Stellaris

Stellaris

Additional Vanilla Buildings
591 kommentarer
I assume a duct tape fix could be done. Copypaste the new building code adjust the increments and how it interacts with districts. Dunno, haven't played 4.0 myself yet.
193684734 10 maj @ 7:19 
the mod will be updated on 4.0?
coldball05 8 maj @ 19:40 
Does still work on 4.0?
xXThereforeThereforeXx 22 mar @ 12:27 
I never get the prompt to build capitals more advanced than the System-Capital Complex. I can't build these buildings but can research them. Advice?
=L33T 720= 6 feb @ 9:19 
is this still working for 3.14?
JBird9003 5 jul, 2024 @ 13:57 
Whenever upgrading the Planetary Capital to a System Capital-Complex, it gets rid of the politician jobs.
Kizuna 5 mar, 2024 @ 8:19 
Seems like this mod disable my Noble Mansion and PSY building
unnamed4 21 feb, 2024 @ 4:30 
doesnt work correctly for catalytic empires
Flying_Squid_999 4 feb, 2024 @ 5:27 
GofriWaffles 7 jan, 2024 @ 1:15 
Ultimate Technologies: Part 2
UknowitsE 18 okt, 2023 @ 20:44 
half god, it says its hidden or I dont have permission to view it
oney_2 18 okt, 2023 @ 15:59 
3.8 version is gone off workshop
UknowitsE 18 okt, 2023 @ 6:49 
the upgrade to the clone vats doesnt work for me and also the upgrades for the gene clinic dont work past the cyto rejuv or whatever thats called, i can build more than one but, meh. I looked and tried to fix, but it didnt work.
Ruggedgolem 15 jun, 2023 @ 21:06 
Hasn't been updated in 2 years. I think this is pretty dead.
thoxicdragon 6 jun, 2023 @ 16:36 
still work?
AltoidsMaximus 17 maj, 2023 @ 10:01 
The administration building if bugged in Planetary Diversity - Planetary Habitats
Patrick Schlesier 16 maj, 2023 @ 12:58 
die ki nicht die planetaren entscheidungen um die besseren gebäude freizuschalten. dies sollte ohne die entscheidung funktionieren.
Patrick Schlesier 15 maj, 2023 @ 1:08 
du hast offensichtlich versagt.

https://media.discordapp.net/attachments/752205182695112796/1107341493682839572/image.png?width=1517&height=853

https://media.discordapp.net/attachments/752205182695112796/1107341536930308216/image.png?width=1517&height=853

aufgewertete zentral gebäude vergessen die vorherige stufen als überschritten abzuspeichern weshalb die spezialisten gebäude nicht mehr aufgewertet werden können. wenn dass hauptgebäude system-regierungssitz oder höher ist, fordern Ressourcen gebäude immernoch den nicht mehr vorhandenen, weil überholten aussenposten ein
Torres 1 apr, 2023 @ 12:31 
yeah the only reason I deactivated this on my modlist is the weird Psycoprs/Galactic Stock Exchange glitch
DecentNameHere 1 apr, 2023 @ 12:15 
I like the look of this mod but it doesnt seem to work well with bug branch, welp time to make some compat, only 100 buildings to mess with nothing much :clueless:
LEGION 25 feb, 2023 @ 18:51 
you cant build the psicorps or the galactic stock exchange with this mod on but you can still build them on the orbital ring but i needs an update for sure
bizmaster The Slav 13 feb, 2023 @ 16:13 
we need you please we need an update
ShieldsOfFire 7 feb, 2023 @ 14:27 
I found a version that works with 3.6.1 seems to work fine with other mods I use but your mileage may vary.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2916082557
{S}podod 5 feb, 2023 @ 11:11 
Sam wake up and update your mod. there are not that many mods like these
Torres 5 feb, 2023 @ 3:14 
I can' build the psicorps or the galactic stock exchange with this mod on, no issues reported when I hover the mouse over the grayed out building...

Also when I upgrade from Heritage site to Hypercomms forum it simply erases the building upon finishing the construction, this one I can get with the additional vanilla upgrade options in the planetary decisions menu but if I re-enable it then it destroys the hypercomms forum again -_-
Simbach Vazo 22 jan, 2023 @ 9:05 
The mod works for me, other than the Planetary Administration issue.
r.j.cutts 11 jan, 2023 @ 8:11 
So I am struggling to get this working. Whenever I upgrade the main building I lose all of my politicians. They appear to be there, but then when I upgrade, they are gone, replaced by a message "job_administrator_effect_desc" Can anyone help with this?
getkomarocom 2 jan, 2023 @ 23:04 
Is this mod work on 3.6.X ?
Soviet4Hell 23 dec, 2022 @ 10:24 
@regnion The post he's referring to is on page 2 of Extra Buildings - All in One. You can also just friend the guy he's referring to, he's pretty chill.
Native Nightmare 21 dec, 2022 @ 15:20 
Wake up Sam_ the mods need updating!
Cap Buster Boogie 14 dec, 2022 @ 4:40 
This mod needs to be updated, so badddddly
Friski 26 nov, 2022 @ 6:59 
how can buildings be improved if they require planetary administration? It's just that I already have an Executive Planetary Megaplex and still does not allow me to improve
Ashbash271 23 nov, 2022 @ 3:36 
Does anyone know why I am unable to upgrade the Motes, Crystals and Gases buildings? The upgrade button doesn't appear even though I have researched the technology.
Regnion 14 nov, 2022 @ 22:01 
Where does "exists = owner" need to be placed? Do you have a link or copy of @Ozulus post that details this?
alexmason3011 14 okt, 2022 @ 16:50 
I managed to make it works (really simple, all credit to @Ozulus). Since Paradox removed "buildings_simple_allow" in the base game, you just have to go to the building folder of the mods (any mod that have more buildings, as far as I have checked, work with planet station mod as well),open every txt file you see in the building folders and delete all "buildings_simple_allow". You will need to add "exists = owner" at some specific place though.
madpoet 10 okt, 2022 @ 20:01 
Anyone got a 3.5 patch, or word on if someone intends on making one?
GnoSiS 9 okt, 2022 @ 22:30 
will this get updated or is it along with the rest additional* mods abandoned?
SeraphimGhost 27 sep, 2022 @ 2:52 
It's compatible with 3.5 but only partly; there are some vanilla building grayed out, and unable to be built; notably holo theaters in the begging. Even with the patches provided (support all mods and 3.4.5 patch) some buildings are unconstructuble.
r.j.cutts 24 sep, 2022 @ 8:54 
Is this 3.5 compatible? I remember playing this but it updating all my capital buildings to create 0 administrators/politicians... Man it was such a good mod :(
ShieldsOfFire 19 sep, 2022 @ 18:02 
Frantastic 14 sep, 2022 @ 11:32 
@Raze you saved my ass here tysm
Patrick Schlesier 4 aug, 2022 @ 12:03 
combine your additional vanilla mods into one with patches too
Starseeker 24 jul, 2022 @ 13:53 
Have people managed to get this working w/ 3.4.5?
Kal Skirata 20 jul, 2022 @ 15:01 
are we gonna see an update that's 3.4-compatible?
Azzameae 12 jul, 2022 @ 6:33 
I am having the same issue as Harro... Took me forever to figure out why my deviancy was going crazy. Thanks in advance for any help.
Harro 8 jul, 2022 @ 3:32 
sentinel nexus instantly deconstructs at the end of the month
NotNitehawk 6 jul, 2022 @ 16:48 
Progater, I have the same problem. I also cannot upgrade the medical and machine growth buildings beyond their vanilla level.
Progater 25 jun, 2022 @ 9:45 
Hey this is my favorite mod, but the upgrade of speacial ressorce buildings is not working. it would be asome if you can fix that
BruhMoment 20 jun, 2022 @ 7:26 
@Raze are you using 3.4? Wondering if I could pull it off with 3.4