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Granted I do have about 90ish mods running along with this one but they used to deform and now they don't
Yes, but I have no plans of doing so. Feel free to take this mod, make a local copy and alter it for your own needs.
None that I know of. And I use this mod in all my savegames.
There is no lasting impact. It will only prevent the edges from displaying as long as it is installed.
* Fix for nullpointer exception crash on world load with certain mods.
https://github.com/enenra/aqdse/commit/fe048b6a7add3203920e6cc98eb49a636ad5ecff
Hi, I'm currently investigating this issue and should be able to find the error but it's gonna take a bit. :)
Thanks for the report! Could you paste me the error message starting from the time entry before that "text shadow sets" part please? :)
Also, if possible, could you upload your world so I can take a look at it?
"2020-01-05 14:57:05.412 - Thread: 1 -> ERROR: Loading screen failed
2020-01-05 14:57:05.412 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at enenra.RemoveEdges.RemoveEdges.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()"
Thank you!
Soon as I can get a chance to record it I will. nyaa- >w<
Is there any chance that you could test this by adding mods in small increments to a savegame with this mod to figure out which mod specifically conflicts with it? I'll do some testing on my end as well of course, but it might actually be multiple mods causing this issue.
This mod seems to conflict with it and force game to quite without providing any logs... nyaa- TwT
Can you provide me with a crash log or any error message? Does the error appear when you start a new game with this mod?
it caused a problem where my world would not load. nyaa- TwT
* Changed the functionality over from replacing the edges with "empty" models (which resulted in shadows being cast from the invisbile models) to a script which dynamically removes edges on all armor blocks. This doesn't change anything in the effect of the mod, but will hopefully alleviate some of its quirks.
https://github.com/enenra/aqdse/commit/7c5d50eef2a0fda1fe900974c58c8d31a41a0966?diff=unified