Space Engineers

Space Engineers

MCRN RailGun VX-12 Foehammer - MP!!!
197 Comments
Vas 4 May, 2024 @ 6:19pm 
I mean the projectile, not the automatic targeting. If it even has that.
nukeguard  [author] 4 May, 2024 @ 9:21am 
no, not 50km
Vas 3 May, 2024 @ 4:48pm 
Didn't this used to have more range? I thought it was once with a range of 50km.

Also I think the description is wrong. Railguns aren't used for close quarter combat, they are used for heavy hitting of slow moving or stationary targets. With extreme power behind them, they can penetrate just about anything. As you see in The Expanse, railguns are used to target the Martian retaliation system on all corners of the solar system.
nukeguard  [author] 7 Jan, 2024 @ 2:43pm 
well, should not fire continuously after target destroyed, but is your target completely destroyed? It will shoot all functional blocks until dead.
7 Jan, 2024 @ 11:12am 
its a feature. Not a bug.
ATF_Coldblooded Carebear || 26 Aug, 2023 @ 11:58pm 
quick quetion when the guns keep firing at the last know location of the enemy even when it no long present and the only way i can stop them is to turn them off and back on to reset them to standby mode ... is that normal of it a bug??
nukeguard  [author] 28 May, 2023 @ 10:02am 
it's weapon core, if it's doing that, then all of the weapons would be doing that, you sure it's not just loading the ammo in and the volume is going up?
Jimbodiah 28 May, 2023 @ 8:26am 
Keeps consuming ammo when turned on even if there is nothing to shoot at and it is not aiming/shooting.
brandonmoran1999 9 Apr, 2023 @ 5:27am 
why tho, why it slow rail guns magneticly repell objects that shoukld be faster than any thruster

thrusters are slower in space due to the fact they push to move and have nothing to push off in space so your speed is like wagin g your arms to move on a skateboard without using feet to push off floor

while a magnetic field works perfectly in space and would prepell a object faster than u could turn on yoir engin in space

while lasers blood in dust wich fills space

plasma disperces to match the space it has due to space being empty plasma would never hit a target

railguns are the most realistic space weapon and only weapon that could get any range in space while maintaining acuracy
chuck258456 19 Mar, 2023 @ 11:54pm 
an egg cultist: I am also getting the same issue. whether I make it to be controllable by mouse and fire with left mouse click, or set override on and in the g menu to make a number shoot on/off. The gun will continue drawing ammo from the cargo and firing until you're out. Any help would be appreciated nukeguard. love the mod else wise
an egg cultist 12 Mar, 2023 @ 4:29pm 
It wont stop firing?
nukeguard  [author] 21 Feb, 2023 @ 4:38pm 
it can only hold one ammo at a time, the ammo you see in the gun is extra that is not ready to fire, since it only holds one it loads that one
ATF_Coldblooded Carebear || 18 Feb, 2023 @ 6:17pm 
@Quedec the first round disapear because it in the barrel of the gun ready for firing it... alot of moded weapon do that load the first ammo in for next time it fire.

also be mindful that the weapon have a foward 180 degret firing arc.
Quedec 18 Feb, 2023 @ 4:19am 
heyoo
so
It shoots
thats good
buuut for some reason I cant shoot while directly controlling it
aand it usses all ammo it has in the inventory
+ the first round you put in always vanishes
Not sure if others have that problem
Otherwise Great mod tho
nukeguard  [author] 27 Jan, 2023 @ 1:50pm 
no, there is not would not work as intended, wc is better than vanilla anyway, better prediction and targetting, and you get homing weapons and smart weapons
Coretalless 27 Jan, 2023 @ 11:22am 
Is there a version of this mod that does not require WeaponCore?
ATF_Coldblooded Carebear || 28 Sep, 2022 @ 10:54am 
@steve710 by don't work you mean it doesn't fire?

The vx-12 have a limited firing arc of 90° each side and about 15° elevations.

So if the target is ouside of these zone then they won't bother to react. The same goes if ouside it range.
steve710 28 Sep, 2022 @ 9:41am 
Help I've connect those and I have a lot of power but it doesn't work
andreuj 28 Mar, 2022 @ 4:35am 
how is going the conversion to wc2.0 and the audio change?
ATF_Coldblooded Carebear || 5 Mar, 2022 @ 10:06am 
@Ken stormwolf i respectfully disagree for more the 10km would rather be useless due to aiming and tracking would make it near impossible for any moving target. Beside this is penetrating weapon so you’re gonna need to hit more then armor or air to make it worth while.

So for large grid I see it more like this
Max range 10km
Ai control =7-8km

And for small grid if it’s made
Max range 5km
Ai control 3-4km
Ken Stormwolf 5 Mar, 2022 @ 7:47am 
and to make these superior to the Vanilla Railguns a range of 10-30KM would be cool XD
nukeguard  [author] 4 Mar, 2022 @ 1:52pm 
well, in light of the vanilla railguns, I guess that's not a bad idea
ATF_Coldblooded Carebear || 4 Mar, 2022 @ 12:04am 
@nukeguard have you thought of creating a small grid version of the railgun??
Like those on the Anubis or later on The Rocinate??
Ken Stormwolf 26 Feb, 2022 @ 12:33pm 
10K would be a good distance imo.
random Techpriest 20 Jan, 2022 @ 4:55am 
Beautiful, looking forward to it!
nukeguard  [author] 18 Jan, 2022 @ 6:07pm 
i'll have an update to distance when i get this converted to wc2.0 configs
random Techpriest 18 Jan, 2022 @ 8:22am 
Any chance we can get its old 10km range back? Or at least a longer range than 3km, f.e. 5-7? It would be well balanced there, imho.

Really miss using it as my main "artillery" and for space defense...
GodsAnger 13 Nov, 2021 @ 10:22am 
Appreciate your work on this. Its my favorite rail
nukeguard  [author] 13 Nov, 2021 @ 10:07am 
no, it will be when I get this fully converted to wc2.0
GodsAnger 12 Nov, 2021 @ 9:43pm 
has the audio been updated?
nukeguard  [author] 4 Oct, 2021 @ 2:12pm 
that is an audio bug, I must have the audio in wrong bitrate still, will have to update
John Locust 🐀 3 Oct, 2021 @ 6:32pm 
Yeah, very loud fuzz
nukeguard  [author] 3 Oct, 2021 @ 6:23pm 
getting fuzz?
John Locust 🐀 3 Oct, 2021 @ 5:20pm 
I must say the sound this thing makes is very unpleasant. Don't know if that's an issue on my end, if it is then I have no idea what is causing it
random Techpriest 5 Sep, 2021 @ 9:25am 
Damn, sad times
nukeguard  [author] 27 Aug, 2021 @ 5:07pm 
looking at the ammo defs it is at 3km
random Techpriest 25 Aug, 2021 @ 8:54am 
Is it correct the range was nerfed to 3km?
CrazyCracker 20 May, 2021 @ 12:41am 
Is there anything I can do about how the rail gun sounds?
The_Yrri 13 May, 2021 @ 3:11pm 
any plans for stationary version of it @nukeguard
Lichmaster 5 May, 2021 @ 4:03pm 
I'm having the same issue as ATF_coldblooded carebear.
I have double and tripple checked my power and ammunition stores are sufficient (like I am producing 600+ MW of power so that isn't the issue.)

I can aim with the turret but not fire while looking through the turret. I can tell it to fire from the control pannel and it will continue to do so while I retake control of the turret but I cannot make the turret fire while still controlling it.

the other thing I am noticing is that there is no A.I. feature where it controls itself. I take it this is intentional? I have the weaponscore mod as you state that is required. any ideas?
ATF_Coldblooded Carebear || 27 Apr, 2021 @ 5:17pm 
anyone else having issue with vx-12 no longer firring ??

i got a few set of turret ( Mark15 Breakwater (Halo UNSC weapons mod), HSR Dragon ( Hsr weapon mod)... All set at 5km range but at various distance from center. witch in order from the center outward are as follow Breakwater, Dragon (1block difference between both guns) Vx-12 (50 block away forward) all these turrets have a set facing a different direction ( a set = 6x VX-12 ,2 =x Breakwater, 1x dragon).. So the first one that should fire is the vx -12 by virtue of being the closest to detected enemies signature but instead it my dragon and breakwater that fire and none of the vx-12 fire.

All weapon fully loaded and have more then enough power to easily power 5000 weapons if need be without even diping in the 5% power used..
nukeguard  [author] 18 Apr, 2021 @ 2:34pm 
It doesn't ignore shields
ExGold 18 Apr, 2021 @ 6:16am 
Is it normal that the railgun ignores shields?
Igneus Tempus 25 Mar, 2021 @ 6:53am 
So is the railgun suposed to completly ignore shield and why is the ammo so ship compare to what the damage it does?
galacticGoanna 21 Mar, 2021 @ 7:02pm 
Any one know of any Donnager build/blueprints that actually this mod?
hitmanghe[it] 16 Mar, 2021 @ 11:13am 
this railgun not use energy? i can shoot with 1 smal reactor...
nukeguard  [author] 16 Mar, 2021 @ 9:45am 
yes
Forien 16 Mar, 2021 @ 8:16am 
Is it survival ready?
Ken Stormwolf 9 Mar, 2021 @ 12:18pm 
Awesome! looking forward to that. IT would definitely lower the amount of weapons mods needed XD
nukeguard  [author] 9 Mar, 2021 @ 12:14pm 
yes, this mod will likely get expanded with more rails