Stellaris
NaK1119's Planetary Development Notification
75 commentaires
Maniac  [créateur] 22 déc. 2020 à 13h43 
Go ahead Jewbacca. I won't have time anymore to mod in the near future, so this mod should probably be considered abandoned. So by all means, continue the trend I started when I updated Nak1119's original mod, and keep it alive for new game versions! I'd appreciate if you posted a link to your mod here, so I can send people who stumble on this mod page, forwards to yours.
Peter34 22 déc. 2020 à 3h28 
To be honest, I only really felt that I needed this mod to remind me to renew the Decision to distribute 1000 Food, and that was removed from the game in 2.6 or 2.7.

It also seems as if this mod may have been abandoned, possibly for that reason, so if you just wait a week or so, Jewbacca, then if there's no answer, you should probably feel free to upload your version.
Jewbacca 22 déc. 2020 à 3h19 
Made some improvements for myself, and i ask permission to upload it. Or should i just upload it, and be done with it?

Construction notifications eliminated.
Necrophage missing icon fixed.
AngleWyrm 14 déc. 2020 à 4h49 
The popups are annoying.
Jewbacca 2 nov. 2020 à 11h07 
Made some minor change on my end. It seems, that the only missing message type is the "necrophage pop created". It should be a few seconds work to add the following lines to the end of the message types file in the mod:
message_type = {
key = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED"
icon = "GFX_message_planet_destroyed"
icon_frame = 1

name = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED_TITLE"
sound = "event_necrophage"
ping = "ping_notification_green"
auto_opens = none
}
lolic_lol 16 sept. 2020 à 13h57 
Agreed, planetary 'construction complete' should be optional. It's like crazy spam in the end of the game.
pinkguy 16 aout 2020 à 19h19 
This mod is causing the anomaly discovery events to not pop up
The mighty dragon 9 aout 2020 à 9h52 
Not sure if i wrote this here or not, but i am disabled and i wouldn't be able to play stellaris without this, at least not fast enough.
Unsalt Thyself 31 juil. 2020 à 10h07 
Any chance you could make it not give "Uncleared blockers" notifications if I can't clear the blockers either due to lacking tech or the blockers being flat out unclearable?
FortuneHost 30 juin 2020 à 6h52 
OH MY GOODNESS, THANK YOU!!! I've been looking for something just like this for some time!
creatorcharlie 27 juin 2020 à 15h06 
Any chance of us getting an origin where we start on an interstellar habitat?
Spybot 16 juin 2020 à 4h03 
Yeah, I've managed that too. What I haven't been able to figure out is how to make it so that the notification fires on queue completion which is what I think is the most reasonable. It has to be possible somehow because for example when a starbase finishes its building/modules queue you also get "construction complete". I just don't know anything about modding and can't see how to give that behavior to shipyards. Praying Paradox just fixes it one day.
Jewbacca 11 juin 2020 à 16h01 
Figured out how to eliminate the construction complete from the ship building.

Steam\steamapps\workshop\content\{some random numbers}\2032279687\events\pdn_events

The very first part is about the ship building. Not gona copy-paste it, but removing that portion from the txt will disable the notification from ship building.

Spybot 23 mai 2020 à 14h41 
Yeah, no kidding, great mod, but hearing construction complete every 5 seconds when a corvette is built isn't ideal. Wish it would only trigger on completion of the whole queue or something.
DrBLOOD95 19 mai 2020 à 13h09 
Is there a way to turn off the construction message for every single ship built or upgraded ?
AngleWyrm 16 mai 2020 à 2h47 
I deleted and then reinstalled both Stellaris and the Paradox launcher then reinstalled both, and that cured the "missing descriptor file" issue for me. So evidently the launcher's reports are not necessarily accurate.
joakim.westergaard 16 mai 2020 à 0h02 
@Manuac, thank for the reply
Is there way you can change it so notifications start earlier? If not, I'll just live with it add it is - still a great mod.
Maniac  [créateur] 15 mai 2020 à 22h59 
Yeah I only discovered recently myself that Nak1119 set notifications to only start 5 years into the game.

I also have this mod loading after Complex' mods by the way.
joakim.westergaard 15 mai 2020 à 22h29 
Sorry, sorry, sorry but this is weird! Just has the "Sell to private collectors" notofivation 5 years into the game, i.e. after what is propably the thrid time it expired. Didn't even restart the game or anything...
joakim.westergaard 15 mai 2020 à 22h11 
Sorry for the spam, but I should add two more things: The mod has higher load priority than Guillis.
Second, the only conflict located by Paradoxos ModManager is message_types.txt from the Forgotten Queens mod, but his mod has priority over that too.
joakim.westergaard 15 mai 2020 à 22h00 
Update: Just discovered that I don't get notifications for free building slots, unemployed pops (early warning), lack of housing (early warning) and lack of amenities either!
The mod seems to load however as I can set the options in the edicts screen.
joakim.westergaard 15 mai 2020 à 21h36 
I don't use that mod but I use Guillis plane modifiers which also modifies the decision. It dod however work well together using the 2.6.3 versions of the mod (and guillis haven't been updated since 2.7) and 've made sure loading order is the same as it was in 2.6.3.

Thanks for the mod - QOL!
Maniac  [créateur] 15 mai 2020 à 21h32 
My guess is you've subscribed to Stef Annon's Balance Mod. It also modifies that decision. I'd need to look at it. It is probably as simple as either you making sure this mod has priority, or me renaming my file.
joakim.westergaard 15 mai 2020 à 21h07 
@Maniac, it seems the "Sell to private collectors" notification stopped working with the new update. Any chance you could make it work again? It was brilliant!
Maniac  [créateur] 15 mai 2020 à 0h12 
Are you a new subscriber or a pre-2.7 one?
If you're an older subscriber, try unsubscribing from the mod, launching and exiting Stellaris, resubscribing to the mod, and then see if the launcher still complains.
AngleWyrm 14 mai 2020 à 23h48 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.
Maniac  [créateur] 13 mai 2020 à 11h12 
Paradox changed the message_types file again in 2.7. I uploaded an update a couple minutes ago with the new message_types file.
joakim.westergaard 13 mai 2020 à 4h46 
Is this ok with 2.7.1?
rokenn 10 mai 2020 à 21h56 
I am getting popup alerts for every ship I build, when there are more queued. Same with planet buildings.
joakim.westergaard 3 mai 2020 à 2h47 
Thanks Maniac. Will look for incompatibility issues regarding the sell artifacts action (maybe you could take mere where in the files I find it? Well make it easier for me to look for it in other mods) and give it a go :-)
Maniac  [créateur] 3 mai 2020 à 2h37 
As it turns out, I hadn't yet uploaded the latest files adding specifically that. Uploaded now.
Probably not relevant, but I did have to overwrite the vanilla sell artifacts action, as the vanilla decision doesn't add a cooldown modifier in script, which I can use to track when to give an alert.
joakim.westergaard 3 mai 2020 à 1h59 
@Maniac, You're right. it seems like it should be in (I can choose Expiry of Decision) but even though I have it set to full I don't get any notifications of "Sell to PrivateCollectors). IIRC I get for e.g. Celebrate Diversity. Seached error.log for "pdn" as I can see your iles are generally named that way, but I dont see anything related.
Maniac  [créateur] 2 mai 2020 à 5h58 
Unless I haven't yet uploaded the latest version, already in. Not for all cooldowns, but I did include an alert for the artifact sale.
joakim.westergaard 2 mai 2020 à 0h56 
Can you control alerts from cooldowns? I'm going crazy with having to remember to sell minor artifacts every 360 days and an alert would be fantastic.

Love your mod BTW - very QOL!!
Maniac  [créateur] 2 mai 2020 à 0h02 
Already in.
Jono 1 mai 2020 à 21h31 
Could you possibly add notifications for when a shipyard or planet finishes its build queue? For some reason PDX seems to have removed those notifications.
MrMotherNature 23 avr. 2020 à 14h33 
Thanks for the response, appreciate it! The unemployed pop was in the worker stratum, so I am not sure what I am missing? Definitely on my end, but no clue. Any tips appreciated!
Maniac  [créateur] 22 avr. 2020 à 9h23 
@MrMotherNature the pop unemployment message should only appear for unemployed pops in the worker stratum. Perhaps that's what you're seeing?

@snare AFAIK only mods that change very superficial things are achievement compatible. This mod, like most mods, never will be.

@Narvi sure I could go add that in a next update.
_abstraction 22 avr. 2020 à 7h21 
Would it be possible to make it achievement compatible?
_abstraction 21 avr. 2020 à 20h44 
It's not achievement compatible : (
MrMotherNature 21 avr. 2020 à 19h08 
I have installed this mod and it does not appear to work... I checked the edict decision tree, selecting what I wanted regarding notification options, and no notifications were displayed on the top bar. For example, I selected the be notified when a pop was unemployed with no job available (that little red symbol that we all look for), and received no notification when this occurred on my planet.
MrMotherNature 21 avr. 2020 à 18h34 
Is this compatible for v2.6.3?
Narvi 18 avr. 2020 à 12h33 
Could you make it so that building notifications are only received when the entire build queue completes? I only really need to know when it's done.
Maniac  [créateur] 15 avr. 2020 à 17h53 
That means some other mod you're using is also modifying the messages types file.
easte 15 avr. 2020 à 17h40 
Getting ERROR ERROR ERROR on notification popups
Maniac  [créateur] 15 avr. 2020 à 12h51 
Yes this mod does add notifications for ship construction. And building notifications.
Prior to 2.6.2, the vanilla game also gave those. Opinion about them is divided. Some people think they're spam, others rely on them for managing their empire. Given the difference in opinion, I was planning to split those off in their own mod. However I just read a post by a Paradoxian that the lack of those notifications is a bug. So most likely those notifications will be added back into the game in a future patch. Therefore I no longer see a reason to make a separate mod for them. They will stay in the mod for now, and they will be removed when the vanilla game adds them back.
Σ( づ°Д°)づ 14 avr. 2020 à 6h38 
hi, sorry for asking, is this mod throws ship constructed notifications? i didnt see it in the configuration menu.
Peter34 10 avr. 2020 à 12h18 
I use both mods, without problems.
The mighty dragon 10 avr. 2020 à 8h56 
@Gelt's New IS it not possible to run this mod and UI Overhaul Dynamic at the same time?