Space Engineers

Space Engineers

Rich HUD Master
104 Comments
FEEÐBACK 8 Nov, 2024 @ 3:50am 
Any chance to add an option to change UI size to fix issues on economy screen store contracts screen and faction creation on 32:9 (5120x1440) ? :/
HawkyHawk 24 Oct, 2024 @ 12:19pm 
Update, said bug has been encountered when disconnecting any grid w. merge blocks.
HawkyHawk 23 Oct, 2024 @ 8:30am 
@Dark Helmet

Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.

The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?

Thanks for the mod btw, cool stuff
ForkSamurai 14 Oct, 2024 @ 11:53pm 
I keep changing the values but they keep resetting. Can Some one give me some insight please?
Clockwork The Painfully Ok 14 Oct, 2024 @ 11:47pm 
looks like the latest patch borked something?

getting this error

2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
✠✠!The Creek Stands!✠✠ 7 Jul, 2024 @ 2:19pm 
funny, broke my game cant connect to any online instances
Palric 1 May, 2024 @ 3:10pm 
So how do I access it? Tried everything in the comments, also deleted it and let it reinstall but still not wirking; any tips?
daheque16 12 Mar, 2024 @ 2:06am 
I don't understand very well, what is it for? what is your function?
[BR]SharkStrike 8 Mar, 2024 @ 10:08am 
I have the same need for {BB} Mr.Tinkertrain.
I need this for my cross dedicated server.
g. 4 Nov, 2023 @ 2:28am 
RH basicly workss, but the command
/rhd toggledebug
doesn't do anything. F2 open Rich HUD Master which only contains "Binds" with ToggleTerminal
Not Applicable 3 Aug, 2023 @ 12:25pm 
How do you open the interface?
{BB} Mr.Tinkertrain 20 Jul, 2023 @ 3:15pm 
Hello is there a way you can release a mod.io conversion for crossplay. pls
<#690b04>0micron 7 Jun, 2023 @ 2:48pm 
Can't get it to open. I even tried unsubscribing and resubscribing. Deleting the folder, exiting the world then reopening it didn't work either. Help?
🅂🄸🅂🄺 13 Apr, 2023 @ 11:29pm 
I just released a UI for one of my mods and I wanted to say thanks for this awesome library. It saved me a lot of time!
dRuPpI 5 Apr, 2023 @ 1:04pm 
looks very promising ...is there somewhere a Collection / List of mod witch use this? ... yes i know build vison3 ... but else?
Dark Helmet  [author] 27 Feb, 2023 @ 12:33pm 
No, this mod doesn't affect GPS or the marker rendering in any way.
Teckrin 27 Feb, 2023 @ 3:20am 
so we updated this today but all my gps marks have dissapeared and ore detectors no longer show ore deposits. is it possible this was caused by the update?
kinngrimm 3 Feb, 2023 @ 1:48am 
thats ok and thanks for the effort
Dark Helmet  [author] 2 Feb, 2023 @ 7:35pm 
I don't maintain a list of mods using this framework, no. If you're looking for examples, (other than BV and the example mod), off the top of my head, Math's Sprays mod and Configurable Parameters by The _Itch use it.
kinngrimm 29 Jan, 2023 @ 12:06am 
Would you have a link to a list/collection of mods that use your framework?
Dark Helmet  [author] 30 Jun, 2022 @ 1:39pm 
No.
dRuPpI 30 Jun, 2022 @ 9:43am 
will this conflict with Text Hud API?
anthony.flury 19 Jun, 2022 @ 3:18am 
Doesn't seem to work on Linux using proton - is thare something in the mod that is windows specific ?
Slimeradio  [developer] 3 May, 2022 @ 7:14am 
Great job!
<†>Baigle1<†>™ 23 Apr, 2022 @ 8:45am 
This mod needs to be a vanilla feature, supported with ModAPI / VRAGE enhancements. You will have to ask the few mod developers with private SVN access since the game source was removed from GitHub in 2017.
Funty McCraiger 22 Apr, 2022 @ 11:19pm 
Thank you. I deleted the folder as specified and it re-downloaded, and it was fixed. Thanks a bunch.
Dark Helmet  [author] 21 Apr, 2022 @ 3:11pm 
Try using the "/rhd open/close" chat commands. If that works, you might need to reset your binds using the terminal. If those commands don't do anything, you may have a corrupted mod install. In that case, you'll need to manually delete the folder at "Steam\SteamApps\workshop\content\244850\1965654081", reload the save and let it reinstall.
Funty McCraiger 21 Apr, 2022 @ 11:10am 
I'm self-hosting a game, and when I enter chat and then press F1, nothing happens. However, if a friend joins and they do the same, they do get the HUD. Not sure why that's happening.
Dark Helmet  [author] 22 Feb, 2022 @ 9:45am 
BuildInfo and the compass mods use Text HUD API for drawing UI, not RHM. If Build VIsion and the Rich HUD Terminal are back to normal, then you should inform Draygo on his page so he can address the problem on his side as well.
ramsesd 22 Feb, 2022 @ 7:33am 
Much improved with patch. but still not back to normal. With Mods that have a billboard? up while moving, I'm getting a second window that is ghosting away relative to my speed. If I stand still everything is good, as I accelerate, a 2nd window pushes out in front of me, its distance relative to speed. Both Hud Compass and BuildInfo are doing this.
Dark Helmet  [author] 21 Feb, 2022 @ 10:07pm 
Pushed an update that should address any billboard flickering.
ramsesd 21 Feb, 2022 @ 7:43am 
I'm having a strange draw distance/flicker issue on all mods using Rich HUD since the last WAR2 update, Including the main RHM menu window (F2). They don't stand still, they wiggle on screen. Build Vision is almost unusable because the window jumps around so much you cant read anything. HUD Compass flickers between where its supposed to display, then way off in the distance.
JarutheDamaja 20 Feb, 2022 @ 7:00am 
I noticed the same, for example I've added middlemouse to Select/Confirm and it's not working anymore both in radial and list menu - both Left Click and MMB click, even when I reload the game. Need to reset settings and play around to fix it.

Additionally, there seems to be a bug with "Max visible properties" increasing is working, but when I decrease I need to restart the game to reflect the change in the list menu. (Guess this setting doesn't affect the radial menu)
Dark Helmet  [author] 14 Feb, 2022 @ 12:25pm 
I've noticed rebinding can be a bit finicky at times. I'll have a closer look to see if I can't figure out what's going on.
Bigos72 14 Feb, 2022 @ 11:38am 
I'm having a problem saving my BulidVison settings, the ctrl key assignment cannot be changed or the shift key is saved. In addition, it partially stops working. After reloading the save, it goes back to normal for a while.
Dark Helmet  [author] 10 Feb, 2022 @ 2:20pm 
It's the built-in terminal with the debug options enabled.
Flintier 10 Feb, 2022 @ 12:03pm 
What’s the mod used in the screenshot?
Dark Helmet  [author] 17 Dec, 2021 @ 1:58pm 
Ah, so it's an issue with language support. Thanks for reporting back. I'll have a closer look at it and see if I can't find a workaround.
RichardLuo 17 Dec, 2021 @ 1:18am 
For Chinese users and maybe other language users, if you are suffering from text box input issue, plz switch to English. Otherwise this buggy game will not allow you to input anything into text box. 如果你用中文,碰到到无法输入任何东西到这个mod输入框的问题,你可以试试换到英文,这个睿智游戏开中文还有其他很多bug,建议全英文游玩。Also, thanks @Dark Helmet. Excellent work!
Dark Helmet  [author] 15 Dec, 2021 @ 2:15pm 
I've just done a quick test with a couple of different client mods, and it isn't giving me any trouble. To be clear, once you've selected a text box and open chat (or vice versa), it should start accepting input. A selected text box should be highlighted when the cursor is moved off of it.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2683400440

Not all text boxes will accept any input, some will only accept numbers, others might accept only characters, depending on the configuration used by the client mod. In this case, you can see this text box only accepts numbers, in spite of the letters showing up in chat.
RichardLuo 15 Dec, 2021 @ 2:36am 
I can't input anything into text box. Anything I input just goes to chat box instead.
Dark Helmet  [author] 8 Oct, 2021 @ 12:29pm 
7 PM EST is 3 and a half hours from now.
[TGG] DoctorHeisenberg 8 Oct, 2021 @ 12:18pm 
nevermind found a way
[TGG] DoctorHeisenberg 8 Oct, 2021 @ 11:50am 
yeah cursor is not there
Dark Helmet  [author] 8 Oct, 2021 @ 7:05am 
I'll be uploading a patch that addresses the input issues reported in the last update around 7 PM EST. If any of you that previously encountered problems would be willing to test and report any problems, I'd really appreciate it.
michaelcarno 7 Oct, 2021 @ 5:14am 
Works fine now.
Dark Helmet  [author] 7 Oct, 2021 @ 4:50am 
I'm going to just revert the last update until I figure out what's going on.
michaelcarno 7 Oct, 2021 @ 4:48am 
Broken just from yesterday. I cant press any button in richHudTerminal. Just ignore all inputs
Ridiculisk 7 Oct, 2021 @ 4:45am 
I'm having the exact same problem as wyggles6. I can't interact with the rich HUD menu after opening it and build vision doesn't work using the normal ctrl + MMB keybinds. It was working fine yesterday but no luck today. I've tried resetting the config files and all that, keybinds are default as well. It works fine using the chat commands, just not with the keybinds. Something in the recent update most likely broke it for a select few people, maybe it's another mod we both have or something. I can give you the full mod list if that helps but it hasn't changed since yesterday.
wyggles6 6 Oct, 2021 @ 8:51pm 
Nope, all default binds. I checked with several people in the MP server I'm on and no one else is having the issue. I have a strong feeling this is either a one-off or very rare. Either way, I figured I'd let you know what fixed it for me in case it comes up later. I can just use the older version for now. So I'm good.