Stellaris
Alternative Fallen Empire Buildings
20 comentário(s)
Dryus 5/dez./2021 às 6:14 
個人用に作ったものですが、3.2.2に対応させました。
良かったらどうぞ。
I made it for personal use, but I made it compatible with 3.2.2.
If you like, please.

◆Alternative Fallen Empire Buildings 3.2.2 Patch
   https://sp.zhabite.com/workshop/filedetails/?id=2514002401
GuardianForce 26/set./2021 às 11:59 
can you update for 3.1 lem
Dryus 3/jul./2021 às 23:29 
This is a patch for 3.0.3.
Please try it if you like.

■Alternative Fallen Empire Buildings 3.0.3 Patch
  https://sp.zhabite.com/workshop/filedetails/?id=2514002401
GriffinIsHere 10/mai./2021 às 0:10 
Yes, its also outdated along with this mod. Unsure why modder updated the others but not this one.
OverlandObject 7/mai./2021 às 17:10 
Is there a ZotFE patch?
GriffinIsHere 5/mai./2021 às 22:39 
update?
CabooseDaReaper 2/fev./2021 às 14:59 
Sweet mod! Any plans on an ACoT patch as well? I've been trying to make it work on Irony (very limited experience) but can't, to no surprise, figure it out.
Dawid 28/dez./2020 às 16:27 
this is nice
Adoris_FadAiRao 27/jul./2020 às 2:15 
Not all buildings have been changed. Is the patch planned?
土豆神 3/jul./2020 às 21:48 
are there Chinese version?
Sam_  [autor(a)] 27/abr./2020 às 19:10 
Pretty much
Trabber Shir 27/abr./2020 às 19:08 
So, is this a graphics only mod that due to Paradox's weird scripting system is not achievement compatible?
Journeyman Prime 23/abr./2020 às 8:13 
You are awesome
Timirald 23/abr./2020 às 4:52 
Could there be an ACoT version in the future?
Sam_  [autor(a)] 17/abr./2020 às 11:39 
All of this would not be an issue is Paradox implemented a better scripting system that allowed people to edit parts of definitions.
NHunter 17/abr./2020 às 11:36 
hm... lazy PDX >_>
Sam_  [autor(a)] 17/abr./2020 às 9:31 
Most of the fallen empire building definitions have picture = "example.png"

Which is typically a vanilla building that I can't just override. The only way to give it a different icon is to override the vanilla definition.
NHunter 17/abr./2020 às 9:28 
wouldn't it have been easier to just modify graphical resources directly instead of modifying buildings in common/ ? yes, you would be modifying 9 files instead of 1 - though, you add your graphics anyway - but since the buildings definitions won't be changed, you will not need any compat patches.
Sam_  [autor(a)] 17/abr./2020 às 8:03 
I've made a patch, check the description. Let me know how it goes.
Armok 17/abr./2020 às 6:40 
It'd be really nice to see compat with this mod here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2062797756&searchtext=