hi. No they dont ... The last updated in october added optional AN features. With the actual update I only added more AN options and fixed some issues ... everything works without AN the same way i did before the update. I´ve double checked that before uploading the ws ... dont know why they dont work at your end anymore. Did LSM report missing networks ?
AmiPolizeiFunk 27 Dec, 2022 @ 12:09pm 
do these require AN now? I don't use AN and the asset is no longer working in my map
clus  [author] 29 May, 2022 @ 11:57pm 
Hahaha... well time is always an issue and I, like most peoples, definitely need more of it !!
And Yeah ... everything uses the same materials ... I always try to create all my stuff as "light weight" or efficient as possible...but you might have seen it already, that I am a huge fan of the LSM ! :)
Regarding any testings/pics ... I might come back to you with that! ;)
BierPizzaChips 28 May, 2022 @ 6:47pm 
Sounds like the usual trouble of a Master in his Class being too busy with everything :-P
Thanks, mate. I appreciate your response. Happy to provide pictures of the second track (and some tests) from my own city (i do daily a new and different save, so i can pick an old and 'screw' it for pictures. My only request would be having both tracks with same gravel, sleepers texture and exact same rail width, so that transitions become fluent.
clus  [author] 27 May, 2022 @ 9:56pm 
2. I already have at least one completely finished 2 track metro version with a different tunnel design ... plus quad, single, wide and half wide tracks in the current design.
Even the uploaded FTP stations are already prepar3d for those track versions, because everything is ready for over a year now.
But there were two things which prevented me from uploading those .... 1. I didn't really have city, that was/is big enough to take a decent amount of pictures.... 2. I've started to many projects during corona ... 3. which are also almost ws ready .... Therefore its always a hard to choice to decided what I am going to finish and currently time becomes the biggest "issue" for all of that ... :/
clus  [author] 27 May, 2022 @ 9:48pm 
Hi ! Ofc I love any idea or suggestion ! Keep them coming ! ;)

Regarding your. 1. AN currently doesn't work for underground meshes ... :/ I didnt know that until I learned it the "hard way" .... I did create a lot of variations for an ungoing project just to learn during the import, that I could have used that time for other things .... But maybe that might change in the future, because want to talk about that with Kian... hes always very helpful and open to any updates/new mechanics for his absolutely awesome mod ! ;)
BierPizzaChips 25 May, 2022 @ 11:36pm 
@Clus: You asked in other pages, if we have any specific wishes. Since i really love your tram and metro lines and all the features, which you provide, i do have indeed a wish.
This metro line here is awesome, since it provides a First Person tunnel. But i have only that one appearance, which makes a city drive a bit boring.
Any chance of making an AN based metro line that offers with same tracks as used in your stations but different appearances regards tunnel (columns like here, tube for below river, concrete square, maintenance shafts or just simply texture changes for walls), elevated (e.g.sound barrier for inner city use or just barrier to hold the gravel) and ground (without or wit fence or with guardrail). Such would be absolutely awesome.
clus  [author] 3 Apr, 2022 @ 11:14pm 
Hi and thanks ! ;) You're correct ... for an (at least to me) unknown reason, these tracks dont work alongside MOM. :/ Maybe Rev0's Metro tracks do ...
[82AD]tommytopup 30 Mar, 2022 @ 7:50am 
hey man love them but unable to use, have all subbed is it possible that MOM isnt compatible
dgrad598 2 Mar, 2022 @ 12:17pm 
Also more pillars :)
dgrad598 28 Feb, 2022 @ 1:36pm 
@Clus we need quad tracks with rendered tunnels. :)
clus  [author] 20 Feb, 2022 @ 7:41am 
Haha ... some time ;)
Bp101697 15 Feb, 2022 @ 10:03pm 
@clus When for single metro track?
clus  [author] 19 Jan, 2022 @ 1:05am 
@Bp101697 Thanks ! :) And well ... I have a single version already ... but its hidden on steam. ;) There are still some things to fix, but I wasn't motivated enough to do that so far. We'll see if I find the time and motivation within the next weeks or so.
clus  [author] 19 Jan, 2022 @ 1:02am 
@jcc5018 sry for the late reply... the "names" to which you are reffering are "internal game engine/unity" - names. These can be manually changed (and its useful in some cases, due to steam "naming" issues) but normally there are always just 0 and 1 versions, given automaticially by the engine. Sry ... its difficult ot explain. If I'd upload three different Metro tracks, they might all be called "metro0" or "metro1" internally.
The only way to differentiate them within RoN is by testing it...but you've probably found that out yourself already. On the other hand, maybe the ron author did already find a way to display the networks with there given names.
I didn t test that myself ...
Bp101697 17 Jan, 2022 @ 8:33pm 
Your metro assets are awesome! BTW, could you make a single track version for me in order to make a better unddrground interchange with rendered tunnels?
jcc5018 22 Dec, 2021 @ 8:16am 
Ok to explain better, (I can try to get a screenshot next time I play if needed) using RON, the network replacer when I click to swap vanilla stations it presents 4 options from you.
3 are named metro0 and one is named metro1. Or something similar.


I'm assuming the metro 0 are your 3 station tracks you created. But there is no way to distinguish them in the menu, not when placing as they are underground. If you can't rename, perhaps they could use an icon, even something as simple as text stating the type. Other networks seem to display a preview. I'm guessing it's the same that would appear in build menu so it might require enabling in menu. Not sure how that all works.

I'm also going to try the metro replacer mod to see if that helps any.
clus  [author] 22 Dec, 2021 @ 12:15am 
(2/2)
All you can do is to try to replace the vanilla tracks with the help of mods in game, for example multi tool etc. or to try that in the editor.
Renaming the tracks isn t possible, because that would cause an error/missing tracks for everybody who is using them already within their savegames.

Hopefully that cleared something and helped you a bit...
clus  [author] 22 Dec, 2021 @ 12:15am 
(1/2)
Hey. Tbh i am not totally sure what you are trying to do.
I've released (so far) 4 different underground station track types. A "plain" version (no walls etc, just the track) to be used with assets (stations) and 3 "complete" tracks which are basically the station. These 3 come with walls, roof, some props etc. (1. double track, 2. center platform track, 3. bypass track)

All these tracks would work alone, and might work if a "vanilla track is replaced by them. (Havent tested that myself). I also created them in a way, that they re not shown in the menu in game... well I did that, because in general almost nobody needs them ;)

Egi did plan to add a replacement function for underground tracks to the metro replacer mod (so that it works the same way as with ground and elevated tracks)... but haven't done it yet.
jcc5018 21 Dec, 2021 @ 10:39pm 
Hey there, not sure if I'm failing to do something right, but I have been attempting to change my mostly underground network to your tracks so I can have rendered tunnels. obviously it is a bit hard to see If i have the right selection when underground, and its hard to select trains underground for First person views. Anyway, when attempting to change station tracks so they are also rendered, I see 4 options that are marked with s, so i assume they are stations, but there is no indication if they are 1 lane, 2 or 4 track options. If they are not already done so, can these be renamed so people can better identify the tracks they need to select when replacing?

I don't know if there is compatibility, But I am trying to change these stations to have rendered tunnels along with your track, but have no success. https://sp.zhabite.com/workshop/filedetails/?id=2040151856

Thanks
clus  [author] 20 Dec, 2021 @ 2:03am 
Hey ... and thanks. Regarding your question ... I already did that... at least with the 3 Berlin stations, which I released 3 years ago. But (as you might already know) I haven't released them yet.
sgou548 16 Dec, 2021 @ 9:40pm 
Thank you for the great job, your projects are always of high quality and intelligent. May you mind rebuild your old stations projects to match these new brilliant tracks? I did hard searching work to find elevated metro/train station with no MOM/ETST required, but all of them which I like must use those two mod. Anyway, thanks again and happy new year!
clus  [author] 9 Dec, 2021 @ 7:08am 
Thank you ! :) Happy holidays and best wishes for the new year as well !
jcstefans 8 Dec, 2021 @ 11:30am 
Thank you for such a quick reply! I can greatly appreciate not having the time to release. Thank you for all you have done so far and I will keep my eye out for any future releases. Have a great holiday and New Years!
clus  [author] 8 Dec, 2021 @ 5:14am 
Hey ... tbh...Idk that at the moment. :/ I still have to take some pictures for the ws and sadly I can't do that atm due to the lack of an "okayish" looking/sized city ... :/ Plus the thumbnails aren t created yet either.... and well, there's another thing... my motivation to release assets in to the ws wasn t the greatest over the last 6 month ... But that's a longer story. Therefore no eta yet, hopefully next year ... fingers crossed ! ;)
jcstefans 7 Dec, 2021 @ 2:00pm 
@clus hate to be that guy, but any idea when the other BM tracks will be released? Really love these and could use some single and quad tracks for my project
clus  [author] 27 Oct, 2021 @ 12:55am 
Thanks guys !
@PhazezGova ... there will be more ;)