Space Engineers

Space Engineers

AQD - Computer Voice Lines
95 opmerkingen
Xarian 30 mei om 7:44 
@Dakiller - Can use Excel to make this a lot easier

@Jadestone - This mod adds sound files to the sound block. It doesn't affect any "suit voice lines".
Jadestone 28 mei om 22:16 
do you think you could make a mod like this but doesnt effect the suit voice lines?
i was thinking if you could make a mod similar to this but using C.A.S.S.I.E.'s voicelines from SCP:SL
Wolfhound75 2 nov 2024 om 21:30 
Love it! Need one that says "Eject! Eject! Eject!"
Dakiller 5 okt 2024 om 14:00 
Oh also real quick. If you use this fix please test it on like 1 or 2 lines first as doing all 151 and then realising it hasn't worked would suck. Also i am using singleplayer so i have no idea if a server will need a different fix or not
Dakiller 5 okt 2024 om 13:51 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT2*

Now open lines.txt and then the folder "Data" and open SoundCatergories.sbc as well. Now the painful part. we need to copy the names from lines.txt into SoundCatergories.sbc and replace the second part with the correct name

So if in the .sbc the first is "<SoundDesc Id="AQD_SB_Arc_001" SoundName="SoundBlock_SoundName_AQD_SB_Arc_001"

Then we need to copy the name from lines.txt that corresponds with that so 001 is "Command confirmed" then paste that into the SoundName value so we will end up with

"<SoundDesc Id="AQD_SB_Arc_001" SoundName="Command confirmed"

Now we do this for every line. luckily all lines are in order so we don't need to mix and match just copy the first name in lines.txt to that first SoundName param and the second to the second and so on

I would just post the file here and say just replace it with this one but i am unsure of the rules regarding that and don't want to without enenra's permission.
Dakiller 5 okt 2024 om 13:47 
*FIX FOR NAME TOO LONG ISSUE BELLOW PT1*

Ok so before i get into this i want to say i do NOT make SE mods so there may well be a better way but this works so i am fine with that. bellow i state how i fixed it and i will try to break it down as much as possible. I think the issue (again not a modder) is that for some reason SE is not reading the macros values correctly and so we need to "hard code" the names in. if you know where the mod folder is then skip the next paragraph.

First copy this mod id from the url from here in steam then press the steam button top left that says steam and go to storage and next to the disk hit the (...) button and select browse folder. once in that folder open workshop and paste the ID in the search bar. JUST the id number at the end of the url and that will give us this mod so open that
King DaMuncha 5 sep 2024 om 11:59 
BUT HOW?
jodeko 1 dec 2023 om 9:53 
@Dr. Kevorkian can you post our fix?
Dr. Kevorkian 11 sep 2023 om 20:39 
@Molten Carnage, Yea I would, I can show him how to make the changes on his own. It's a simple name change in one of the files and it's fixed.
Molten Carnage 10 sep 2023 om 16:07 
@Dr. Kevorkian Would you be willing to make your alterations available ... with @enenra 's permission of course?
Dr. Kevorkian 25 aug 2023 om 15:44 
@enera I figured out how to change the sound file names. It doesn't require C# just requires a change to one of the sbc files. It was actually pretty easy. I tested it using your mod in game and the title appears appropriately.
enenra  [auteur] 4 aug 2023 om 6:34 
It's not really an issue of the sound files so much as the terminal property displaying them. Unfortunately doing interface changes like that is not at all easy and must be programmed in C#.
Raj 3 aug 2023 om 16:12 
is there a way to edit the sound files names to where it makes it simple to sort what im looking for as all the sounds in the block bascially is so long it stretches out past whats readable. If i am able to do it personally I will since i only use these types of mods in singleplayer anyways. Thanks in advance.
enenra  [auteur] 6 feb 2023 om 23:21 
Basically, Keen implemented custom name loading but its highly unreliable and breaks often. It's not a bug on the mod's end but the game sometimes breaks on this.
NorfolkDave 6 feb 2023 om 16:21 
on gportal the sounds all have names
on Serveblend they are all SoundBlock_SoundName_AQ....
we have tried multiple installations, mod ordering etc and no go.
any ideas?
Dr. Kevorkian 29 sep 2022 om 14:40 
Are more lines being added to this, I just started using it and made an augmented version of awolcz's script that makes it really easy to use arguments to make calls to a single block or group. But there are many lines that I wish were present. I looked through the Line suggestions and there are a lot of good suggestions, some I didn't think about. But It's been a while since the last update so I'm wondering if there are any planned. I want to really improve the sound script with a better queue that will ignore overlapping requests etc.

If no update is planned maybe a little synopsis on how you composed them and I could look into starting up another sound mod.

Great work btw, loving it so far, really bringing my ships to life.
awolcz 15 aug 2022 om 13:04 
@CyNova, I have just uploaded a script which plays multiple sounds in a sequence using one sound block: https://sp.zhabite.com/sharedfiles/filedetails/?id=2849558644
Alrunes 20 jun 2022 om 19:14 
Is there any script you'd recommend to use with this? It's fine if I need one programmable block per sound, I just don't want to spam my bridge with speakers.
enenra  [auteur] 14 apr 2022 om 5:24 
Yes, I've experienced this as well but tbh I have no clue how that could be fixed on my end. It seems to be connected to how text is sometimes not loaded properly by the base game. (I just use that provided functionality)
TheLegend28 6 apr 2022 om 4:16 
Sometimes when I load the world the localization of the names of sounds breaks and I see something like SoundBlock_SoundName_AQD_SB_Arc_002 instead of the Command Rejected. It can be fixed via several reloadings to the world but kinda annoying bc scripts using this names also breaks. How can i fix that?
Master Chief; John-117 7 nov 2021 om 12:38 
is there any existing scripts that can make combined voice lines? because if not half of the voice lines (For Me) are useless :(
Tiberious1 20 okt 2021 om 7:03 
do you recommend a script to use with this
TrueWhiteKnight 26 aug 2021 om 22:34 
is there a script that automatically selects voice lines depending on what you are doing? like if i connected to my base or entered the ship?
Viper 17 jun 2021 om 14:07 
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
INVENTORY, FULL.
Maz 18 jan 2021 om 1:31 
For me, the dedicated server needed to re-download the mod. This fixed it. :104:
Bannuk 12 jan 2021 om 14:36 
I can confirm: unsubscribing and resubscribing solves the naming issue.
Kind of weird that it worked a couple of days ago O.o
Maz 23 dec 2020 om 5:15 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
KiraDividedTTV 21 dec 2020 om 1:47 
names are too long
enenra  [auteur] 16 dec 2020 om 3:31 
@PV2 Ulrich.L
Try unsubscribing and resubscribing to this mod. That sounds like Steam did a faulty download.
Dark Wolf 15 dec 2020 om 14:15 
all the sound files have soundblock_AQD stuff before the sound name so I can't see the actual file name in the soundblock menu. Not sure if anyone else is having the same issue
MoonMoon 9 dec 2020 om 14:51 
do the audio files have to be wave files or can they be mp3?
MoonMoon 9 dec 2020 om 14:49 
yeah actor spoken lines would be pretty cool. youd need some decent hardware and software for the recording of them though to filter out everything and increase quality. seems strange that cortana would cause copyright issues considering its status or whatever. i actually have an hcs voicepack with actor spoken lines that i wonder if i could use. not sure if the file type is correct though. great work on this though. gotta say my only complaint is the soundfile names being way too long almost forcing you to reference the text file to find the lines you want to use as well as the files not having a a descriptor in the name.
enenra  [auteur] 9 dec 2020 om 1:04 
@MoonMoon
Creation is fairly simple with the right tools. But the tools are not easy to acquire. I use Adobe Audition for its "Generate Speech" functionality that lets it record text spoken by the TTS voices in windows. Cortana is by default not available for this but I found a script online that enabled the voice for it. Don't have the link anymore unfortunately.

If I was doing this again I'd probably do it with an actual actor though, since there's some legality grey zones with Cortana - especially when this mod is used in YouTube playthroughs.
MoonMoon 8 dec 2020 om 21:14 
Okay thats fine. I was going to ask about possibly adding more sounds for states or actions such as "launching" "reloading" etc. and having independent nouns like "reactors" instead of "reactors ... online". if youre not willing to do that then i understand. but i am curious how you created the sound files so maybe i could make some myself.
enenra  [auteur] 7 dec 2020 om 1:58 
@MoonMoon
I don't currently have any plans for an update but there's a decent chance that there will be one at some point in the future when I figure out something I want to change or add.
MoonMoon 6 dec 2020 om 22:27 
Do you have any intention of updating this mod anymore?
DrNiggle 12 sep 2020 om 19:04 
I love this sound pack and thanks for sharing it. As the comment below stated, names are too long in the interface and I can't see which one I'm selecting without going through one by one and playing them. Could you please shorten the names so that they fit in the list?
SilverPhoenix_Virtual 13 aug 2020 om 21:35 
names of sounf FIles are to long in a sound block, I cant see the lines and I have to go indavidgually to find the line
GadenKerensky 11 jul 2020 om 7:45 
Is there any way to retain the suit voice?
Basil 19 mei 2020 om 20:42 
mom, can we have a robot voice?
no there is robot voice at home
robot voice at home:
Gufo10 18 apr 2020 om 12:14 
ah, thx
enenra  [auteur] 18 apr 2020 om 12:07 
@Gufo10

The list on the modpage above lists the individual sound files with their ID.
Gufo10 18 apr 2020 om 12:03 
hmm, the first one seems good, but it looks like all the sounds are named the same, it may be an issue
enenra  [auteur] 18 apr 2020 om 11:53 
Gufo10 18 apr 2020 om 11:49 
what sound scripts would toy recommend?
Greywolf 10 apr 2020 om 9:42 
fantastic! thx mate
enenra  [auteur] 10 apr 2020 om 1:32 
@Greywolf

It should still work normally. I use it in my current survival world.
Greywolf 9 apr 2020 om 16:03 
does this gem still work mates?
rafezetter88 30 mrt 2020 om 13:41 
umm I'm not hearing anything from a sound block when I press "play" - new to SE, should I be doing something specific to set this up?
Grandma Jose 24 jan 2020 om 17:25 
strange, i went back on to take the screenshot and they were all named what they were supposed to be named so i guess if that ever happens again i just have to relog