Counter-Strike 2

Counter-Strike 2

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7 則留言
Mark 2019 年 9 月 15 日 上午 5:38 
mmm that is true. I would hate to see the map bigger because it feels so good in scale rn. It will probably take that unless you want the 5 second rotates though :(
Roald  [作者] 2019 年 9 月 14 日 下午 11:47 
I honestly think thats a litle over the top, it remains cs:go :D but I did think about stuff like this at first and made the track pieces for it to be dynamic, but that doesnt really fit the competetive scene
Mark 2019 年 9 月 14 日 下午 8:19 
Okay so you have this double door that slides opens automatically. When the player triggers that door, it would be cool if the A site connector track lifted up like an elevator. I can send you a picture of what I mean or ill make it in hammer. But I am a little drunk rn I send it tomorrow. :steambored:
Roald  [作者] 2019 年 9 月 14 日 下午 3:37 
Sorry I dont get it
Mark 2019 年 9 月 14 日 上午 10:09 
What if the section of track that makes A connector raises when you open the door. It would cut off the big sightline and make rotates through mid longer. Maybe there is even a passage that is revealed under the raised block?
Roald  [作者] 2019 年 8 月 20 日 上午 1:30 
Thanks for the feedback! Will take some points in consideration
Tynnyri 2019 年 8 月 18 日 下午 1:53 
-There's some bad geometry at the T side of mid

-The automatic doors aren't a great idea, forcing a sound for entering important parts of the map only force attackers to enter those areas each round, as otherwise you would give information to the enemy team when you don't.

-You have to be right next to the bombsite in order to throw smokes and flashes to the bombsite. You might want to add more open ceilings.

-The map is incredibly small. It only takes few seconds to rotate from a site to another for both teams.