Stellaris

Stellaris

NaK1119's Planetary Development Notification
75 Kommentare
Maniac  [Autor] 22. Dez. 2020 um 13:43 
Go ahead Jewbacca. I won't have time anymore to mod in the near future, so this mod should probably be considered abandoned. So by all means, continue the trend I started when I updated Nak1119's original mod, and keep it alive for new game versions! I'd appreciate if you posted a link to your mod here, so I can send people who stumble on this mod page, forwards to yours.
Peter34 22. Dez. 2020 um 3:28 
To be honest, I only really felt that I needed this mod to remind me to renew the Decision to distribute 1000 Food, and that was removed from the game in 2.6 or 2.7.

It also seems as if this mod may have been abandoned, possibly for that reason, so if you just wait a week or so, Jewbacca, then if there's no answer, you should probably feel free to upload your version.
Jewbacca 22. Dez. 2020 um 3:19 
Made some improvements for myself, and i ask permission to upload it. Or should i just upload it, and be done with it?

Construction notifications eliminated.
Necrophage missing icon fixed.
AngleWyrm 14. Dez. 2020 um 4:49 
The popups are annoying.
Jewbacca 2. Nov. 2020 um 11:07 
Made some minor change on my end. It seems, that the only missing message type is the "necrophage pop created". It should be a few seconds work to add the following lines to the end of the message types file in the mod:
message_type = {
key = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED"
icon = "GFX_message_planet_destroyed"
icon_frame = 1

name = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED_TITLE"
sound = "event_necrophage"
ping = "ping_notification_green"
auto_opens = none
}
lolic_lol 16. Sep. 2020 um 13:57 
Agreed, planetary 'construction complete' should be optional. It's like crazy spam in the end of the game.
pinkguy 16. Aug. 2020 um 19:19 
This mod is causing the anomaly discovery events to not pop up
The mighty dragon 9. Aug. 2020 um 9:52 
Not sure if i wrote this here or not, but i am disabled and i wouldn't be able to play stellaris without this, at least not fast enough.
Unsalt Thyself 31. Juli 2020 um 10:07 
Any chance you could make it not give "Uncleared blockers" notifications if I can't clear the blockers either due to lacking tech or the blockers being flat out unclearable?
FortuneHost 30. Juni 2020 um 6:52 
OH MY GOODNESS, THANK YOU!!! I've been looking for something just like this for some time!
creatorcharlie 27. Juni 2020 um 15:06 
Any chance of us getting an origin where we start on an interstellar habitat?
Spybot 16. Juni 2020 um 4:03 
Yeah, I've managed that too. What I haven't been able to figure out is how to make it so that the notification fires on queue completion which is what I think is the most reasonable. It has to be possible somehow because for example when a starbase finishes its building/modules queue you also get "construction complete". I just don't know anything about modding and can't see how to give that behavior to shipyards. Praying Paradox just fixes it one day.
Jewbacca 11. Juni 2020 um 16:01 
Figured out how to eliminate the construction complete from the ship building.

Steam\steamapps\workshop\content\{some random numbers}\2032279687\events\pdn_events

The very first part is about the ship building. Not gona copy-paste it, but removing that portion from the txt will disable the notification from ship building.

Spybot 23. Mai 2020 um 14:41 
Yeah, no kidding, great mod, but hearing construction complete every 5 seconds when a corvette is built isn't ideal. Wish it would only trigger on completion of the whole queue or something.
DrBLOOD95 19. Mai 2020 um 13:09 
Is there a way to turn off the construction message for every single ship built or upgraded ?
AngleWyrm 16. Mai 2020 um 2:47 
I deleted and then reinstalled both Stellaris and the Paradox launcher then reinstalled both, and that cured the "missing descriptor file" issue for me. So evidently the launcher's reports are not necessarily accurate.
joakim.westergaard 16. Mai 2020 um 0:02 
@Manuac, thank for the reply
Is there way you can change it so notifications start earlier? If not, I'll just live with it add it is - still a great mod.
Maniac  [Autor] 15. Mai 2020 um 22:59 
Yeah I only discovered recently myself that Nak1119 set notifications to only start 5 years into the game.

I also have this mod loading after Complex' mods by the way.
joakim.westergaard 15. Mai 2020 um 22:29 
Sorry, sorry, sorry but this is weird! Just has the "Sell to private collectors" notofivation 5 years into the game, i.e. after what is propably the thrid time it expired. Didn't even restart the game or anything...
joakim.westergaard 15. Mai 2020 um 22:11 
Sorry for the spam, but I should add two more things: The mod has higher load priority than Guillis.
Second, the only conflict located by Paradoxos ModManager is message_types.txt from the Forgotten Queens mod, but his mod has priority over that too.
joakim.westergaard 15. Mai 2020 um 22:00 
Update: Just discovered that I don't get notifications for free building slots, unemployed pops (early warning), lack of housing (early warning) and lack of amenities either!
The mod seems to load however as I can set the options in the edicts screen.
joakim.westergaard 15. Mai 2020 um 21:36 
I don't use that mod but I use Guillis plane modifiers which also modifies the decision. It dod however work well together using the 2.6.3 versions of the mod (and guillis haven't been updated since 2.7) and 've made sure loading order is the same as it was in 2.6.3.

Thanks for the mod - QOL!
Maniac  [Autor] 15. Mai 2020 um 21:32 
My guess is you've subscribed to Stef Annon's Balance Mod. It also modifies that decision. I'd need to look at it. It is probably as simple as either you making sure this mod has priority, or me renaming my file.
joakim.westergaard 15. Mai 2020 um 21:07 
@Maniac, it seems the "Sell to private collectors" notification stopped working with the new update. Any chance you could make it work again? It was brilliant!
Maniac  [Autor] 15. Mai 2020 um 0:12 
Are you a new subscriber or a pre-2.7 one?
If you're an older subscriber, try unsubscribing from the mod, launching and exiting Stellaris, resubscribing to the mod, and then see if the launcher still complains.
AngleWyrm 14. Mai 2020 um 23:48 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.
Maniac  [Autor] 13. Mai 2020 um 11:12 
Paradox changed the message_types file again in 2.7. I uploaded an update a couple minutes ago with the new message_types file.
joakim.westergaard 13. Mai 2020 um 4:46 
Is this ok with 2.7.1?
rokenn 10. Mai 2020 um 21:56 
I am getting popup alerts for every ship I build, when there are more queued. Same with planet buildings.
joakim.westergaard 3. Mai 2020 um 2:47 
Thanks Maniac. Will look for incompatibility issues regarding the sell artifacts action (maybe you could take mere where in the files I find it? Well make it easier for me to look for it in other mods) and give it a go :-)
Maniac  [Autor] 3. Mai 2020 um 2:37 
As it turns out, I hadn't yet uploaded the latest files adding specifically that. Uploaded now.
Probably not relevant, but I did have to overwrite the vanilla sell artifacts action, as the vanilla decision doesn't add a cooldown modifier in script, which I can use to track when to give an alert.
joakim.westergaard 3. Mai 2020 um 1:59 
@Maniac, You're right. it seems like it should be in (I can choose Expiry of Decision) but even though I have it set to full I don't get any notifications of "Sell to PrivateCollectors). IIRC I get for e.g. Celebrate Diversity. Seached error.log for "pdn" as I can see your iles are generally named that way, but I dont see anything related.
Maniac  [Autor] 2. Mai 2020 um 5:58 
Unless I haven't yet uploaded the latest version, already in. Not for all cooldowns, but I did include an alert for the artifact sale.
joakim.westergaard 2. Mai 2020 um 0:56 
Can you control alerts from cooldowns? I'm going crazy with having to remember to sell minor artifacts every 360 days and an alert would be fantastic.

Love your mod BTW - very QOL!!
Maniac  [Autor] 2. Mai 2020 um 0:02 
Already in.
Jono 1. Mai 2020 um 21:31 
Could you possibly add notifications for when a shipyard or planet finishes its build queue? For some reason PDX seems to have removed those notifications.
MrMotherNature 23. Apr. 2020 um 14:33 
Thanks for the response, appreciate it! The unemployed pop was in the worker stratum, so I am not sure what I am missing? Definitely on my end, but no clue. Any tips appreciated!
Maniac  [Autor] 22. Apr. 2020 um 9:23 
@MrMotherNature the pop unemployment message should only appear for unemployed pops in the worker stratum. Perhaps that's what you're seeing?

@snare AFAIK only mods that change very superficial things are achievement compatible. This mod, like most mods, never will be.

@Narvi sure I could go add that in a next update.
_abstraction 22. Apr. 2020 um 7:21 
Would it be possible to make it achievement compatible?
_abstraction 21. Apr. 2020 um 20:44 
It's not achievement compatible : (
MrMotherNature 21. Apr. 2020 um 19:08 
I have installed this mod and it does not appear to work... I checked the edict decision tree, selecting what I wanted regarding notification options, and no notifications were displayed on the top bar. For example, I selected the be notified when a pop was unemployed with no job available (that little red symbol that we all look for), and received no notification when this occurred on my planet.
MrMotherNature 21. Apr. 2020 um 18:34 
Is this compatible for v2.6.3?
Narvi 18. Apr. 2020 um 12:33 
Could you make it so that building notifications are only received when the entire build queue completes? I only really need to know when it's done.
Maniac  [Autor] 15. Apr. 2020 um 17:53 
That means some other mod you're using is also modifying the messages types file.
easte 15. Apr. 2020 um 17:40 
Getting ERROR ERROR ERROR on notification popups
Maniac  [Autor] 15. Apr. 2020 um 12:51 
Yes this mod does add notifications for ship construction. And building notifications.
Prior to 2.6.2, the vanilla game also gave those. Opinion about them is divided. Some people think they're spam, others rely on them for managing their empire. Given the difference in opinion, I was planning to split those off in their own mod. However I just read a post by a Paradoxian that the lack of those notifications is a bug. So most likely those notifications will be added back into the game in a future patch. Therefore I no longer see a reason to make a separate mod for them. They will stay in the mod for now, and they will be removed when the vanilla game adds them back.
Σ( づ°Д°)づ 14. Apr. 2020 um 6:38 
hi, sorry for asking, is this mod throws ship constructed notifications? i didnt see it in the configuration menu.
Peter34 10. Apr. 2020 um 12:18 
I use both mods, without problems.
The mighty dragon 10. Apr. 2020 um 8:56 
@Gelt's New IS it not possible to run this mod and UI Overhaul Dynamic at the same time?