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Een vertaalprobleem melden
Yeah, this is a known issue with the leader/follower spawn list for this unit
@RAAMPEAK
A limitation in the way the game handles 'bonus' teams
Sweet!
Maybe willl check out other mod idk already got plenty mods on and think read your mod perfectly fine with Covert mod but does not seem needed
Yeah, it will now be dependent on if the sitrep appears. You can use my other mod 'Multiple Sitreps Guaranteed' to control these chances
Had Exalt + Sisters in 1 mission so expect its just going too be random chance as it is meant to be that they show up which is good.
No, they are distinct and separate. You should subscribe to the required mods listed for this one to work as expected
@LukanGamer
Uncertain
@KingPazzaz
That'd be cool.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2155490594
I just now added the mod to stop them from hopefully being team 2 since that seems to be happening but I also have not seen really other enemies and in fact soo far see these seemingly always (though that maybe because of the fact some were defaulting too be added to as advent soldier pod and that maybe changed/fixed).
--though still in a newer game so this may all be by chance will update in future if it fixed--
Gotcha, i hope it goes well!
@Raizen725
I believe picking and choosing should be OK.
I'm sure there's a resolution. I'm just not an expert in modding and have like 600 mods, like 550 active. I checked what I can and don't see any reason only the 3rd party factions I have work while the new ones I'm adding don't. I can only imagine I either have to re-verify everything or it's something to do with AML itself, in which case I'll uninstall it, re-install it and probably just give up there before my hair falls out.
I'll let you know whenever I do this so if it works out you can inform others if there's ever someone else with the same issue.
Ah, I'm sorry my friend. I feel bad there isn't a resolution here
I deactivated all other raider mods except for all the problem ones, set the sitreps to 3 and got the Nightsisters and Terminus. Both spawned aliens/advent units in 3rd party instead of their respective mod units.
I'm just gonna try re-verifying the game along with all the mods and start from scratch, hoping the problem doesn't add the working raiders to the list.
I'll deactivate all other raiders except for one ones I'm having trouble with and test that next time I play, but it has been consistently Collectors, and those other 3 mods.
And technically, the 3 Foundation sitreps are one mod and looking at the comments for the SCP mod, those should spawn together, but the game only ever spawns 1 of those pods and just ignores any other foundation sitreps.
Ooh, you're using multiple sitreps guaranteed - looking at that script log, you definitely have too many incursions attempting to spawn at the same time. I think the game is getting confused. You have 5 different mods attempting to spawn into a raider faction during the same mission:
ScriptLog: IN PLAY:
ScriptLog: 1. TRHIncursion
ScriptLog: 2. MahFoundationIncursion
ScriptLog: 3. FoundationIncursion
ScriptLog: 4. HmdFoundationIncursion
ScriptLog: 5. CollectorsIncursion
@PremierVader
Yep, that should be fine!
I looked up collectors in the log and it comes up with
ScriptLog: Quarantine Collectors Faction
I also found Quantine for Cerberus and Terminus, but it only quarantines the Cerberus units for some reason.
ScriptLog: Buffing detection range of CollectorTrooperM1
I'm guessing for stealth overhaul or something. I also find it buffing all the other collectors, just not gonna paste them all.
Body parts for Unrestricted Customization.
And lastly
ScriptLog: [ROLLING] - Attempt 8 of 100
ScriptLog: Sitrep Rolled: CollectorsIncursion
ScriptLog: =====Mission Requirements: Met
ScriptLog: =====Adding Sitrep: CollectorsIncursion
ScriptLog: IN PLAY:
ScriptLog: 1. TRHIncursion
ScriptLog: 2. MahFoundationIncursion
ScriptLog: 3. FoundationIncursion
ScriptLog: 4. HmdFoundationIncursion
ScriptLog: 5. CollectorsIncursion
It doesn't find any more reference of collectors after that.
Seems to be a me thing cause I'm having the same trouble with other 3rd party mods. I haven no clue why cause all the older raider mods are working and Cerberus, while this one, Terminus, Mandalorians and Nightsisters all spawn aliens/advent in eTeam_Two.
Understood. No, adding mid-campaign should't be a problem
Tried Pastebin, either doesn't work or it's not straightforward to use and I don't plan on learning it.
Is it possible the problem is I added it mid campaign? Can't remember if I added Cerberus mid campaign or saw them after starting a new one. It's the only difference I can possibly think of.
WotC, and you can put it on pastebin or a similar website
AML log or WotC?
Also how do I do that? I tried dragging a copy into comment, but that just opened a black steam window.
Thanks for confirming those two things. That's what I would expect the appropriate combination to be. Hm, I double checked a few things in the code across the Raider Mod, Manager Mod, and Individual Unit Mods. Unfortunately I don't see something standing out. I'll have to debug further at some point. One final piece of information that may be helpful. Could you share your launch.log file? I may be able to ascertain something from it
Yes, I have all the necessary enemy mods. As for replacers, I assume you mean the conversion mods that replace vanilla enemies with reaper/collector counterparts, in which case, no.
I only have the enemy mods, this mod, and Raider Unit Manager. If another mod was affecting it, then I'd imagine it would affect the Cerberus mods too, but it doesn't so I don't know.
Two (likely unnecessary) questions: are you subscribed to the reaper & collector enemies? and are you subscribed to the reaper enemy replacers?
Glad to hear :) I would definitely make D2 enemies if they were ported hehe
Are there going to be more coming? Any chance of Destiny 2 enemies?
I'd recommend running with the 'Sitreps Guaranteed' Mod.
You got it, thanks as well!
Thanks for all the support and the great mod :)
All three mods fundamentally change something about encounter lists and pod spawns. I am not surprised that some conflict is occurring in this situation
I compared files from some of the other enemies associated with this faction with each other, and the encounterlist file shows that collector assassin follows advent. I could be wrong but could you possibly take a look ?
I am already using that mod, along with AML. This is a new campaign I started after clearing the config folder.
The collector trooper, geth, etc.. everyone is fighting along with their own group. This is the only unit that is fighting alongside advent. Is this behaviour because I am using [WOTC] Increase Pod Size By Force Level, and [WOTC] Overwhelming Enemy Pods ?(didn't get any conflicts in AML)
Here you go: https://sp.zhabite.com/sharedfiles/filedetails/?id=2294234510
Use this, it will do exactly what you want
https://sp.zhabite.com/sharedfiles/filedetails/?id=2294234510
I thought this mod would make them a thir party to battle. Im kinda confused atm.
Great!