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No energy cost to terraform. This mod did work for me at time point though. Not sure what happened or what could be conflicting. Tried loading after all mods instead of just after PD mods. Same result.
Newest version of stellaris with just this mod.
Windows: 5af5
Ubuntu: 195c
I don't know anything about Stellaris modding, but if the mod is using external code packages as dependencies there might be something that's platform specific?
That is planned, I apologize people I am lazy
No worries at all, I'm only mentioning it to keep you updated about compatibilities.
Cheers. o/
Yep, they changed the planet classes. Which means I've got a lot of busy work I'm gonna have to do. For now using the 2.6.3 version should solve the issue.
I really would prefer a monthly cost for terraforming, but I don't know of ways to implement it properly without it being janky. I goal for another day.
@Orravan
1) Yeah I should probably add support for those mods I've been super lazy about that.
2) Ah, fuck, they re-did planetary habitats? Well that's gonna be a pain. Still though, from what I know, terraforming them should be possible unless they, you know, changed the planet types or something. Which they may have done. I will investigate this.
I cannot thank you enough for creating it. I'm very happy with it overall.
1) Your mod isn't compatible with the submods created by the author of Planetary Diversity.
Specifically, the 4 planets added by PD - Exotic Worlds (Radiotrophic, Ammonia, Methane, and Ash) are valid outcome choices, but their terraforming time/resources requirements are unchanged.
These three other "official" PD submods aren't compatible either:
PD - Shroud Worlds ;
PD - Unique Worlds ;
PD - More Arcologies ;
... but I'm singling them out, as they're very specific kinds of worlds, and as such I don't know whether they should be considered terraformable at all -- and if so, how and to what extent.
You'll be the judge of that.
With one exception: oddly enough, it allows terraforming of a planetary habitat into a... *Radiotrophic* planet (from PD - Exotic Worlds). And only that one. It's possibly tied to the specific mechanics attached to these worlds (a radioactive "sap" can be collected on them, and used to alter other worlds).
Other than that, terraforming of those habitats is just straight impossible. It's worth noting that the mechanics of PD - Planetary Habitats were very recently remade, so that's the likely explanation for the incompatibility.