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so its really important for the average steam user
What'd be the point ?
also make sure your harmony mod is resubbed
brrainz broke that yesterday
assuming said compat wasnt broken
Cheers and thank you!
I'm not sure if perhaps I have downloaded more than one version of it somehow.
I tried putting the mod in the middle, at the top or at the bottom of my list, but the moment I deactivate it the vanilla bar is back. I tried resubscribing as well.
Thing is, When I go to mod options there is two CM colored bars, one is completely blank and the other seems to have the correct options.
I have Vanilla expanded collection + Combat Extended and some other minor mods, nothing for UI, unless Awesome Inventory counts.
you have an error and your log willl tell you why
Have a few custom modded xenotypes that don't suffer from mood (mainly VFE Androids), but the red blinking icon for major break risk keeps distracting me. I would disable break risk, but I do still want to know when my mood-affected colonists are getting antsy.
this mod functions faster than the 1.5 one by nearly double
vanilla couldnt be assed to optimize the function when they added that dumb thing
o7 is a cringey internet salute terminally online people use.
I want to use Colony Groups just for groups but the mod author added the color coded mood bars functionality that is overwriting CM CCMB, and is missing Ghoul functionality. I only want the colony groups to group ranged and melee pawns separately, as Misc Core has not been updated to 1.5. I may forgo being able to use grouping as in disinterested in using its Pawn UIs additional features because it feels too cluttered.
I read of the Colony Groups page there was a beta compatibility patch but I have not been able to find it. Maybe its built in and still touches the pawn UI, causing me to lose my Ghoul in the pawn selection.
What a wonderful way to admit to the rest of us you don't see what "o7" is. Anybody who ever calls anyone sheep can never be taken seriously lol