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Also I think the description is wrong. Railguns aren't used for close quarter combat, they are used for heavy hitting of slow moving or stationary targets. With extreme power behind them, they can penetrate just about anything. As you see in The Expanse, railguns are used to target the Martian retaliation system on all corners of the solar system.
thrusters are slower in space due to the fact they push to move and have nothing to push off in space so your speed is like wagin g your arms to move on a skateboard without using feet to push off floor
while a magnetic field works perfectly in space and would prepell a object faster than u could turn on yoir engin in space
while lasers blood in dust wich fills space
plasma disperces to match the space it has due to space being empty plasma would never hit a target
railguns are the most realistic space weapon and only weapon that could get any range in space while maintaining acuracy
also be mindful that the weapon have a foward 180 degret firing arc.
so
It shoots
thats good
buuut for some reason I cant shoot while directly controlling it
aand it usses all ammo it has in the inventory
+ the first round you put in always vanishes
Not sure if others have that problem
Otherwise Great mod tho
The vx-12 have a limited firing arc of 90° each side and about 15° elevations.
So if the target is ouside of these zone then they won't bother to react. The same goes if ouside it range.
So for large grid I see it more like this
Max range 10km
Ai control =7-8km
And for small grid if it’s made
Max range 5km
Ai control 3-4km
Like those on the Anubis or later on The Rocinate??
Really miss using it as my main "artillery" and for space defense...
I have double and tripple checked my power and ammunition stores are sufficient (like I am producing 600+ MW of power so that isn't the issue.)
I can aim with the turret but not fire while looking through the turret. I can tell it to fire from the control pannel and it will continue to do so while I retake control of the turret but I cannot make the turret fire while still controlling it.
the other thing I am noticing is that there is no A.I. feature where it controls itself. I take it this is intentional? I have the weaponscore mod as you state that is required. any ideas?
i got a few set of turret ( Mark15 Breakwater (Halo UNSC weapons mod), HSR Dragon ( Hsr weapon mod)... All set at 5km range but at various distance from center. witch in order from the center outward are as follow Breakwater, Dragon (1block difference between both guns) Vx-12 (50 block away forward) all these turrets have a set facing a different direction ( a set = 6x VX-12 ,2 =x Breakwater, 1x dragon).. So the first one that should fire is the vx -12 by virtue of being the closest to detected enemies signature but instead it my dragon and breakwater that fire and none of the vx-12 fire.
All weapon fully loaded and have more then enough power to easily power 5000 weapons if need be without even diping in the 5% power used..