Stellaris
Alternative Fallen Empire Buildings
20 comentarios
Dryus 5 DIC 2021 a las 6:14 a. m. 
個人用に作ったものですが、3.2.2に対応させました。
良かったらどうぞ。
I made it for personal use, but I made it compatible with 3.2.2.
If you like, please.

◆Alternative Fallen Empire Buildings 3.2.2 Patch
   https://sp.zhabite.com/workshop/filedetails/?id=2514002401
GuardianForce 26 SEP 2021 a las 11:59 a. m. 
can you update for 3.1 lem
Dryus 3 JUL 2021 a las 11:29 p. m. 
This is a patch for 3.0.3.
Please try it if you like.

■Alternative Fallen Empire Buildings 3.0.3 Patch
  https://sp.zhabite.com/workshop/filedetails/?id=2514002401
GriffinIsHere 10 MAY 2021 a las 12:10 a. m. 
Yes, its also outdated along with this mod. Unsure why modder updated the others but not this one.
OverlandObject 7 MAY 2021 a las 5:10 p. m. 
Is there a ZotFE patch?
GriffinIsHere 5 MAY 2021 a las 10:39 p. m. 
update?
CabooseDaReaper 2 FEB 2021 a las 2:59 p. m. 
Sweet mod! Any plans on an ACoT patch as well? I've been trying to make it work on Irony (very limited experience) but can't, to no surprise, figure it out.
Dawid 28 DIC 2020 a las 4:27 p. m. 
this is nice
Adoris_FadAiRao 27 JUL 2020 a las 2:15 a. m. 
Not all buildings have been changed. Is the patch planned?
土豆神 3 JUL 2020 a las 9:48 p. m. 
are there Chinese version?
Sam_  [autor] 27 ABR 2020 a las 7:10 p. m. 
Pretty much
Trabber Shir 27 ABR 2020 a las 7:08 p. m. 
So, is this a graphics only mod that due to Paradox's weird scripting system is not achievement compatible?
Journeyman Prime 23 ABR 2020 a las 8:13 a. m. 
You are awesome
Timirald 23 ABR 2020 a las 4:52 a. m. 
Could there be an ACoT version in the future?
Sam_  [autor] 17 ABR 2020 a las 11:39 a. m. 
All of this would not be an issue is Paradox implemented a better scripting system that allowed people to edit parts of definitions.
NHunter 17 ABR 2020 a las 11:36 a. m. 
hm... lazy PDX >_>
Sam_  [autor] 17 ABR 2020 a las 9:31 a. m. 
Most of the fallen empire building definitions have picture = "example.png"

Which is typically a vanilla building that I can't just override. The only way to give it a different icon is to override the vanilla definition.
NHunter 17 ABR 2020 a las 9:28 a. m. 
wouldn't it have been easier to just modify graphical resources directly instead of modifying buildings in common/ ? yes, you would be modifying 9 files instead of 1 - though, you add your graphics anyway - but since the buildings definitions won't be changed, you will not need any compat patches.
Sam_  [autor] 17 ABR 2020 a las 8:03 a. m. 
I've made a patch, check the description. Let me know how it goes.
Armok 17 ABR 2020 a las 6:40 a. m. 
It'd be really nice to see compat with this mod here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2062797756&searchtext=