Stellaris

Stellaris

Automatic Station Builders
114 kommenttia
eaglegundam 18.5. klo 6.01 
so how is this relevant since base game hast something like this already
Wcar 8.5. klo 11.36 
work with 4.0
nycdonj719 1.9.2024 klo 17.05 
does it have a way for templates, so if i wanna build a spaceport dedicated to straight military, or just spaceship constructions, or energy farm. im able to choose as an option and every time it could upgrade or choose a building it would go according to whats checked off as? or a way to set it up so it will continue building everything you want as a template and use the resources as soon as it could be built. late game option this would be amazing
M00NTAK 18.7.2024 klo 2.06 
still working but not for astral and ancient relics.
ursuicidenote 17.5.2024 klo 10.04 
not working
MeetTheGmodder 20.10.2023 klo 17.21 
It works again.
X 15.9.2023 klo 3.37 
The day I long feared has finally come. One of my staple mods crashes the game on startup. :steamsad:
gecko 15.9.2023 klo 1.26 
Mod is no longer compatibale wit h the game. Causes instant crashing.
geibelb 12.9.2023 klo 14.21 
Seems to crash on loading with the latest game update.
CouncilOfElders 7.7.2023 klo 17.59 
not working for me
shinavaque 16.5.2023 klo 6.25 
And it still work as of 3.8 as well. Thank you for your hard work friend :steamthumbsup:
Arc 20.3.2023 klo 18.11 
Just want to say this still works as of 3.7, Ive had no issues as of yet since playing a new game with it on. Thanks for your hard work friend. :steamthumbsup:
BH0938 27.2.2023 klo 7.51 
Any plans to update?
5en 7.12.2022 klo 7.45 
what a great mod
Smooth Brain 10.9.2022 klo 1.14 
Mod still works for 3.4.5
Automatix 22.8.2022 klo 13.46 
Compatible with 3.4.5?
Samar3n 9.8.2022 klo 5.30 
Respect to modder for being better than whole paradox
Hazzard 18.7.2022 klo 14.47 
Still works in 3.4.5.

While we now have automatic building on constructors as a game feature, it's clunky and inconsistent (Constructors will lump together sometimes, despite having other areas to build in, or they won't try to build at all despite being set to auto).

This mod just outright does a better job of a now-vanilla feature, without requiring more constructors set to auto, or queuing up auto after each task.
lyndonguitar 22.6.2022 klo 8.59 
now a vanilla feature in main game right? so no need for mod?
Snuggy 18.5.2022 klo 4.48 
Confirmed still works fine in 3.4 Cepheus + Overlord DLC
★REM★ 15.5.2022 klo 12.01 
Confirmed still works fine in 3.4 Cepheus + Overlord DLC
Fronch 12.5.2022 klo 11.33 
Seems to still be working on 3.4 Cepheus with the Overlord DLC
Lord_Eol 7.2.2022 klo 17.09 
Just a minor request but I'm guessing 99% of us that use this mod instantly on Day 1 change it to "faster" and gets tiring all the time changing it. Can you just set the default to the "common use case".
LHZ 6.2.2022 klo 4.08 
@Hyndis sorry I checked again, it works sorry.
Hyndis 1.2.2022 klo 22.21 
It worked as of the current Stellaris release build as of last week. There is a major update upcoming on the beta branch, but I haven't tried it.
LHZ 1.2.2022 klo 20.52 
@Hyndis
um... Are you sure it works?
Hyndis 10.1.2022 klo 22.01 
It works in the current version. Just downloaded it today. Works great! Stations auto-build after claiming a system. Totally automatic. Pirate rates are no longer a fuss.
hyper_fool_80 30.12.2021 klo 6.31 
@Daleth According to Irony it does not allow Achievements.
Daleth 30.12.2021 klo 3.34 
Anyone, does this mod still allow Steam achievements?
JjCnC82 13.12.2021 klo 8.58 
@Crashtastic
I just subscribed to it yesterday, it seems to be working fine.
Crashtastic 3.12.2021 klo 7.08 
works still with 3.2?
Cryswar 29.9.2021 klo 13.58 
Is there a way around the "can't build on the deposit" bug? Eating infinite resources gets old.
nobody 28.9.2021 klo 15.52 
still works fine, but needs mining stations for food deposits
Dr. Nolegs 26.9.2021 klo 13.33 
Could you update this mod to 3.1.* to free me from the scary red text?
Bedge 22.9.2021 klo 11.40 
epic
Yattien 20.9.2021 klo 6.23 
The mod works fine with 3.1 as is, I've been using it.
Dax 19.9.2021 klo 19.28 
I second WriterMattPerrett's comment.
WriterMattPerrett 19.9.2021 klo 9.44 
An update for 3.1 would be very welcome!
Resetium 26.8.2021 klo 13.25 
Is this compatible with Gigastructures, considering it adds Quasi-Negative Mass deposits as part of the EHOF stuff?
NotFox 24.7.2021 klo 20.07 
What kind of settings are you running that manually building observation posts is a problem?
FrozenParagon 24.7.2021 klo 12.19 
@drblood1995 would u consider adding observation posts?
Lord_Eol 15.6.2021 klo 23.43 
An example here that always happen is there is a hiver system (everything in system named like Thromb heart, thromb gut, thrombs bellys, etc) and you can never get that final +3 social research and it infinite eats resources.
Lord_Eol 11.6.2021 klo 15.55 
Not sure when this bug cropped back up as I haven't played Stellaris since 2.1 but that old bug of in infinite resource drainage is back. It happens when a system you already claimed spawns a new resource (often via some quest) and then this mod can't turn it into a resource to mine to it does so not stop forever.
NotFox 11.6.2021 klo 15.54 
Cool, Infinite stellaris fucked up my game so i needed another mod with an auto station builder lol
Jiye 24.5.2021 klo 14.40 
I like this mod. Because this mode is very simple and effective. It's the best auto-build mode.
Chera 28.4.2021 klo 6.12 
I have been using the mod almost immediately after 3.0 launched, no issues in my MP games.
mako616 28.4.2021 klo 4.07 
yayyy thx
DrBLOOD95  [tekijä] 27.4.2021 klo 12.49 
Mod seems to be working properly with 3.0
DrBLOOD95  [tekijä] 23.4.2021 klo 1.25 
Hi there, I am waiting for a stable version of Stellaris 3.0 before starting updating my mods.
Kingdark 22.4.2021 klo 5.29 
@chaosomega98 to which mod are you referring? Because, even in the main menu, going to new game, it takes several seconds to get there and when configuring the last steps, it also lags. a lot. As in several seconds when I click on galaxy size before it responds.