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Laporkan kesalahan penerjemahan
Most scoped/zoom weapons in TTT will utilize the wep.SetZoom() function, if you could check for:
wep.GetIronsights (player is ADSing),
wep.SetZoom (weapon is able to zoom in),
ply:GetFOV (weapon has high enough magification),
you can somewhat decently check if a TTT weapon has a scope.
Here's what I've used: wep.Base == "weapon_tttbase" and ( wep.GetIronsights and wep:GetIronsights() and (wep.SetZoom and ply:GetFOV() <= 20))
1. v - lua/autorun/sh_scope_glint.lua:30
2. unknown - lua/includes/modules/hook.lua:96
updated to fix, but i can't be bothered to test it right now so just let me know if it's still broken