Space Engineers

Space Engineers

AQD - Computer Voice Lines
95 kommentarer
Xarian 30 maj @ 7:44 
@Dakiller - Can use Excel to make this a lot easier

@Jadestone - This mod adds sound files to the sound block. It doesn't affect any "suit voice lines".
Jadestone 28 maj @ 22:16 
do you think you could make a mod like this but doesnt effect the suit voice lines?
i was thinking if you could make a mod similar to this but using C.A.S.S.I.E.'s voicelines from SCP:SL
Wolfhound75 2 nov, 2024 @ 21:30 
Love it! Need one that says "Eject! Eject! Eject!"
Dakiller 5 okt, 2024 @ 14:00 
Oh also real quick. If you use this fix please test it on like 1 or 2 lines first as doing all 151 and then realising it hasn't worked would suck. Also i am using singleplayer so i have no idea if a server will need a different fix or not
Dakiller 5 okt, 2024 @ 13:51 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT2*

Now open lines.txt and then the folder "Data" and open SoundCatergories.sbc as well. Now the painful part. we need to copy the names from lines.txt into SoundCatergories.sbc and replace the second part with the correct name

So if in the .sbc the first is "<SoundDesc Id="AQD_SB_Arc_001" SoundName="SoundBlock_SoundName_AQD_SB_Arc_001"

Then we need to copy the name from lines.txt that corresponds with that so 001 is "Command confirmed" then paste that into the SoundName value so we will end up with

"<SoundDesc Id="AQD_SB_Arc_001" SoundName="Command confirmed"

Now we do this for every line. luckily all lines are in order so we don't need to mix and match just copy the first name in lines.txt to that first SoundName param and the second to the second and so on

I would just post the file here and say just replace it with this one but i am unsure of the rules regarding that and don't want to without enenra's permission.
Dakiller 5 okt, 2024 @ 13:47 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT1*

Ok so before i get into this i want to say i do NOT make SE mods so there may well be a better way but this works so i am fine with that. bellow i state how i fixed it and i will try to break it down as much as possible. I think the issue (again not a modder) is that for some reason SE is not reading the macros values correctly and so we need to "hard code" the names in. if you know where the mod folder is then skip the next paragraph.

First copy this mod id from the url from here in steam then press the steam button top left that says steam and go to storage and next to the disk hit the (...) button and select browse folder. once in that folder open workshop and paste the ID in the search bar. JUST the id number at the end of the url and that will give us this mod so open that
King DaMuncha 5 sep, 2024 @ 11:59 
BUT HOW?
jodeko 1 dec, 2023 @ 9:53 
@Dr. Kevorkian can you post our fix?
Dr. Kevorkian 11 sep, 2023 @ 20:39 
@Molten Carnage, Yea I would, I can show him how to make the changes on his own. It's a simple name change in one of the files and it's fixed.
Molten Carnage 10 sep, 2023 @ 16:07 
@Dr. Kevorkian Would you be willing to make your alterations available ... with @enenra 's permission of course?
Dr. Kevorkian 25 aug, 2023 @ 15:44 
@enera I figured out how to change the sound file names. It doesn't require C# just requires a change to one of the sbc files. It was actually pretty easy. I tested it using your mod in game and the title appears appropriately.
enenra  [skapare] 4 aug, 2023 @ 6:34 
It's not really an issue of the sound files so much as the terminal property displaying them. Unfortunately doing interface changes like that is not at all easy and must be programmed in C#.
Raj 3 aug, 2023 @ 16:12 
is there a way to edit the sound files names to where it makes it simple to sort what im looking for as all the sounds in the block bascially is so long it stretches out past whats readable. If i am able to do it personally I will since i only use these types of mods in singleplayer anyways. Thanks in advance.
enenra  [skapare] 6 feb, 2023 @ 23:21 
Basically, Keen implemented custom name loading but its highly unreliable and breaks often. It's not a bug on the mod's end but the game sometimes breaks on this.
NorfolkDave 6 feb, 2023 @ 16:21 
on gportal the sounds all have names
on Serveblend they are all SoundBlock_SoundName_AQ....
we have tried multiple installations, mod ordering etc and no go.
any ideas?
Dr. Kevorkian 29 sep, 2022 @ 14:40 
Are more lines being added to this, I just started using it and made an augmented version of awolcz's script that makes it really easy to use arguments to make calls to a single block or group. But there are many lines that I wish were present. I looked through the Line suggestions and there are a lot of good suggestions, some I didn't think about. But It's been a while since the last update so I'm wondering if there are any planned. I want to really improve the sound script with a better queue that will ignore overlapping requests etc.

If no update is planned maybe a little synopsis on how you composed them and I could look into starting up another sound mod.

Great work btw, loving it so far, really bringing my ships to life.
awolcz 15 aug, 2022 @ 13:04 
@CyNova, I have just uploaded a script which plays multiple sounds in a sequence using one sound block: https://sp.zhabite.com/sharedfiles/filedetails/?id=2849558644
Alrunes 20 jun, 2022 @ 19:14 
Is there any script you'd recommend to use with this? It's fine if I need one programmable block per sound, I just don't want to spam my bridge with speakers.
enenra  [skapare] 14 apr, 2022 @ 5:24 
Yes, I've experienced this as well but tbh I have no clue how that could be fixed on my end. It seems to be connected to how text is sometimes not loaded properly by the base game. (I just use that provided functionality)
TheLegend28 6 apr, 2022 @ 4:16 
Sometimes when I load the world the localization of the names of sounds breaks and I see something like SoundBlock_SoundName_AQD_SB_Arc_002 instead of the Command Rejected. It can be fixed via several reloadings to the world but kinda annoying bc scripts using this names also breaks. How can i fix that?
Master Chief; John-117 7 nov, 2021 @ 12:38 
is there any existing scripts that can make combined voice lines? because if not half of the voice lines (For Me) are useless :(
Tiberious1 20 okt, 2021 @ 7:03 
do you recommend a script to use with this
TrueWhiteKnight 26 aug, 2021 @ 22:34 
is there a script that automatically selects voice lines depending on what you are doing? like if i connected to my base or entered the ship?
Viper 17 jun, 2021 @ 14:07 
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
Maz 18 jan, 2021 @ 1:31 
For me, the dedicated server needed to re-download the mod. This fixed it. :104:
Bannuk 12 jan, 2021 @ 14:36 
I can confirm: unsubscribing and resubscribing solves the naming issue.
Kind of weird that it worked a couple of days ago O.o
Maz 23 dec, 2020 @ 5:15 
Denna kommentar väntar på en analys av vår automatiska innehållskontroll. Den döljs temporärt tills vi kan verifiera att den inte har något skadligt innehåll (t.ex. länkar till webbsidor som försöker stjäla information).
KiraDividedTTV 21 dec, 2020 @ 1:47 
names are too long
enenra  [skapare] 16 dec, 2020 @ 3:31 
@PV2 Ulrich.L
Try unsubscribing and resubscribing to this mod. That sounds like Steam did a faulty download.
Dark Wolf 15 dec, 2020 @ 14:15 
all the sound files have soundblock_AQD stuff before the sound name so I can't see the actual file name in the soundblock menu. Not sure if anyone else is having the same issue
MoonMoon 9 dec, 2020 @ 14:51 
do the audio files have to be wave files or can they be mp3?
MoonMoon 9 dec, 2020 @ 14:49 
yeah actor spoken lines would be pretty cool. youd need some decent hardware and software for the recording of them though to filter out everything and increase quality. seems strange that cortana would cause copyright issues considering its status or whatever. i actually have an hcs voicepack with actor spoken lines that i wonder if i could use. not sure if the file type is correct though. great work on this though. gotta say my only complaint is the soundfile names being way too long almost forcing you to reference the text file to find the lines you want to use as well as the files not having a a descriptor in the name.
enenra  [skapare] 9 dec, 2020 @ 1:04 
@MoonMoon
Creation is fairly simple with the right tools. But the tools are not easy to acquire. I use Adobe Audition for its "Generate Speech" functionality that lets it record text spoken by the TTS voices in windows. Cortana is by default not available for this but I found a script online that enabled the voice for it. Don't have the link anymore unfortunately.

If I was doing this again I'd probably do it with an actual actor though, since there's some legality grey zones with Cortana - especially when this mod is used in YouTube playthroughs.
MoonMoon 8 dec, 2020 @ 21:14 
Okay thats fine. I was going to ask about possibly adding more sounds for states or actions such as "launching" "reloading" etc. and having independent nouns like "reactors" instead of "reactors ... online". if youre not willing to do that then i understand. but i am curious how you created the sound files so maybe i could make some myself.
enenra  [skapare] 7 dec, 2020 @ 1:58 
@MoonMoon
I don't currently have any plans for an update but there's a decent chance that there will be one at some point in the future when I figure out something I want to change or add.
MoonMoon 6 dec, 2020 @ 22:27 
Do you have any intention of updating this mod anymore?
DrNiggle 12 sep, 2020 @ 19:04 
I love this sound pack and thanks for sharing it. As the comment below stated, names are too long in the interface and I can't see which one I'm selecting without going through one by one and playing them. Could you please shorten the names so that they fit in the list?
SilverPhoenix_Virtual 13 aug, 2020 @ 21:35 
names of sounf FIles are to long in a sound block, I cant see the lines and I have to go indavidgually to find the line
GadenKerensky 11 jul, 2020 @ 7:45 
Is there any way to retain the suit voice?
Basil 19 maj, 2020 @ 20:42 
mom, can we have a robot voice?
no there is robot voice at home
robot voice at home:
Gufo10 18 apr, 2020 @ 12:14 
ah, thx
enenra  [skapare] 18 apr, 2020 @ 12:07 
@Gufo10

The list on the modpage above lists the individual sound files with their ID.
Gufo10 18 apr, 2020 @ 12:03 
hmm, the first one seems good, but it looks like all the sounds are named the same, it may be an issue
enenra  [skapare] 18 apr, 2020 @ 11:53 
Gufo10 18 apr, 2020 @ 11:49 
what sound scripts would toy recommend?
Greywolf 10 apr, 2020 @ 9:42 
fantastic! thx mate
enenra  [skapare] 10 apr, 2020 @ 1:32 
@Greywolf

It should still work normally. I use it in my current survival world.
Greywolf 9 apr, 2020 @ 16:03 
does this gem still work mates?
rafezetter88 30 mar, 2020 @ 13:41 
umm I'm not hearing anything from a sound block when I press "play" - new to SE, should I be doing something specific to set this up?
Grandma Jose 24 jan, 2020 @ 17:25 
strange, i went back on to take the screenshot and they were all named what they were supposed to be named so i guess if that ever happens again i just have to relog