Europa Universalis IV

Europa Universalis IV

Coloured Mission Tree
30 comentário(s)
weißes Licht 13 de fev. às 15:52 
its fine, i played with both
Varlin  [autor(a)] 11 de fev. às 9:44 
Never used ee, but I'd imagine it will be fine
weißes Licht 10 de fev. às 15:57 
it works with ee?
Seiba 5/set./2024 às 9:55 
Mod still works fine :jeannehappy:
Tux 16/dez./2023 às 15:06 
Would really love a third colour for missions which conditions are met but not yet checked/clicked by the player.
Espritviril`` 19/nov./2023 às 0:50 
Apologies for the wrong report, indeed it was another mod causing it. Thanks for the reply and for your work :happy_creep:
Varlin  [autor(a)] 18/nov./2023 às 10:37 
Hi Espritviril``, tt seems to be working ok for me. The mod only changes the icon frame, not any text or the question/check marks; it could be another mod causing the issue.
Espritviril`` 16/nov./2023 às 10:24 
Does not seem to be updated, question and check marks are missing
LetFire 20/jun./2022 às 10:26 
Great mod! and I have a question for you;

Can you do something like this for the autonomy menu? I think that would be really cool
Varlin  [autor(a)] 4/mar./2022 às 14:24 
Updated for 1.33

I've not tested, but if you load this mod after missions expanded then I can't imagine there would be an issue.
Aaronnum I 4/jan./2022 às 18:11 
Can somebody confirm if this works with Missions Expanded?
Varlin  [autor(a)] 13/nov./2021 às 11:23 
Updated, any issues please let me know.
Legnica6742 13/nov./2021 às 2:36 
update plis
Vector Strike 18/mai./2021 às 3:47 
@Borsund excellent suggestion!
Borsund 1/abr./2021 às 0:09 
Can you add more colors, please? Example:

Red - incomplete

Blue/Yellow - complete, reward not taken

Green - complete, reward taken
Varlin  [autor(a)] 17/set./2020 às 11:09 
I've not tried it, but I don't see why not. Having looked at the missions expanded mod it doesn't change the look of the icon, so it should be fine.
Koma 11/set./2020 às 11:27 
this isnt compatible with missions expanded right?
Nerovertigo 31/ago./2020 às 21:29 
Nice mod, everything works, great job!
Varlin  [autor(a)] 31/ago./2020 às 13:42 
Yes, they should. If they aren't do let me know.
Bishop 26/ago./2020 às 8:15 
Do unavailable missions still appear as grey?
YAN HUA 17/jun./2020 às 19:08 
nice mod,but I am colorblind,it maybe hard for me to distinguish
Varlin  [autor(a)] 15/jun./2020 às 11:06 
Joe, that's a great shout, thank you.

I don't use the Stellaris font mod so didn't realise there was an issue.

The locked icon has now been added to the mod
JoeRifle 14/jun./2020 às 8:06 
Thx for the update.

A quick heads up: you might want to integrate the mission_icons_frame_locked.dds for compatibility reasons. (just one small dds more shouldn't hurt imho)

If an user installs another GUI mod (Stellaris has icons integrated e.g.) that comes with its own icons, this might create some strange mixtures when both mods are installed simultaneously.

By integrating the locked.dds you basically guarantee that it always looks as you wanted it as long as the user loads your mod after the conflicting mod.
Vector Strike 10/jun./2020 às 3:19 
Just tested a game, it's working ok!
Varlin  [autor(a)] 9/jun./2020 às 11:01 
Have updated the mod for the 1.30 patch. Seems to be working OK but please let me know if there are any issues.
Aachen 26/mai./2020 às 1:30 
Appreciate your work o7
VictusIsTheEmperor 21/abr./2020 às 6:51 
this is cool:steamhappy:
Varlin  [autor(a)] 18/mar./2020 às 12:06 
Have updated the mod to fix the issue with the icon quality.

You may need to unsubscribe and then resubscribe to see the new icons

Seems to be working for me but please do let me know if you have any issues
Varlin  [autor(a)] 17/mar./2020 às 6:01 
That's very kind of you to say, thank you.

I've noticed that there are a few rogue pixels around the edge of the icons in the files that I uploaded to Steam, I have fixed this and will update the mod...as soon as I work out how to actually do it!!
ItsJustMyShadow 10/mar./2020 às 14:55 
I absolutely love it, thank you! And, worth noting, it doesnt change checksum, aka it's achievement friendly!