Counter-Strike 2

Counter-Strike 2

Tracks
7 opmerkingen
Mark 15 sep 2019 om 5:38 
mmm that is true. I would hate to see the map bigger because it feels so good in scale rn. It will probably take that unless you want the 5 second rotates though :(
Roald  [auteur] 14 sep 2019 om 23:47 
I honestly think thats a litle over the top, it remains cs:go :D but I did think about stuff like this at first and made the track pieces for it to be dynamic, but that doesnt really fit the competetive scene
Mark 14 sep 2019 om 20:19 
Okay so you have this double door that slides opens automatically. When the player triggers that door, it would be cool if the A site connector track lifted up like an elevator. I can send you a picture of what I mean or ill make it in hammer. But I am a little drunk rn I send it tomorrow. :steambored:
Roald  [auteur] 14 sep 2019 om 15:37 
Sorry I dont get it
Mark 14 sep 2019 om 10:09 
What if the section of track that makes A connector raises when you open the door. It would cut off the big sightline and make rotates through mid longer. Maybe there is even a passage that is revealed under the raised block?
Roald  [auteur] 20 aug 2019 om 1:30 
Thanks for the feedback! Will take some points in consideration
Tynnyri 18 aug 2019 om 13:53 
-There's some bad geometry at the T side of mid

-The automatic doors aren't a great idea, forcing a sound for entering important parts of the map only force attackers to enter those areas each round, as otherwise you would give information to the enemy team when you don't.

-You have to be right next to the bombsite in order to throw smokes and flashes to the bombsite. You might want to add more open ceilings.

-The map is incredibly small. It only takes few seconds to rotate from a site to another for both teams.