Stellaris
Additional Vanilla Buildings
591 comentário(s)
Misterwheatley #Maintaintf2 10 de mai. às 14:06 
I assume a duct tape fix could be done. Copypaste the new building code adjust the increments and how it interacts with districts. Dunno, haven't played 4.0 myself yet.
193684734 10 de mai. às 7:19 
the mod will be updated on 4.0?
coldball05 8 de mai. às 19:40 
Does still work on 4.0?
xXThereforeThereforeXx 22 de mar. às 12:27 
I never get the prompt to build capitals more advanced than the System-Capital Complex. I can't build these buildings but can research them. Advice?
=L33T 720= 6 de fev. às 9:19 
is this still working for 3.14?
JBird9003 5/jul./2024 às 13:57 
Whenever upgrading the Planetary Capital to a System Capital-Complex, it gets rid of the politician jobs.
Kizuna 5/mar./2024 às 8:19 
Seems like this mod disable my Noble Mansion and PSY building
unnamed4 21/fev./2024 às 4:30 
doesnt work correctly for catalytic empires
Flying_Squid_999 4/fev./2024 às 5:27 
GofriWaffles 7/jan./2024 às 1:15 
Ultimate Technologies: Part 2
UknowitsE 18/out./2023 às 20:44 
half god, it says its hidden or I dont have permission to view it
oney_2 18/out./2023 às 15:59 
3.8 version is gone off workshop
UknowitsE 18/out./2023 às 6:49 
the upgrade to the clone vats doesnt work for me and also the upgrades for the gene clinic dont work past the cyto rejuv or whatever thats called, i can build more than one but, meh. I looked and tried to fix, but it didnt work.
Ruggedgolem 15/jun./2023 às 21:06 
Hasn't been updated in 2 years. I think this is pretty dead.
thoxicdragon 6/jun./2023 às 16:36 
still work?
AltoidsMaximus 17/mai./2023 às 10:01 
The administration building if bugged in Planetary Diversity - Planetary Habitats
Patrick Schlesier 16/mai./2023 às 12:58 
die ki nicht die planetaren entscheidungen um die besseren gebäude freizuschalten. dies sollte ohne die entscheidung funktionieren.
Patrick Schlesier 15/mai./2023 às 1:08 
du hast offensichtlich versagt.

https://media.discordapp.net/attachments/752205182695112796/1107341493682839572/image.png?width=1517&height=853

https://media.discordapp.net/attachments/752205182695112796/1107341536930308216/image.png?width=1517&height=853

aufgewertete zentral gebäude vergessen die vorherige stufen als überschritten abzuspeichern weshalb die spezialisten gebäude nicht mehr aufgewertet werden können. wenn dass hauptgebäude system-regierungssitz oder höher ist, fordern Ressourcen gebäude immernoch den nicht mehr vorhandenen, weil überholten aussenposten ein
Torres 1/abr./2023 às 12:31 
yeah the only reason I deactivated this on my modlist is the weird Psycoprs/Galactic Stock Exchange glitch
DecentNameHere 1/abr./2023 às 12:15 
I like the look of this mod but it doesnt seem to work well with bug branch, welp time to make some compat, only 100 buildings to mess with nothing much :clueless:
LEGION 25/fev./2023 às 18:51 
you cant build the psicorps or the galactic stock exchange with this mod on but you can still build them on the orbital ring but i needs an update for sure
bizmaster The Slav 13/fev./2023 às 16:13 
we need you please we need an update
ShieldsOfFire 7/fev./2023 às 14:27 
I found a version that works with 3.6.1 seems to work fine with other mods I use but your mileage may vary.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2916082557
{S}podod 5/fev./2023 às 11:11 
Sam wake up and update your mod. there are not that many mods like these
Torres 5/fev./2023 às 3:14 
I can' build the psicorps or the galactic stock exchange with this mod on, no issues reported when I hover the mouse over the grayed out building...

Also when I upgrade from Heritage site to Hypercomms forum it simply erases the building upon finishing the construction, this one I can get with the additional vanilla upgrade options in the planetary decisions menu but if I re-enable it then it destroys the hypercomms forum again -_-
Simbach Vazo 22/jan./2023 às 9:05 
The mod works for me, other than the Planetary Administration issue.
r.j.cutts 11/jan./2023 às 8:11 
So I am struggling to get this working. Whenever I upgrade the main building I lose all of my politicians. They appear to be there, but then when I upgrade, they are gone, replaced by a message "job_administrator_effect_desc" Can anyone help with this?
getkomarocom 2/jan./2023 às 23:04 
Is this mod work on 3.6.X ?
Soviet4Hell 23/dez./2022 às 10:24 
@regnion The post he's referring to is on page 2 of Extra Buildings - All in One. You can also just friend the guy he's referring to, he's pretty chill.
Native Nightmare 21/dez./2022 às 15:20 
Wake up Sam_ the mods need updating!
Cap Buster Boogie 14/dez./2022 às 4:40 
This mod needs to be updated, so badddddly
Friski 26/nov./2022 às 6:59 
how can buildings be improved if they require planetary administration? It's just that I already have an Executive Planetary Megaplex and still does not allow me to improve
Ashbash271 23/nov./2022 às 3:36 
Does anyone know why I am unable to upgrade the Motes, Crystals and Gases buildings? The upgrade button doesn't appear even though I have researched the technology.
Regnion 14/nov./2022 às 22:01 
Where does "exists = owner" need to be placed? Do you have a link or copy of @Ozulus post that details this?
alexmason3011 14/out./2022 às 16:50 
I managed to make it works (really simple, all credit to @Ozulus). Since Paradox removed "buildings_simple_allow" in the base game, you just have to go to the building folder of the mods (any mod that have more buildings, as far as I have checked, work with planet station mod as well),open every txt file you see in the building folders and delete all "buildings_simple_allow". You will need to add "exists = owner" at some specific place though.
madpoet 10/out./2022 às 20:01 
Anyone got a 3.5 patch, or word on if someone intends on making one?
GnoSiS 9/out./2022 às 22:30 
will this get updated or is it along with the rest additional* mods abandoned?
SeraphimGhost 27/set./2022 às 2:52 
It's compatible with 3.5 but only partly; there are some vanilla building grayed out, and unable to be built; notably holo theaters in the begging. Even with the patches provided (support all mods and 3.4.5 patch) some buildings are unconstructuble.
r.j.cutts 24/set./2022 às 8:54 
Is this 3.5 compatible? I remember playing this but it updating all my capital buildings to create 0 administrators/politicians... Man it was such a good mod :(
ShieldsOfFire 19/set./2022 às 18:02 
Frantastic 14/set./2022 às 11:32 
@Raze you saved my ass here tysm
Patrick Schlesier 4/ago./2022 às 12:03 
combine your additional vanilla mods into one with patches too
Starseeker 24/jul./2022 às 13:53 
Have people managed to get this working w/ 3.4.5?
Kal Skirata 20/jul./2022 às 15:01 
are we gonna see an update that's 3.4-compatible?
Azzameae 12/jul./2022 às 6:33 
I am having the same issue as Harro... Took me forever to figure out why my deviancy was going crazy. Thanks in advance for any help.
Harro 8/jul./2022 às 3:32 
sentinel nexus instantly deconstructs at the end of the month
NotNitehawk 6/jul./2022 às 16:48 
Progater, I have the same problem. I also cannot upgrade the medical and machine growth buildings beyond their vanilla level.
Progater 25/jun./2022 às 9:45 
Hey this is my favorite mod, but the upgrade of speacial ressorce buildings is not working. it would be asome if you can fix that
BruhMoment 20/jun./2022 às 7:26 
@Raze are you using 3.4? Wondering if I could pull it off with 3.4