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Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.
The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?
Thanks for the mod btw, cool stuff
getting this error
2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
I need this for my cross dedicated server.
/rhd toggledebug
doesn't do anything. F2 open Rich HUD Master which only contains "Binds" with ToggleTerminal
Additionally, there seems to be a bug with "Max visible properties" increasing is working, but when I decrease I need to restart the game to reflect the change in the list menu. (Guess this setting doesn't affect the radial menu)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2683400440
Not all text boxes will accept any input, some will only accept numbers, others might accept only characters, depending on the configuration used by the client mod. In this case, you can see this text box only accepts numbers, in spite of the letters showing up in chat.