Stellaris
Auto Gene Assimilation
126 件のコメント
Draconia Empire 6月19日 11時27分 
, is this mod still getting updated ?
Draconia Empire 5月14日 8時32分 
hi, is it possible for you to update your mods to 4.x.x., thx
Aparajita 2024年11月18日 7時51分 
Did the original creator not want to do Robot pops, or is it impossible in the code for it to work in the game?
Next Evolution 2023年12月1日 0時40分 
@raw666 Isn't that just two methods of doing the same thing? What's the benefit of using both? Plus, I feel like this one is much more convenient
mario0244  [作成者] 2023年10月21日 15時33分 
If you say so.
raw666 2023年10月21日 14時03分 
Ev 2023年9月24日 10時46分 
It still works.
rauldrac 2023年9月9日 9時42分 
hey is this gonna be updated anytime soon?
MuhammadMüller 2023年6月17日 13時10分 
update?
kinngrimm 2023年5月18日 16時00分 
"These empire cannot use gene assimilation:
Hive-Mind"
why *sigh*
mario0244  [作成者] 2023年5月8日 7時44分 
@HongSamMild added korean translation which you shared.
mario0244  [作成者] 2023年5月8日 7時35分 
AI empires don't use this at all, you are free to fork the mod of off github and make changes :)
I merely adopted the mod from the original author who put the mod in the public domain
Archael 2023年5月8日 3時36分 
so maybe disable it for AI empires, and enable on for Player with xeno-compatibilit? Is it possible?
mario0244  [作成者] 2023年5月7日 17時31分 
AI wouldn't know how to use, if you really want something like this use merge ai species mod.
Archael 2023年5月7日 16時22分 
I think that any empire could be able to use auto gene assimilation. I mean, why is xeno-compatibility empire excluded from it? They cant do extreme overpowered stuff from it just because it would become automatic, or can they? maybe restric them from using "fully executed"?
mario0244  [作成者] 2023年5月7日 0時31分 
@HongSamMild
Thanks, I'll add it asap.
VictorianMaid 2023年5月6日 22時40分 
Psi and cybernetics traits are just like self modified or mechanical. If you can't remove that in vanilla with gene modification, then you shouldn't be able to assimilate them with gene assimilation, since you are clearly using research to use this mod. (cybernetics is even exception of assimilation in vanilla, just like mechanical)
It's hurting the game and this nice mod.
I mainly play genetics ascension, and I can't turn on this mod because those precious pops gets assimilated, and it's against the lore. It's killing me since this mod is just perfect. Can you fix that, Pleeeease?
HongSamMild 2023年5月6日 22時30分 
https://pastebin.com/g1VnZeGg
here it is. put it in korean folder.
msseo303 2023年5月6日 16時15分 
Link deleted.... 'll send by github.
msseo303 2023年5月6日 16時00分 
Translate to korean. Based on English
{リンクが削除されました}
mario0244  [作成者] 2023年5月6日 7時37分 
You assimilate into species that you have access to. So if certain conditions are met species can be assimilated into species or from species with mentioned trait. Only pops with self-modified, mechanical, hive-mind are excluded. I don't see an issue with this.

As for localization you can do a PR here: https://github.com/bcssov/AutoGeneAssimilation or if you're unsure about github you can post it somewhere and I'll pick it up.
HongSamMild 2023年5月6日 4時11分 
Will pops with Psionic / Cybernetic trait will be assimilated? if so, it is huge issue, especially in Genetic ascension(they need to 'steal' those trait from Empires with such traits, you know).
And can I contribute with Korean locale? If I could help, it will be my honor. This mod is should be a default setting.
legendof7th 2023年4月20日 17時57分 
My prayers have been answered! <3
Archael 2023年4月20日 11時19分 
:D ^.^
mario0244  [作成者] 2023年4月19日 21時26分 
Mod alive 3.7 update released.
legendof7th 2022年12月5日 10時54分 
Please come back I love you.
Darth Potateous 2022年5月7日 20時07分 
Working for 3.3/3.4?
mario0244  [作成者] 2021年12月12日 7時17分 
It will work with traits that the game allows it them. A trait is still a trait even if its hidden or non editable.
Archael 2021年12月12日 1時35分 
Hey. I want to ask, how is this mod working now? Since 3.2 special traits like event traits or special habitability options cannot be modded. Is this mod working at all? Is it skipping templates with special features? Or anything else? Thanks :D
Wilmfe23 2021年11月23日 11時48分 
That usage description is really confusingly worded. So the policy enables you to assimilate them? Does that mean it works like synthetic assimilation too?
What is that empire modifier thing about? Synthetics have nothing like it.
Also you say it modifies it to a "subspecies" so does that mean the now empty population still exists in the list? That kind of would defeat the mean benefit of assimilation.

Also what does 'executed' do? It is a really weird term to use.
Murasaki 2021年9月25日 6時57分 
So, if i will modify someone in my empire and they will come to another empire - will my "redacted" one slowly change genes in other empire citizens?
mario0244  [作成者] 2021年6月2日 16時28分 
No
ShinyNobody 2021年6月2日 11時23分 
Sry for asking. this mod does not allow you to merge every species in to 1 single onbe for the whole empire?
mario0244  [作成者] 2021年5月24日 15時38分 
Cheers, but credit goes to the original author.
FrozenParagon 2021年5月24日 10時59分 
i've been enjoying your mod thus far. excellent tidying mod
Yanzihko 2021年5月2日 12時30分 
Is this compatible with mods that add new species groups?

Aka, Avali portrait mod creates a new "Avali" species group.
mario0244  [作成者] 2021年3月11日 5時32分 
Game already auto evaluates properly visibility of the policies so no need for a yearly check. As for Xeno compatibility forbidding it's due to game API bugs.
Archael 2021年3月6日 0時03分 
btw. Why xeno-comp forbids auto assimilation?
Archael 2021年3月5日 23時57分 
Hi. perhaps its because of other mods i used, but after loading the game, the policy "assimilation" provided by this mod dissapeared... Does anyone seen this bug? Have someone some fix for this? (im playing ironman mode).
@mario0244 I understand that policy shows up when certain tech is researched, so there is only one trigger in a game to provide that policy, but maybe you could make yearly check for empire if it has tech for situations where policy disappeared without a reason? :D
mario0244  [作成者] 2021年1月30日 6時28分 
"Thanks. I figure it must be possible to grab the "source code" for a mod from the downloaded version, since it's all just text files in the end that Stellaris loads up, but... I find it easier to look at e.g. Github right now."

Github version has python in place to write repetitive code for me. Part of it is templated and then "compiled" to output a release version.

"OH MY GOD YOU'RE IRONY MOD MANAGER'S MAKER.
Awesome. Thank you. I thought I recognised "bcssov"."

Yes, though I won't explain what bcssov stands for. That's for another era, game and time.
Dekkhan 2021年1月30日 0時55分 
OH MY GOD YOU'RE IRONY MOD MANAGER'S MAKER. 😁

Awesome. Thank you. I thought I recognised "bcssov".
Dekkhan 2021年1月30日 0時42分 
Thanks. I figure it must be possible to grab the "source code" for a mod from the downloaded version, since it's all just text files in the end that Stellaris loads up, but... I find it easier to look at e.g. Github right now.
(It's probably just extracting the mod archive in some fashion, hm? 🙂 )

Thanks for the Github link, I'll have a look around. 🙂
mario0244  [作成者] 2021年1月29日 16時41分 
Forgot to mention if you intend to contribute to this mod with support for hiveminds this is where I keep my source: https://github.com/bcssov/AutoGeneAssimilation
Original author did not seem to have git setup.
mario0244  [作成者] 2021年1月29日 15時43分 
You're free to use the original mod's source code as a base for your own mod. As all "copyright" was waived by the author. You can find the link in the description. If you want to use my improvements (this mod) you have my permission. Mods in Stellaris are not open source nor can they have a license.
Dekkhan 2021年1月29日 5時59分 
OK. Is the mod open source? I might like to try it out with hive minds.
mario0244  [作成者] 2021年1月29日 5時14分 
Because original mod didn't have it supported. Maybe mechanics or lorewise is the answer.
Dekkhan 2021年1月29日 0時31分 
Question: why no Hive Minds possible? :)
mario0244  [作成者] 2020年11月1日 18時27分 
Thank the original author for making it :)
I am merely maintaing it.
Chip56 2020年11月1日 2時23分 
Thanks for this mod. it helps a lot to ensure your pop has the traits you want, especially if you have migration treaties.
mario0244  [作成者] 2020年10月21日 18時05分 
I am merely maintaing the original mod but if I'd have to guess. Probably because xeno-compatibility is broken including the API.