XCOM 2
[WOTC] Raider Faction: Reapers & Collectors
130 kommenttia
ScriptGenius12 28.1. klo 6.16 
Do they drop loot?
EdFenris 11.4.2024 klo 23.43 
For some reason, they ally with the advent, how do i make them hostile to Advent too?
NightNinja54  [tekijä] 9.1.2024 klo 7.34 
@Waves
Yeah, this is a known issue with the leader/follower spawn list for this unit

@RAAMPEAK
A limitation in the way the game handles 'bonus' teams
Waves 7.1.2024 klo 17.34 
Does anyone else have the occasional issue where a 'squad' will be a single Collector Vanguard? No other units?
RAAMPEAK 29.11.2023 klo 18.33 
for some reason the collectors were with Cerberus on the same team
Rui 7.10.2023 klo 12.36 
I dont know why but they fight alongside ADVENT, not as a separate faction. And I have all the mods needed
NightNinja54  [tekijä] 29.1.2023 klo 12.03 
@LukanGamer
Sweet!
LukanGamer 28.1.2023 klo 21.34 
ya they finally just had a turn to show up so it all works well now, yay :)

Maybe willl check out other mod idk already got plenty mods on and think read your mod perfectly fine with Covert mod but does not seem needed
NightNinja54  [tekijä] 28.1.2023 klo 12.06 
@LukanGamer
Yeah, it will now be dependent on if the sitrep appears. You can use my other mod 'Multiple Sitreps Guaranteed' to control these chances
LukanGamer 24.1.2023 klo 19.53 
So far now that I added the mod too make them no longer a part of Advent they have not shown up at all, though that could be because of the other mods just taking the spot and they seem to work fine
Had Exalt + Sisters in 1 mission so expect its just going too be random chance as it is meant to be that they show up which is good.
NightNinja54  [tekijä] 24.1.2023 klo 19.35 
@MAJR
No, they are distinct and separate. You should subscribe to the required mods listed for this one to work as expected

@LukanGamer
Uncertain

@KingPazzaz
That'd be cool.
MAJR 22.1.2023 klo 19.36 
Im currently trying to run a campaign where i want both some of these raider factions AND custom ADVENT units. What all should i download to get this faction plus the custom troops for ADVENT
MAJR 22.1.2023 klo 19.26 
LukanGamer 20.1.2023 klo 20.45 
Was like the issue with @Slane117 ever fixed/figured out?

I just now added the mod to stop them from hopefully being team 2 since that seems to be happening but I also have not seen really other enemies and in fact soo far see these seemingly always (though that maybe because of the fact some were defaulting too be added to as advent soldier pod and that maybe changed/fixed).
--though still in a newer game so this may all be by chance will update in future if it fixed--
KingPazzaz 26.12.2022 klo 17.30 
Dang, I wish the Collectors would capture your soldiers!
NightNinja54  [tekijä] 25.11.2022 klo 19.06 
@Slane117
Gotcha, i hope it goes well!

@Raizen725
I believe picking and choosing should be OK.
Raizen725 13.11.2022 klo 17.22 
question : can i pick and choose which enemy from the faction showed up by only selecting a few and ignore others or i need to pick them all from the mod list?
Slane117 31.8.2022 klo 16.53 
@NightNinja54
I'm sure there's a resolution. I'm just not an expert in modding and have like 600 mods, like 550 active. I checked what I can and don't see any reason only the 3rd party factions I have work while the new ones I'm adding don't. I can only imagine I either have to re-verify everything or it's something to do with AML itself, in which case I'll uninstall it, re-install it and probably just give up there before my hair falls out.

I'll let you know whenever I do this so if it works out you can inform others if there's ever someone else with the same issue.
NightNinja54  [tekijä] 31.8.2022 klo 16.17 
@Slane117
Ah, I'm sorry my friend. I feel bad there isn't a resolution here
Slane117 27.8.2022 klo 15.23 
@NightNinja54
I deactivated all other raider mods except for all the problem ones, set the sitreps to 3 and got the Nightsisters and Terminus. Both spawned aliens/advent units in 3rd party instead of their respective mod units.
I'm just gonna try re-verifying the game along with all the mods and start from scratch, hoping the problem doesn't add the working raiders to the list.
Slane117 27.8.2022 klo 14.21 
@NightNinja54
I'll deactivate all other raiders except for one ones I'm having trouble with and test that next time I play, but it has been consistently Collectors, and those other 3 mods.
And technically, the 3 Foundation sitreps are one mod and looking at the comments for the SCP mod, those should spawn together, but the game only ever spawns 1 of those pods and just ignores any other foundation sitreps.
NightNinja54  [tekijä] 27.8.2022 klo 10.38 
@Slane117
Ooh, you're using multiple sitreps guaranteed - looking at that script log, you definitely have too many incursions attempting to spawn at the same time. I think the game is getting confused. You have 5 different mods attempting to spawn into a raider faction during the same mission:
ScriptLog: IN PLAY:
ScriptLog: 1. TRHIncursion
ScriptLog: 2. MahFoundationIncursion
ScriptLog: 3. FoundationIncursion
ScriptLog: 4. HmdFoundationIncursion
ScriptLog: 5. CollectorsIncursion

@PremierVader
Yep, that should be fine!
PremierVader 27.8.2022 klo 3.09 
Hello will this mod work fine if I play without the Reaper Banshee mod? That one has a requirement for Alien Hunters mod which I dont have. None of of your other mods have the requirement except that one. I only have WOTC. So can I run this mod without the Reaper Banshee mod?
Slane117 25.8.2022 klo 16.12 
@NightNinja54
I looked up collectors in the log and it comes up with
ScriptLog: Quarantine Collectors Faction
I also found Quantine for Cerberus and Terminus, but it only quarantines the Cerberus units for some reason.
ScriptLog: Buffing detection range of CollectorTrooperM1
I'm guessing for stealth overhaul or something. I also find it buffing all the other collectors, just not gonna paste them all.
Body parts for Unrestricted Customization.
And lastly
ScriptLog: [ROLLING] - Attempt 8 of 100
ScriptLog: Sitrep Rolled: CollectorsIncursion
ScriptLog: =====Mission Requirements: Met
ScriptLog: =====Adding Sitrep: CollectorsIncursion
ScriptLog: IN PLAY:
ScriptLog: 1. TRHIncursion
ScriptLog: 2. MahFoundationIncursion
ScriptLog: 3. FoundationIncursion
ScriptLog: 4. HmdFoundationIncursion
ScriptLog: 5. CollectorsIncursion
It doesn't find any more reference of collectors after that.
Slane117 25.8.2022 klo 15.22 
@NightNinja54
Seems to be a me thing cause I'm having the same trouble with other 3rd party mods. I haven no clue why cause all the older raider mods are working and Cerberus, while this one, Terminus, Mandalorians and Nightsisters all spawn aliens/advent in eTeam_Two.
NightNinja54  [tekijä] 20.8.2022 klo 14.21 
@Slane117
Understood. No, adding mid-campaign should't be a problem
Slane117 18.8.2022 klo 17.38 
@NightNinja54
Tried Pastebin, either doesn't work or it's not straightforward to use and I don't plan on learning it.

Is it possible the problem is I added it mid campaign? Can't remember if I added Cerberus mid campaign or saw them after starting a new one. It's the only difference I can possibly think of.
NightNinja54  [tekijä] 17.8.2022 klo 19.49 
@Slane117
WotC, and you can put it on pastebin or a similar website
Slane117 17.8.2022 klo 14.54 
@NightNinja54

AML log or WotC?
Also how do I do that? I tried dragging a copy into comment, but that just opened a black steam window.
NightNinja54  [tekijä] 16.8.2022 klo 8.00 
@Slane117
Thanks for confirming those two things. That's what I would expect the appropriate combination to be. Hm, I double checked a few things in the code across the Raider Mod, Manager Mod, and Individual Unit Mods. Unfortunately I don't see something standing out. I'll have to debug further at some point. One final piece of information that may be helpful. Could you share your launch.log file? I may be able to ascertain something from it
Slane117 14.8.2022 klo 16.38 
@NightNinja54
Yes, I have all the necessary enemy mods. As for replacers, I assume you mean the conversion mods that replace vanilla enemies with reaper/collector counterparts, in which case, no.
I only have the enemy mods, this mod, and Raider Unit Manager. If another mod was affecting it, then I'd imagine it would affect the Cerberus mods too, but it doesn't so I don't know.
NightNinja54  [tekijä] 14.8.2022 klo 14.57 
@Slane117
Two (likely unnecessary) questions: are you subscribed to the reaper & collector enemies? and are you subscribed to the reaper enemy replacers?
Slane117 10.8.2022 klo 22.51 
Yah, it's consistent. Haven't seen a single Reaper/Collector. I have the Cerberus Faction mod too with the Raider Unit Manager and they're working so I don't know why the Reapers/Collectors aren't.
Slane117 10.8.2022 klo 1.52 
Not sure why, but when their sitrep shows they don't spawn. They have their own third party, but instead of spawning collectors/reapers, the game spawns an advent/alien pod that fight in their place.
NightNinja54  [tekijä] 1.8.2022 klo 16.30 
@Skoly
Glad to hear :) I would definitely make D2 enemies if they were ported hehe
Skoly 31.7.2022 klo 23.06 
I am loving these so much!

Are there going to be more coming? Any chance of Destiny 2 enemies?
NightNinja54  [tekijä] 22.6.2022 klo 9.20 
@Verroak Krasha
I'd recommend running with the 'Sitreps Guaranteed' Mod.
Verroak Krasha 24.11.2021 klo 9.22 
I now had 1,5 campaigns with this mod on and have never seen the Collector raiders. Any idea why?
NightNinja54  [tekijä] 3.7.2021 klo 13.04 
@Avil172
You got it, thanks as well!
Avil172 2.7.2021 klo 6.38 
Makes sense.

Thanks for all the support and the great mod :)
NightNinja54  [tekijä] 2.7.2021 klo 4.43 
@Avil172
All three mods fundamentally change something about encounter lists and pod spawns. I am not surprised that some conflict is occurring in this situation
Avil172 2.7.2021 klo 0.47 
Hey @NightNinja54,

I compared files from some of the other enemies associated with this faction with each other, and the encounterlist file shows that collector assassin follows advent. I could be wrong but could you possibly take a look ?
Avil172 1.7.2021 klo 22.47 
thanks @NightNinja54.
I am already using that mod, along with AML. This is a new campaign I started after clearing the config folder.

The collector trooper, geth, etc.. everyone is fighting along with their own group. This is the only unit that is fighting alongside advent. Is this behaviour because I am using [WOTC] Increase Pod Size By Force Level, and [WOTC] Overwhelming Enemy Pods ?(didn't get any conflicts in AML)

NightNinja54  [tekijä] 1.7.2021 klo 13.12 
Avil172 1.7.2021 klo 12.46 
some of the enemies from this siterep, such as collector assassins, fight alongside advent forces. they should be fighting alongside other collectors. Please fix this
Aeryen 9.6.2021 klo 8.02 
@NightNinja54 Ok, thanks. Im still kinda confused about how to edit the ini. I got the Reaper&Collector Sitrep and Raider:Bandits and Raider:CultOfJeriah. Additionally i need the lost so that equals 4 Sitreps right? Do i need the group or catergory options? What exactly do i need to fill in those sections instead of "example"? Or can i just leave the options off and just typ in 4 Sitreps at the top and im good to go?
NightNinja54  [tekijä] 8.6.2021 klo 10.34 
@Ghost
Use this, it will do exactly what you want
https://sp.zhabite.com/sharedfiles/filedetails/?id=2294234510
Aeryen 8.6.2021 klo 9.50 
For some reason the collectiors/reaper appear as advent units for me. Its kinda annoying since im unsing advent to galatic empire (yeah i know weird mix :D)
I thought this mod would make them a thir party to battle. Im kinda confused atm.
NightNinja54  [tekijä] 23.5.2021 klo 16.23 
@Vaultwulf
Great!
Vaultwulf 23.5.2021 klo 15.13 
@NightNinja54 after running several tests I can say that 'Raider Unit Manger" solved my problem and works with DABFL. I think I left RUM unchecked in AML the first time I tested it. Thank you for your help!