Space Engineers

Space Engineers

339 ratings
MCRN RailGun VX-12 Foehammer - MP!!!
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
14.011 MB
3 Aug, 2019 @ 11:08am
24 Feb, 2023 @ 6:01pm
10 Change Notes ( view )

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MCRN RailGun VX-12 Foehammer - MP!!!

In 1 collection by nukeguard
Ntech Mods Weapons - Weapon Core
7 items
Description
VX-12 Foehammer Turreted Ultra-Heavy railgun.

Though powerful, railguns are used almost exclusively in CQB (close quarter battles) because while the round is quite fast, it is unguided and can be dodged fairly easily at longer ranges.




Azimuth
-90 to +90
Elevation
0 to +70
Max Range
3 km
Ammo Type
Rail Spike
DPS
10,000
RoF
5 / min
Trajectile Speed
5km/s
Power Req.
300MW
Heat Gen per shot
1083
Heat Dissipation
500
Min. Target Size
20m Dia.
Overheat RoF decrease
+80% heat
limit per grid
2
footprint
7.5m x 30m x 5m

Required mod for this to function is

WeaponCore



Addendum to disclaimer, please excuse the lack of physics for the majority of the rails, this is a keen issue for subparts and they have no physics, there is an option to add them, but is resource heavy and performance killing.

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Hope you all enjoy this mod, and if you like this one please check out My Workshop.
Visit my Discord server Ntech Mods[discord.gg]
197 Comments
Vas 4 May, 2024 @ 6:19pm 
I mean the projectile, not the automatic targeting. If it even has that.
nukeguard  [author] 4 May, 2024 @ 9:21am 
no, not 50km
Vas 3 May, 2024 @ 4:48pm 
Didn't this used to have more range? I thought it was once with a range of 50km.

Also I think the description is wrong. Railguns aren't used for close quarter combat, they are used for heavy hitting of slow moving or stationary targets. With extreme power behind them, they can penetrate just about anything. As you see in The Expanse, railguns are used to target the Martian retaliation system on all corners of the solar system.
nukeguard  [author] 7 Jan, 2024 @ 2:43pm 
well, should not fire continuously after target destroyed, but is your target completely destroyed? It will shoot all functional blocks until dead.
7 Jan, 2024 @ 11:12am 
its a feature. Not a bug.
ATF_Coldblooded Carebear || 26 Aug, 2023 @ 11:58pm 
quick quetion when the guns keep firing at the last know location of the enemy even when it no long present and the only way i can stop them is to turn them off and back on to reset them to standby mode ... is that normal of it a bug??
nukeguard  [author] 28 May, 2023 @ 10:02am 
it's weapon core, if it's doing that, then all of the weapons would be doing that, you sure it's not just loading the ammo in and the volume is going up?
Jimbodiah 28 May, 2023 @ 8:26am 
Keeps consuming ammo when turned on even if there is nothing to shoot at and it is not aiming/shooting.
brandonmoran1999 9 Apr, 2023 @ 5:27am 
why tho, why it slow rail guns magneticly repell objects that shoukld be faster than any thruster

thrusters are slower in space due to the fact they push to move and have nothing to push off in space so your speed is like wagin g your arms to move on a skateboard without using feet to push off floor

while a magnetic field works perfectly in space and would prepell a object faster than u could turn on yoir engin in space

while lasers blood in dust wich fills space

plasma disperces to match the space it has due to space being empty plasma would never hit a target

railguns are the most realistic space weapon and only weapon that could get any range in space while maintaining acuracy
chuck258456 19 Mar, 2023 @ 11:54pm 
an egg cultist: I am also getting the same issue. whether I make it to be controllable by mouse and fire with left mouse click, or set override on and in the g menu to make a number shoot on/off. The gun will continue drawing ammo from the cargo and firing until you're out. Any help would be appreciated nukeguard. love the mod else wise