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回報翻譯問題
https://sp.zhabite.com/sharedfiles/filedetails/?id=2331101197
It also seems as if this mod may have been abandoned, possibly for that reason, so if you just wait a week or so, Jewbacca, then if there's no answer, you should probably feel free to upload your version.
Construction notifications eliminated.
Necrophage missing icon fixed.
message_type = {
key = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED"
icon = "GFX_message_planet_destroyed"
icon_frame = 1
name = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED_TITLE"
sound = "event_necrophage"
ping = "ping_notification_green"
auto_opens = none
}
Steam\steamapps\workshop\content\{some random numbers}\2032279687\events\pdn_events
The very first part is about the ship building. Not gona copy-paste it, but removing that portion from the txt will disable the notification from ship building.
Is there way you can change it so notifications start earlier? If not, I'll just live with it add it is - still a great mod.
I also have this mod loading after Complex' mods by the way.
Second, the only conflict located by Paradoxos ModManager is message_types.txt from the Forgotten Queens mod, but his mod has priority over that too.
The mod seems to load however as I can set the options in the edicts screen.
Thanks for the mod - QOL!
If you're an older subscriber, try unsubscribing from the mod, launching and exiting Stellaris, resubscribing to the mod, and then see if the launcher still complains.
Probably not relevant, but I did have to overwrite the vanilla sell artifacts action, as the vanilla decision doesn't add a cooldown modifier in script, which I can use to track when to give an alert.
Love your mod BTW - very QOL!!
@snare AFAIK only mods that change very superficial things are achievement compatible. This mod, like most mods, never will be.
@Narvi sure I could go add that in a next update.
Prior to 2.6.2, the vanilla game also gave those. Opinion about them is divided. Some people think they're spam, others rely on them for managing their empire. Given the difference in opinion, I was planning to split those off in their own mod. However I just read a post by a Paradoxian that the lack of those notifications is a bug. So most likely those notifications will be added back into the game in a future patch. Therefore I no longer see a reason to make a separate mod for them. They will stay in the mod for now, and they will be removed when the vanilla game adds them back.