Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
this mod seems to hate anything that changes elves. not sure why they overlap so much. trying to fix it myself in irony but it's a little messy
What i always wanted from the elf portraits is more phenotype variation, just one gets boring after a while.
Now I only have to go through and add a line of code to each portrait in all the other mods... not fun work.
Sorry it took so long. Haven't played any games in a few months so I hadn't noticed the comments. Continuing with the other mods.
The elven wigmakers had an epic battle against the baldness plague and stands victorious.
i don't understand why they conflict in irony mod manager. i used remastered humans too, and no conflict whatsover. what does elves have to do with humanoid_03, when elves are considered humanoid_05?
@Col. Hathi: No plans for something like that at the moment. Sorry.
@Col. Hathi: You can't in vanilla either.