Stellaris

Stellaris

Auto Gene Assimilation
126 kommentarer
Draconia Empire 19. juni kl. 11:27 
, is this mod still getting updated ?
Draconia Empire 14. maj kl. 8:32 
hi, is it possible for you to update your mods to 4.x.x., thx
Aparajita 18. nov. 2024 kl. 7:51 
Did the original creator not want to do Robot pops, or is it impossible in the code for it to work in the game?
Next Evolution 1. dec. 2023 kl. 0:40 
@raw666 Isn't that just two methods of doing the same thing? What's the benefit of using both? Plus, I feel like this one is much more convenient
mario0244  [ophavsmand] 21. okt. 2023 kl. 15:33 
If you say so.
raw666 21. okt. 2023 kl. 14:03 
Ev 24. sep. 2023 kl. 10:46 
It still works.
rauldrac 9. sep. 2023 kl. 9:42 
hey is this gonna be updated anytime soon?
MuhammadMüller 17. juni 2023 kl. 13:10 
update?
kinngrimm 18. maj 2023 kl. 16:00 
"These empire cannot use gene assimilation:
Hive-Mind"
why *sigh*
mario0244  [ophavsmand] 8. maj 2023 kl. 7:44 
@HongSamMild added korean translation which you shared.
mario0244  [ophavsmand] 8. maj 2023 kl. 7:35 
AI empires don't use this at all, you are free to fork the mod of off github and make changes :)
I merely adopted the mod from the original author who put the mod in the public domain
Archael 8. maj 2023 kl. 3:36 
so maybe disable it for AI empires, and enable on for Player with xeno-compatibilit? Is it possible?
mario0244  [ophavsmand] 7. maj 2023 kl. 17:31 
AI wouldn't know how to use, if you really want something like this use merge ai species mod.
Archael 7. maj 2023 kl. 16:22 
I think that any empire could be able to use auto gene assimilation. I mean, why is xeno-compatibility empire excluded from it? They cant do extreme overpowered stuff from it just because it would become automatic, or can they? maybe restric them from using "fully executed"?
mario0244  [ophavsmand] 7. maj 2023 kl. 0:31 
@HongSamMild
Thanks, I'll add it asap.
VictorianMaid 6. maj 2023 kl. 22:40 
Psi and cybernetics traits are just like self modified or mechanical. If you can't remove that in vanilla with gene modification, then you shouldn't be able to assimilate them with gene assimilation, since you are clearly using research to use this mod. (cybernetics is even exception of assimilation in vanilla, just like mechanical)
It's hurting the game and this nice mod.
I mainly play genetics ascension, and I can't turn on this mod because those precious pops gets assimilated, and it's against the lore. It's killing me since this mod is just perfect. Can you fix that, Pleeeease?
HongSamMild 6. maj 2023 kl. 22:30 
https://pastebin.com/g1VnZeGg
here it is. put it in korean folder.
msseo303 6. maj 2023 kl. 16:15 
Link deleted.... 'll send by github.
msseo303 6. maj 2023 kl. 16:00 
mario0244  [ophavsmand] 6. maj 2023 kl. 7:37 
You assimilate into species that you have access to. So if certain conditions are met species can be assimilated into species or from species with mentioned trait. Only pops with self-modified, mechanical, hive-mind are excluded. I don't see an issue with this.

As for localization you can do a PR here: https://github.com/bcssov/AutoGeneAssimilation or if you're unsure about github you can post it somewhere and I'll pick it up.
HongSamMild 6. maj 2023 kl. 4:11 
Will pops with Psionic / Cybernetic trait will be assimilated? if so, it is huge issue, especially in Genetic ascension(they need to 'steal' those trait from Empires with such traits, you know).
And can I contribute with Korean locale? If I could help, it will be my honor. This mod is should be a default setting.
legendof7th 20. apr. 2023 kl. 17:57 
My prayers have been answered! <3
Archael 20. apr. 2023 kl. 11:19 
:D ^.^
mario0244  [ophavsmand] 19. apr. 2023 kl. 21:26 
Mod alive 3.7 update released.
legendof7th 5. dec. 2022 kl. 10:54 
Please come back I love you.
Darth Potateous 7. maj 2022 kl. 20:07 
Working for 3.3/3.4?
mario0244  [ophavsmand] 12. dec. 2021 kl. 7:17 
It will work with traits that the game allows it them. A trait is still a trait even if its hidden or non editable.
Archael 12. dec. 2021 kl. 1:35 
Hey. I want to ask, how is this mod working now? Since 3.2 special traits like event traits or special habitability options cannot be modded. Is this mod working at all? Is it skipping templates with special features? Or anything else? Thanks :D
Wilmfe23 23. nov. 2021 kl. 11:48 
That usage description is really confusingly worded. So the policy enables you to assimilate them? Does that mean it works like synthetic assimilation too?
What is that empire modifier thing about? Synthetics have nothing like it.
Also you say it modifies it to a "subspecies" so does that mean the now empty population still exists in the list? That kind of would defeat the mean benefit of assimilation.

Also what does 'executed' do? It is a really weird term to use.
Murasaki 25. sep. 2021 kl. 6:57 
So, if i will modify someone in my empire and they will come to another empire - will my "redacted" one slowly change genes in other empire citizens?
mario0244  [ophavsmand] 2. juni 2021 kl. 16:28 
No
ShinyNobody 2. juni 2021 kl. 11:23 
Sry for asking. this mod does not allow you to merge every species in to 1 single onbe for the whole empire?
mario0244  [ophavsmand] 24. maj 2021 kl. 15:38 
Cheers, but credit goes to the original author.
FrozenParagon 24. maj 2021 kl. 10:59 
i've been enjoying your mod thus far. excellent tidying mod
Yanzihko 2. maj 2021 kl. 12:30 
Is this compatible with mods that add new species groups?

Aka, Avali portrait mod creates a new "Avali" species group.
mario0244  [ophavsmand] 11. mar. 2021 kl. 5:32 
Game already auto evaluates properly visibility of the policies so no need for a yearly check. As for Xeno compatibility forbidding it's due to game API bugs.
Archael 6. mar. 2021 kl. 0:03 
btw. Why xeno-comp forbids auto assimilation?
Archael 5. mar. 2021 kl. 23:57 
Hi. perhaps its because of other mods i used, but after loading the game, the policy "assimilation" provided by this mod dissapeared... Does anyone seen this bug? Have someone some fix for this? (im playing ironman mode).
@mario0244 I understand that policy shows up when certain tech is researched, so there is only one trigger in a game to provide that policy, but maybe you could make yearly check for empire if it has tech for situations where policy disappeared without a reason? :D
mario0244  [ophavsmand] 30. jan. 2021 kl. 6:28 
"Thanks. I figure it must be possible to grab the "source code" for a mod from the downloaded version, since it's all just text files in the end that Stellaris loads up, but... I find it easier to look at e.g. Github right now."

Github version has python in place to write repetitive code for me. Part of it is templated and then "compiled" to output a release version.

"OH MY GOD YOU'RE IRONY MOD MANAGER'S MAKER.
Awesome. Thank you. I thought I recognised "bcssov"."

Yes, though I won't explain what bcssov stands for. That's for another era, game and time.
Dekkhan 30. jan. 2021 kl. 0:55 
OH MY GOD YOU'RE IRONY MOD MANAGER'S MAKER. 😁

Awesome. Thank you. I thought I recognised "bcssov".
Dekkhan 30. jan. 2021 kl. 0:42 
Thanks. I figure it must be possible to grab the "source code" for a mod from the downloaded version, since it's all just text files in the end that Stellaris loads up, but... I find it easier to look at e.g. Github right now.
(It's probably just extracting the mod archive in some fashion, hm? 🙂 )

Thanks for the Github link, I'll have a look around. 🙂
mario0244  [ophavsmand] 29. jan. 2021 kl. 16:41 
Forgot to mention if you intend to contribute to this mod with support for hiveminds this is where I keep my source: https://github.com/bcssov/AutoGeneAssimilation
Original author did not seem to have git setup.
mario0244  [ophavsmand] 29. jan. 2021 kl. 15:43 
You're free to use the original mod's source code as a base for your own mod. As all "copyright" was waived by the author. You can find the link in the description. If you want to use my improvements (this mod) you have my permission. Mods in Stellaris are not open source nor can they have a license.
Dekkhan 29. jan. 2021 kl. 5:59 
OK. Is the mod open source? I might like to try it out with hive minds.
mario0244  [ophavsmand] 29. jan. 2021 kl. 5:14 
Because original mod didn't have it supported. Maybe mechanics or lorewise is the answer.
Dekkhan 29. jan. 2021 kl. 0:31 
Question: why no Hive Minds possible? :)
mario0244  [ophavsmand] 1. nov. 2020 kl. 18:27 
Thank the original author for making it :)
I am merely maintaing it.
Chip56 1. nov. 2020 kl. 2:23 
Thanks for this mod. it helps a lot to ensure your pop has the traits you want, especially if you have migration treaties.
mario0244  [ophavsmand] 21. okt. 2020 kl. 18:05 
I am merely maintaing the original mod but if I'd have to guess. Probably because xeno-compatibility is broken including the API.