Counter-Strike 2

Counter-Strike 2

Tracks
Počet komentářů: 7
Mark 15. zář. 2019 v 5.38 
mmm that is true. I would hate to see the map bigger because it feels so good in scale rn. It will probably take that unless you want the 5 second rotates though :(
Roald  [autor] 14. zář. 2019 v 23.47 
I honestly think thats a litle over the top, it remains cs:go :D but I did think about stuff like this at first and made the track pieces for it to be dynamic, but that doesnt really fit the competetive scene
Mark 14. zář. 2019 v 20.19 
Okay so you have this double door that slides opens automatically. When the player triggers that door, it would be cool if the A site connector track lifted up like an elevator. I can send you a picture of what I mean or ill make it in hammer. But I am a little drunk rn I send it tomorrow. :steambored:
Roald  [autor] 14. zář. 2019 v 15.37 
Sorry I dont get it
Mark 14. zář. 2019 v 10.09 
What if the section of track that makes A connector raises when you open the door. It would cut off the big sightline and make rotates through mid longer. Maybe there is even a passage that is revealed under the raised block?
Roald  [autor] 20. srp. 2019 v 1.30 
Thanks for the feedback! Will take some points in consideration
Tynnyri 18. srp. 2019 v 13.53 
-There's some bad geometry at the T side of mid

-The automatic doors aren't a great idea, forcing a sound for entering important parts of the map only force attackers to enter those areas each round, as otherwise you would give information to the enemy team when you don't.

-You have to be right next to the bombsite in order to throw smokes and flashes to the bombsite. You might want to add more open ceilings.

-The map is incredibly small. It only takes few seconds to rotate from a site to another for both teams.