Space Engineers

Space Engineers

AQD - Computer Voice Lines
95 件のコメント
Xarian 5月30日 7時44分 
@Dakiller - Can use Excel to make this a lot easier

@Jadestone - This mod adds sound files to the sound block. It doesn't affect any "suit voice lines".
Jadestone 5月28日 22時16分 
do you think you could make a mod like this but doesnt effect the suit voice lines?
i was thinking if you could make a mod similar to this but using C.A.S.S.I.E.'s voicelines from SCP:SL
Wolfhound75 2024年11月2日 21時30分 
Love it! Need one that says "Eject! Eject! Eject!"
Dakiller 2024年10月5日 14時00分 
Oh also real quick. If you use this fix please test it on like 1 or 2 lines first as doing all 151 and then realising it hasn't worked would suck. Also i am using singleplayer so i have no idea if a server will need a different fix or not
Dakiller 2024年10月5日 13時51分 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT2*

Now open lines.txt and then the folder "Data" and open SoundCatergories.sbc as well. Now the painful part. we need to copy the names from lines.txt into SoundCatergories.sbc and replace the second part with the correct name

So if in the .sbc the first is "<SoundDesc Id="AQD_SB_Arc_001" SoundName="SoundBlock_SoundName_AQD_SB_Arc_001"

Then we need to copy the name from lines.txt that corresponds with that so 001 is "Command confirmed" then paste that into the SoundName value so we will end up with

"<SoundDesc Id="AQD_SB_Arc_001" SoundName="Command confirmed"

Now we do this for every line. luckily all lines are in order so we don't need to mix and match just copy the first name in lines.txt to that first SoundName param and the second to the second and so on

I would just post the file here and say just replace it with this one but i am unsure of the rules regarding that and don't want to without enenra's permission.
Dakiller 2024年10月5日 13時47分 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT1*

Ok so before i get into this i want to say i do NOT make SE mods so there may well be a better way but this works so i am fine with that. bellow i state how i fixed it and i will try to break it down as much as possible. I think the issue (again not a modder) is that for some reason SE is not reading the macros values correctly and so we need to "hard code" the names in. if you know where the mod folder is then skip the next paragraph.

First copy this mod id from the url from here in steam then press the steam button top left that says steam and go to storage and next to the disk hit the (...) button and select browse folder. once in that folder open workshop and paste the ID in the search bar. JUST the id number at the end of the url and that will give us this mod so open that
King DaMuncha 2024年9月5日 11時59分 
BUT HOW?
jodeko 2023年12月1日 9時53分 
@Dr. Kevorkian can you post our fix?
Dr. Kevorkian 2023年9月11日 20時39分 
@Molten Carnage, Yea I would, I can show him how to make the changes on his own. It's a simple name change in one of the files and it's fixed.
Molten Carnage 2023年9月10日 16時07分 
@Dr. Kevorkian Would you be willing to make your alterations available ... with @enenra 's permission of course?
Dr. Kevorkian 2023年8月25日 15時44分 
@enera I figured out how to change the sound file names. It doesn't require C# just requires a change to one of the sbc files. It was actually pretty easy. I tested it using your mod in game and the title appears appropriately.
enenra  [作成者] 2023年8月4日 6時34分 
It's not really an issue of the sound files so much as the terminal property displaying them. Unfortunately doing interface changes like that is not at all easy and must be programmed in C#.
Raj 2023年8月3日 16時12分 
is there a way to edit the sound files names to where it makes it simple to sort what im looking for as all the sounds in the block bascially is so long it stretches out past whats readable. If i am able to do it personally I will since i only use these types of mods in singleplayer anyways. Thanks in advance.
enenra  [作成者] 2023年2月6日 23時21分 
Basically, Keen implemented custom name loading but its highly unreliable and breaks often. It's not a bug on the mod's end but the game sometimes breaks on this.
NorfolkDave 2023年2月6日 16時21分 
on gportal the sounds all have names
on Serveblend they are all SoundBlock_SoundName_AQ....
we have tried multiple installations, mod ordering etc and no go.
any ideas?
Dr. Kevorkian 2022年9月29日 14時40分 
Are more lines being added to this, I just started using it and made an augmented version of awolcz's script that makes it really easy to use arguments to make calls to a single block or group. But there are many lines that I wish were present. I looked through the Line suggestions and there are a lot of good suggestions, some I didn't think about. But It's been a while since the last update so I'm wondering if there are any planned. I want to really improve the sound script with a better queue that will ignore overlapping requests etc.

If no update is planned maybe a little synopsis on how you composed them and I could look into starting up another sound mod.

Great work btw, loving it so far, really bringing my ships to life.
awolcz 2022年8月15日 13時04分 
@CyNova, I have just uploaded a script which plays multiple sounds in a sequence using one sound block: https://sp.zhabite.com/sharedfiles/filedetails/?id=2849558644
Alrunes 2022年6月20日 19時14分 
Is there any script you'd recommend to use with this? It's fine if I need one programmable block per sound, I just don't want to spam my bridge with speakers.
enenra  [作成者] 2022年4月14日 5時24分 
Yes, I've experienced this as well but tbh I have no clue how that could be fixed on my end. It seems to be connected to how text is sometimes not loaded properly by the base game. (I just use that provided functionality)
TheLegend28 2022年4月6日 4時16分 
Sometimes when I load the world the localization of the names of sounds breaks and I see something like SoundBlock_SoundName_AQD_SB_Arc_002 instead of the Command Rejected. It can be fixed via several reloadings to the world but kinda annoying bc scripts using this names also breaks. How can i fix that?
Master Chief; John-117 2021年11月7日 12時38分 
is there any existing scripts that can make combined voice lines? because if not half of the voice lines (For Me) are useless :(
Tiberious1 2021年10月20日 7時03分 
do you recommend a script to use with this
TrueWhiteKnight 2021年8月26日 22時34分 
is there a script that automatically selects voice lines depending on what you are doing? like if i connected to my base or entered the ship?
Viper 2021年6月17日 14時07分 
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
Maz 2021年1月18日 1時31分 
For me, the dedicated server needed to re-download the mod. This fixed it. :104:
Bannuk 2021年1月12日 14時36分 
I can confirm: unsubscribing and resubscribing solves the naming issue.
Kind of weird that it worked a couple of days ago O.o
Maz 2020年12月23日 5時15分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
KiraDividedTTV 2020年12月21日 1時47分 
names are too long
enenra  [作成者] 2020年12月16日 3時31分 
@PV2 Ulrich.L
Try unsubscribing and resubscribing to this mod. That sounds like Steam did a faulty download.
Dark Wolf 2020年12月15日 14時15分 
all the sound files have soundblock_AQD stuff before the sound name so I can't see the actual file name in the soundblock menu. Not sure if anyone else is having the same issue
MoonMoon 2020年12月9日 14時51分 
do the audio files have to be wave files or can they be mp3?
MoonMoon 2020年12月9日 14時49分 
yeah actor spoken lines would be pretty cool. youd need some decent hardware and software for the recording of them though to filter out everything and increase quality. seems strange that cortana would cause copyright issues considering its status or whatever. i actually have an hcs voicepack with actor spoken lines that i wonder if i could use. not sure if the file type is correct though. great work on this though. gotta say my only complaint is the soundfile names being way too long almost forcing you to reference the text file to find the lines you want to use as well as the files not having a a descriptor in the name.
enenra  [作成者] 2020年12月9日 1時04分 
@MoonMoon
Creation is fairly simple with the right tools. But the tools are not easy to acquire. I use Adobe Audition for its "Generate Speech" functionality that lets it record text spoken by the TTS voices in windows. Cortana is by default not available for this but I found a script online that enabled the voice for it. Don't have the link anymore unfortunately.

If I was doing this again I'd probably do it with an actual actor though, since there's some legality grey zones with Cortana - especially when this mod is used in YouTube playthroughs.
MoonMoon 2020年12月8日 21時14分 
Okay thats fine. I was going to ask about possibly adding more sounds for states or actions such as "launching" "reloading" etc. and having independent nouns like "reactors" instead of "reactors ... online". if youre not willing to do that then i understand. but i am curious how you created the sound files so maybe i could make some myself.
enenra  [作成者] 2020年12月7日 1時58分 
@MoonMoon
I don't currently have any plans for an update but there's a decent chance that there will be one at some point in the future when I figure out something I want to change or add.
MoonMoon 2020年12月6日 22時27分 
Do you have any intention of updating this mod anymore?
DrNiggle 2020年9月12日 19時04分 
I love this sound pack and thanks for sharing it. As the comment below stated, names are too long in the interface and I can't see which one I'm selecting without going through one by one and playing them. Could you please shorten the names so that they fit in the list?
SilverPhoenix_Virtual 2020年8月13日 21時35分 
names of sounf FIles are to long in a sound block, I cant see the lines and I have to go indavidgually to find the line
GadenKerensky 2020年7月11日 7時45分 
Is there any way to retain the suit voice?
Basil 2020年5月19日 20時42分 
mom, can we have a robot voice?
no there is robot voice at home
robot voice at home:
Gufo10 2020年4月18日 12時14分 
ah, thx
enenra  [作成者] 2020年4月18日 12時07分 
@Gufo10

The list on the modpage above lists the individual sound files with their ID.
Gufo10 2020年4月18日 12時03分 
hmm, the first one seems good, but it looks like all the sounds are named the same, it may be an issue
enenra  [作成者] 2020年4月18日 11時53分 
Gufo10 2020年4月18日 11時49分 
what sound scripts would toy recommend?
Greywolf 2020年4月10日 9時42分 
fantastic! thx mate
enenra  [作成者] 2020年4月10日 1時32分 
@Greywolf

It should still work normally. I use it in my current survival world.
Greywolf 2020年4月9日 16時03分 
does this gem still work mates?
rafezetter88 2020年3月30日 13時41分 
umm I'm not hearing anything from a sound block when I press "play" - new to SE, should I be doing something specific to set this up?
Grandma Jose 2020年1月24日 17時25分 
strange, i went back on to take the screenshot and they were all named what they were supposed to be named so i guess if that ever happens again i just have to relog