Stellaris
Additional Vanilla Buildings
591 comentarios
Misterwheatley #Maintaintf2 10 MAY a las 2:06 p. m. 
I assume a duct tape fix could be done. Copypaste the new building code adjust the increments and how it interacts with districts. Dunno, haven't played 4.0 myself yet.
193684734 10 MAY a las 7:19 a. m. 
the mod will be updated on 4.0?
coldball05 8 MAY a las 7:40 p. m. 
Does still work on 4.0?
xXThereforeThereforeXx 22 MAR a las 12:27 p. m. 
I never get the prompt to build capitals more advanced than the System-Capital Complex. I can't build these buildings but can research them. Advice?
=L33T 720= 6 FEB a las 9:19 a. m. 
is this still working for 3.14?
JBird9003 5 JUL 2024 a las 1:57 p. m. 
Whenever upgrading the Planetary Capital to a System Capital-Complex, it gets rid of the politician jobs.
Kizuna 5 MAR 2024 a las 8:19 a. m. 
Seems like this mod disable my Noble Mansion and PSY building
unnamed4 21 FEB 2024 a las 4:30 a. m. 
doesnt work correctly for catalytic empires
Flying_Squid_999 4 FEB 2024 a las 5:27 a. m. 
GofriWaffles 7 ENE 2024 a las 1:15 a. m. 
Ultimate Technologies: Part 2
UknowitsE 18 OCT 2023 a las 8:44 p. m. 
half god, it says its hidden or I dont have permission to view it
oney_2 18 OCT 2023 a las 3:59 p. m. 
3.8 version is gone off workshop
UknowitsE 18 OCT 2023 a las 6:49 a. m. 
the upgrade to the clone vats doesnt work for me and also the upgrades for the gene clinic dont work past the cyto rejuv or whatever thats called, i can build more than one but, meh. I looked and tried to fix, but it didnt work.
Ruggedgolem 15 JUN 2023 a las 9:06 p. m. 
Hasn't been updated in 2 years. I think this is pretty dead.
thoxicdragon 6 JUN 2023 a las 4:36 p. m. 
still work?
AltoidsMaximus 17 MAY 2023 a las 10:01 a. m. 
The administration building if bugged in Planetary Diversity - Planetary Habitats
Patrick Schlesier 16 MAY 2023 a las 12:58 p. m. 
die ki nicht die planetaren entscheidungen um die besseren gebäude freizuschalten. dies sollte ohne die entscheidung funktionieren.
Patrick Schlesier 15 MAY 2023 a las 1:08 a. m. 
du hast offensichtlich versagt.

https://media.discordapp.net/attachments/752205182695112796/1107341493682839572/image.png?width=1517&height=853

https://media.discordapp.net/attachments/752205182695112796/1107341536930308216/image.png?width=1517&height=853

aufgewertete zentral gebäude vergessen die vorherige stufen als überschritten abzuspeichern weshalb die spezialisten gebäude nicht mehr aufgewertet werden können. wenn dass hauptgebäude system-regierungssitz oder höher ist, fordern Ressourcen gebäude immernoch den nicht mehr vorhandenen, weil überholten aussenposten ein
Torres 1 ABR 2023 a las 12:31 p. m. 
yeah the only reason I deactivated this on my modlist is the weird Psycoprs/Galactic Stock Exchange glitch
DecentNameHere 1 ABR 2023 a las 12:15 p. m. 
I like the look of this mod but it doesnt seem to work well with bug branch, welp time to make some compat, only 100 buildings to mess with nothing much :clueless:
LEGION 25 FEB 2023 a las 6:51 p. m. 
you cant build the psicorps or the galactic stock exchange with this mod on but you can still build them on the orbital ring but i needs an update for sure
bizmaster The Slav 13 FEB 2023 a las 4:13 p. m. 
we need you please we need an update
ShieldsOfFire 7 FEB 2023 a las 2:27 p. m. 
I found a version that works with 3.6.1 seems to work fine with other mods I use but your mileage may vary.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2916082557
{S}podod 5 FEB 2023 a las 11:11 a. m. 
Sam wake up and update your mod. there are not that many mods like these
Torres 5 FEB 2023 a las 3:14 a. m. 
I can' build the psicorps or the galactic stock exchange with this mod on, no issues reported when I hover the mouse over the grayed out building...

Also when I upgrade from Heritage site to Hypercomms forum it simply erases the building upon finishing the construction, this one I can get with the additional vanilla upgrade options in the planetary decisions menu but if I re-enable it then it destroys the hypercomms forum again -_-
Simbach Vazo 22 ENE 2023 a las 9:05 a. m. 
The mod works for me, other than the Planetary Administration issue.
r.j.cutts 11 ENE 2023 a las 8:11 a. m. 
So I am struggling to get this working. Whenever I upgrade the main building I lose all of my politicians. They appear to be there, but then when I upgrade, they are gone, replaced by a message "job_administrator_effect_desc" Can anyone help with this?
getkomarocom 2 ENE 2023 a las 11:04 p. m. 
Is this mod work on 3.6.X ?
Soviet4Hell 23 DIC 2022 a las 10:24 a. m. 
@regnion The post he's referring to is on page 2 of Extra Buildings - All in One. You can also just friend the guy he's referring to, he's pretty chill.
Native Nightmare 21 DIC 2022 a las 3:20 p. m. 
Wake up Sam_ the mods need updating!
Cap Buster Boogie 14 DIC 2022 a las 4:40 a. m. 
This mod needs to be updated, so badddddly
Friski 26 NOV 2022 a las 6:59 a. m. 
how can buildings be improved if they require planetary administration? It's just that I already have an Executive Planetary Megaplex and still does not allow me to improve
Ashbash271 23 NOV 2022 a las 3:36 a. m. 
Does anyone know why I am unable to upgrade the Motes, Crystals and Gases buildings? The upgrade button doesn't appear even though I have researched the technology.
Regnion 14 NOV 2022 a las 10:01 p. m. 
Where does "exists = owner" need to be placed? Do you have a link or copy of @Ozulus post that details this?
alexmason3011 14 OCT 2022 a las 4:50 p. m. 
I managed to make it works (really simple, all credit to @Ozulus). Since Paradox removed "buildings_simple_allow" in the base game, you just have to go to the building folder of the mods (any mod that have more buildings, as far as I have checked, work with planet station mod as well),open every txt file you see in the building folders and delete all "buildings_simple_allow". You will need to add "exists = owner" at some specific place though.
madpoet 10 OCT 2022 a las 8:01 p. m. 
Anyone got a 3.5 patch, or word on if someone intends on making one?
GnoSiS 9 OCT 2022 a las 10:30 p. m. 
will this get updated or is it along with the rest additional* mods abandoned?
SeraphimGhost 27 SEP 2022 a las 2:52 a. m. 
It's compatible with 3.5 but only partly; there are some vanilla building grayed out, and unable to be built; notably holo theaters in the begging. Even with the patches provided (support all mods and 3.4.5 patch) some buildings are unconstructuble.
r.j.cutts 24 SEP 2022 a las 8:54 a. m. 
Is this 3.5 compatible? I remember playing this but it updating all my capital buildings to create 0 administrators/politicians... Man it was such a good mod :(
ShieldsOfFire 19 SEP 2022 a las 6:02 p. m. 
Frantastic 14 SEP 2022 a las 11:32 a. m. 
@Raze you saved my ass here tysm
Patrick Schlesier 4 AGO 2022 a las 12:03 p. m. 
combine your additional vanilla mods into one with patches too
Starseeker 24 JUL 2022 a las 1:53 p. m. 
Have people managed to get this working w/ 3.4.5?
Kal Skirata 20 JUL 2022 a las 3:01 p. m. 
are we gonna see an update that's 3.4-compatible?
Azzameae 12 JUL 2022 a las 6:33 a. m. 
I am having the same issue as Harro... Took me forever to figure out why my deviancy was going crazy. Thanks in advance for any help.
Harro 8 JUL 2022 a las 3:32 a. m. 
sentinel nexus instantly deconstructs at the end of the month
NotNitehawk 6 JUL 2022 a las 4:48 p. m. 
Progater, I have the same problem. I also cannot upgrade the medical and machine growth buildings beyond their vanilla level.
Progater 25 JUN 2022 a las 9:45 a. m. 
Hey this is my favorite mod, but the upgrade of speacial ressorce buildings is not working. it would be asome if you can fix that
BruhMoment 20 JUN 2022 a las 7:26 a. m. 
@Raze are you using 3.4? Wondering if I could pull it off with 3.4