Space Engineers

Space Engineers

AQD - No Armor Edges
74 Comments
Azor 14 May @ 8:34am 
do i have to start a new game for this to take effect? doesnt seem to be working..
Lich Overlord 5 May @ 10:53pm 
I'm not to sure how difficult it would be but by chance would you be able to texture glass blocks on large or small grids to have no edges as well? I love your mod collection in my survival worlds because theyre excellent for making small grids feel better. However I'm constantly running into the issue of making walkable interiors on small ships because the glass edges are horrendous when making a proper bridge.
MARRA92 5 Oct, 2024 @ 5:33am 
HI there, is possible for you to make a mod that change armor panels texture to the same look of the regular blocks? i hate to see all the Z diagonal lines lol and tx
el.dusto18 13 Sep, 2024 @ 11:07am 
:c
enenra  [author] 7 Sep, 2024 @ 11:36pm 
no
el.dusto18 7 Sep, 2024 @ 3:04pm 
can this mod keep edges for blocks of same color and only have edges on borders of different colors?
BlueBirrb 12 Aug, 2023 @ 11:02am 
Noice
Big John 12 Jul, 2023 @ 12:12am 
best mod ever.
enenra  [author] 24 Nov, 2022 @ 10:02am 
Yes
MedvePapus 24 Nov, 2022 @ 9:27am 
Is this still working?
Finest Fellaz 11 Nov, 2022 @ 5:19am 
not exactly sure what this mod is meant to do???? my armour still has edges???
Sarcasmo 1 Aug, 2022 @ 3:31pm 
No Armor Edges = EXELLENT!
Pup Sentinel 16 Apr, 2022 @ 10:20pm 
@enenra I have since removed the Jump Drive Critical Explosions mod as it appears that was causing the bug. Lol
enenra  [author] 14 Apr, 2022 @ 5:17am 
That is not something this mod can cause. Turning off armor edges is completely separate from affecting deformation.
Pup Sentinel 12 Apr, 2022 @ 3:04am 
Love how my ships look, one small bug, blocks don't deform when damaged.
Granted I do have about 90ish mods running along with this one but they used to deform and now they don't
Falziron 11 Mar, 2022 @ 6:26pm 
Is there a way to make the default armor skin not have the varying textures, and just have the flat color?
enenra  [author] 12 Dec, 2021 @ 1:54am 
I've never tried. Maybe?
DerexXD 11 Dec, 2021 @ 7:29pm 
Does this work with exporting it a ship to an object?
Sparktite 27 Nov, 2021 @ 2:20pm 
What exactly are the edges that this is removing? In the screenshot this just looks like colored light armor or heavy armor blocks. I wanna know why i might want to use this mod.
Mr.Simplex 21 Jan, 2021 @ 2:15am 
@enera, thanks!
enenra  [author] 21 Jan, 2021 @ 1:22am 
@Mr.Simplex
Yes, but I have no plans of doing so. Feel free to take this mod, make a local copy and alter it for your own needs.
Mr.Simplex 13 Jan, 2021 @ 10:59pm 
Would it be possible to make a version of this mod that removed edges only from small grid?
enenra  [author] 27 Nov, 2020 @ 12:21pm 
@Alterae
None that I know of. And I use this mod in all my savegames.
Alterae 27 Nov, 2020 @ 12:19pm 
So, this mod doesn't have any issues with armor skins?
Nunu 14 Oct, 2020 @ 2:56am 
Thank you dude, good work ^^
enenra  [author] 13 Oct, 2020 @ 11:53pm 
@Nunu
There is no lasting impact. It will only prevent the edges from displaying as long as it is installed.
Nunu 13 Oct, 2020 @ 3:55pm 
Helloz, I have already hosted a server. Does this have any impact on the world itself? :)
e1k3 14 Mar, 2020 @ 10:41am 
hey enenra, i was wondering if you would be willing to add to this mod or maybe make it a seperate one. I would like to see the window frames gone, and maybe the grime on them since they stick out with the cleaner aesthetics. at the same time, maybe it is possible to fix the airtightness issues on some of the windows?
enenra  [author] 12 Jan, 2020 @ 2:43am 
Hey everyone. This patch fixes the crash bug. :)
enenra  [author] 12 Jan, 2020 @ 2:43am 
Patch 1.1a
* Fix for nullpointer exception crash on world load with certain mods.
https://github.com/enenra/aqdse/commit/fe048b6a7add3203920e6cc98eb49a636ad5ecff
AngelMarc 6 Jan, 2020 @ 9:53am 
take a time, i presume this will have huge impact [ good one ]on performace of game, if you fix it of course :D
enenra  [author] 6 Jan, 2020 @ 7:57am 
@AngelMarc
Hi, I'm currently investigating this issue and should be able to find the error but it's gonna take a bit. :)
AngelMarc 6 Jan, 2020 @ 5:59am 
same error for me
KuroYami no Kishi 5 Jan, 2020 @ 12:13pm 
I can send you that by private message. Just need to accept the friend request.
enenra  [author] 5 Jan, 2020 @ 6:18am 
@KuroYami no Kishi
Thanks for the report! Could you paste me the error message starting from the time entry before that "text shadow sets" part please? :)
Also, if possible, could you upload your world so I can take a look at it?
KuroYami no Kishi 5 Jan, 2020 @ 6:18am 
Oh! i found something possibly helpfull:
"2020-01-05 14:57:05.412 - Thread: 1 -> ERROR: Loading screen failed
2020-01-05 14:57:05.412 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at enenra.RemoveEdges.RemoveEdges.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()"
KuroYami no Kishi 5 Jan, 2020 @ 6:15am 
I have the same type of bug: when i try to load a world it crash. But if i remove this mod then no crash. Well i have many mods so perhaps it's a conflict. The log mention redefinition of 'Text shadow sets'.
ForgerFortySeven 4 Dec, 2019 @ 3:15am 
I will also test this shortly
enenra  [author] 4 Dec, 2019 @ 12:03am 
@Schwi-Dola
Thank you!
AkagiVoid 3 Dec, 2019 @ 3:05pm 
Well I did have like 250+ added but I even tested UR mod on fresh world and got the same results. nyaa-
Soon as I can get a chance to record it I will. nyaa- >w<
enenra  [author] 2 Dec, 2019 @ 2:02am 
@Schwi-Dola
Is there any chance that you could test this by adding mods in small increments to a savegame with this mod to figure out which mod specifically conflicts with it? I'll do some testing on my end as well of course, but it might actually be multiple mods causing this issue.
AkagiVoid 1 Dec, 2019 @ 8:43pm 
>w> Its when I start adding a lot of mods to my world. nyaa- >w>
This mod seems to conflict with it and force game to quite without providing any logs... nyaa- TwT
enenra  [author] 1 Dec, 2019 @ 2:19pm 
@Schwi-Dola
Can you provide me with a crash log or any error message? Does the error appear when you start a new game with this mod?
AkagiVoid 1 Dec, 2019 @ 12:41pm 
Needs a fix. nyaa-
it caused a problem where my world would not load. nyaa- TwT
ForgerFortySeven 29 Nov, 2019 @ 2:18pm 
Thanx mate GG
enenra  [author] 29 Nov, 2019 @ 7:19am 
Patch 1.1
* Changed the functionality over from replacing the edges with "empty" models (which resulted in shadows being cast from the invisbile models) to a script which dynamically removes edges on all armor blocks. This doesn't change anything in the effect of the mod, but will hopefully alleviate some of its quirks.
https://github.com/enenra/aqdse/commit/7c5d50eef2a0fda1fe900974c58c8d31a41a0966?diff=unified
ForgerFortySeven 1 Nov, 2019 @ 8:27pm 
it *
ForgerFortySeven 1 Nov, 2019 @ 8:25pm 
Can confirm their is a strange mod activation glitch if you can call it that , I seem just moving the mod around in general '' it seems too work after you play with the load order
Odinfin 30 Sep, 2019 @ 6:59am 
It seems to be fixed for me now. I had moved it to top and it didn't fix it and now it working fine :steamfacepalm:
StategicOwl 30 Sep, 2019 @ 1:45am 
afaik restarting didn't help. but they reappeared after a while, so it might have done it. sorry for not being helpful