Space Engineers

Space Engineers

AQD - No Armor Edges
74 kommenttia
Azor 14.5. klo 8.34 
do i have to start a new game for this to take effect? doesnt seem to be working..
Lich Overlord 5.5. klo 22.53 
I'm not to sure how difficult it would be but by chance would you be able to texture glass blocks on large or small grids to have no edges as well? I love your mod collection in my survival worlds because theyre excellent for making small grids feel better. However I'm constantly running into the issue of making walkable interiors on small ships because the glass edges are horrendous when making a proper bridge.
MARRA92 5.10.2024 klo 5.33 
HI there, is possible for you to make a mod that change armor panels texture to the same look of the regular blocks? i hate to see all the Z diagonal lines lol and tx
el.dusto18 13.9.2024 klo 11.07 
:c
enenra  [tekijä] 7.9.2024 klo 23.36 
no
el.dusto18 7.9.2024 klo 15.04 
can this mod keep edges for blocks of same color and only have edges on borders of different colors?
BlueBirrb 12.8.2023 klo 11.02 
Noice
Big John 12.7.2023 klo 0.12 
best mod ever.
enenra  [tekijä] 24.11.2022 klo 10.02 
Yes
MedvePapus 24.11.2022 klo 9.27 
Is this still working?
Finest Fellaz 11.11.2022 klo 5.19 
not exactly sure what this mod is meant to do???? my armour still has edges???
Sarcasmo 1.8.2022 klo 15.31 
No Armor Edges = EXELLENT!
Pup Sentinel 16.4.2022 klo 22.20 
@enenra I have since removed the Jump Drive Critical Explosions mod as it appears that was causing the bug. Lol
enenra  [tekijä] 14.4.2022 klo 5.17 
That is not something this mod can cause. Turning off armor edges is completely separate from affecting deformation.
Pup Sentinel 12.4.2022 klo 3.04 
Love how my ships look, one small bug, blocks don't deform when damaged.
Granted I do have about 90ish mods running along with this one but they used to deform and now they don't
Falziron 11.3.2022 klo 18.26 
Is there a way to make the default armor skin not have the varying textures, and just have the flat color?
enenra  [tekijä] 12.12.2021 klo 1.54 
I've never tried. Maybe?
DerexXD 11.12.2021 klo 19.29 
Does this work with exporting it a ship to an object?
Sparktite 27.11.2021 klo 14.20 
What exactly are the edges that this is removing? In the screenshot this just looks like colored light armor or heavy armor blocks. I wanna know why i might want to use this mod.
Mr.Simplex 21.1.2021 klo 2.15 
@enera, thanks!
enenra  [tekijä] 21.1.2021 klo 1.22 
@Mr.Simplex
Yes, but I have no plans of doing so. Feel free to take this mod, make a local copy and alter it for your own needs.
Mr.Simplex 13.1.2021 klo 22.59 
Would it be possible to make a version of this mod that removed edges only from small grid?
enenra  [tekijä] 27.11.2020 klo 12.21 
@Alterae
None that I know of. And I use this mod in all my savegames.
Alterae 27.11.2020 klo 12.19 
So, this mod doesn't have any issues with armor skins?
Nunu 14.10.2020 klo 2.56 
Thank you dude, good work ^^
enenra  [tekijä] 13.10.2020 klo 23.53 
@Nunu
There is no lasting impact. It will only prevent the edges from displaying as long as it is installed.
Nunu 13.10.2020 klo 15.55 
Helloz, I have already hosted a server. Does this have any impact on the world itself? :)
e1k3 14.3.2020 klo 10.41 
hey enenra, i was wondering if you would be willing to add to this mod or maybe make it a seperate one. I would like to see the window frames gone, and maybe the grime on them since they stick out with the cleaner aesthetics. at the same time, maybe it is possible to fix the airtightness issues on some of the windows?
enenra  [tekijä] 12.1.2020 klo 2.43 
Hey everyone. This patch fixes the crash bug. :)
enenra  [tekijä] 12.1.2020 klo 2.43 
Patch 1.1a
* Fix for nullpointer exception crash on world load with certain mods.
https://github.com/enenra/aqdse/commit/fe048b6a7add3203920e6cc98eb49a636ad5ecff
AngelMarc 6.1.2020 klo 9.53 
take a time, i presume this will have huge impact [ good one ]on performace of game, if you fix it of course :D
enenra  [tekijä] 6.1.2020 klo 7.57 
@AngelMarc
Hi, I'm currently investigating this issue and should be able to find the error but it's gonna take a bit. :)
AngelMarc 6.1.2020 klo 5.59 
same error for me
KuroYami no Kishi 5.1.2020 klo 12.13 
I can send you that by private message. Just need to accept the friend request.
enenra  [tekijä] 5.1.2020 klo 6.18 
@KuroYami no Kishi
Thanks for the report! Could you paste me the error message starting from the time entry before that "text shadow sets" part please? :)
Also, if possible, could you upload your world so I can take a look at it?
KuroYami no Kishi 5.1.2020 klo 6.18 
Oh! i found something possibly helpfull:
"2020-01-05 14:57:05.412 - Thread: 1 -> ERROR: Loading screen failed
2020-01-05 14:57:05.412 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at enenra.RemoveEdges.RemoveEdges.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.<DownloadModsDone>b__0()
at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()"
KuroYami no Kishi 5.1.2020 klo 6.15 
I have the same type of bug: when i try to load a world it crash. But if i remove this mod then no crash. Well i have many mods so perhaps it's a conflict. The log mention redefinition of 'Text shadow sets'.
ForgerFortySeven 4.12.2019 klo 3.15 
I will also test this shortly
enenra  [tekijä] 4.12.2019 klo 0.03 
@Schwi-Dola
Thank you!
AkagiVoid 3.12.2019 klo 15.05 
Well I did have like 250+ added but I even tested UR mod on fresh world and got the same results. nyaa-
Soon as I can get a chance to record it I will. nyaa- >w<
enenra  [tekijä] 2.12.2019 klo 2.02 
@Schwi-Dola
Is there any chance that you could test this by adding mods in small increments to a savegame with this mod to figure out which mod specifically conflicts with it? I'll do some testing on my end as well of course, but it might actually be multiple mods causing this issue.
AkagiVoid 1.12.2019 klo 20.43 
>w> Its when I start adding a lot of mods to my world. nyaa- >w>
This mod seems to conflict with it and force game to quite without providing any logs... nyaa- TwT
enenra  [tekijä] 1.12.2019 klo 14.19 
@Schwi-Dola
Can you provide me with a crash log or any error message? Does the error appear when you start a new game with this mod?
AkagiVoid 1.12.2019 klo 12.41 
Needs a fix. nyaa-
it caused a problem where my world would not load. nyaa- TwT
ForgerFortySeven 29.11.2019 klo 14.18 
Thanx mate GG
enenra  [tekijä] 29.11.2019 klo 7.19 
Patch 1.1
* Changed the functionality over from replacing the edges with "empty" models (which resulted in shadows being cast from the invisbile models) to a script which dynamically removes edges on all armor blocks. This doesn't change anything in the effect of the mod, but will hopefully alleviate some of its quirks.
https://github.com/enenra/aqdse/commit/7c5d50eef2a0fda1fe900974c58c8d31a41a0966?diff=unified
ForgerFortySeven 1.11.2019 klo 20.27 
it *
ForgerFortySeven 1.11.2019 klo 20.25 
Can confirm their is a strange mod activation glitch if you can call it that , I seem just moving the mod around in general '' it seems too work after you play with the load order
Odinfin 30.9.2019 klo 6.59 
It seems to be fixed for me now. I had moved it to top and it didn't fix it and now it working fine :steamfacepalm:
StategicOwl 30.9.2019 klo 1.45 
afaik restarting didn't help. but they reappeared after a while, so it might have done it. sorry for not being helpful