Cities: Skylines

Cities: Skylines

Extra Ferry Components
22 件のコメント
Sully 2023年5月5日 6時34分 
hi mate, i was wondering whether i could pick your brain about these asset? have created a lazy river network and trying to get the ferry stops to work and am trying to figure it all out. came across these assets and they're very close to what im trying to do.
Cpt.Roberto  [作成者] 2022年11月18日 13時26分 
Hello @agasabellaba! Yes, it is up-to-date to Plazas and Promenades, I have play tested it and experienced no issues with it. Building and road assets such as this workshop item generally don't suffer from main game updates as much as code altering mods.
agasabellaba 2022年11月13日 9時25分 
Is this mod compatible with Plaza and Promenades DLC?
codewitch 2022年2月18日 10時56分 
@steven.broussos - CIMs use "pocket cars" so what would be the point?
steven.broussos 2022年2月10日 20時58分 
So you have car ferries?
Ernstbert_Fool 2021年8月2日 3時00分 
Hi, thanks for your work. Is it possible to create a one-way ferry path that uses the right lane and not the middle? Would look better at transitions between one and two way.
JJ 2021年6月6日 15時05分 
@Cpt.Roberto Ty for letting me know. I would say there is still a small handful of broken or dead mods in the collection unfortunately, so I will give those a try soon!
Cpt.Roberto  [作成者] 2021年6月6日 13時33分 
Hello @Killo! Thanks for letting me know! That is an interesting question, that I'm not quite sure I can answer. I mostly aim to create very vanilla style cities, and don't try to modify the function too much. Beside the very basics that many youtubers/city builders mention like Traffic Manager, Node Controller, Road and Prop anarchy, RICO etc, some mod that I do recommend is "Profitable tourism" by Zenya, which just makes tourism and taxi income more realistic and worthwile instead of being a money sinkhole. Elevated Stops Enabler, Optimized Outside Connection, No Abandonment and No Industries Import are also good mods
JJ 2021年6月4日 18時20分 
I'm posting a link to a collection I made that will contain this mod. I am currently working on an updated and compatible list of every mod that you would need for a "modern" cities build. Help me out? love your work btw
https://sp.zhabite.com/sharedfiles/filedetails/?id=2505067963
Emiricol4Rl 2021年5月18日 13時45分 
Thanks, Ciar Aon! @Cpt.Roberto-just to keep my organization the way I want it. I don't like having a lot of clutter assets.
Madisonian 2021年5月18日 8時12分 
@Emirico4Rl you can subscribe and then just delete the other 3 items that you don't want from the workshop folder.
Cpt.Roberto  [作成者] 2021年5月17日 6時43分 
Hello @t1a2l! I just checked and the one way ferry path does have buoys. Do you have the "Hide It!" mod or something else installed that might cause of them not appearing?

Hy @Emiricol4Rl. May I ask why you would like to have that piece seperately? I don't see any significant performance boost you would get from it, seeing that if you use the "Loading Screen" mod it already reduces the ram usage, since they both use the same texture.
Emiricol4Rl 2021年5月17日 1時26分 
Any chance of getting #3 published as a separate asset?
t1a2l 2021年5月16日 8時59分 
@Cpt.Roberto - Hey, why the one way ferry don't have bowies? can you add them to the network?
codewitch 2020年11月27日 5時08分 
The game is running normally with no elevated privileges but it is not a perfect sandbox, nor is the game, nor are actual programs designed to be sandboxes or virtualized.
codewitch 2020年11月27日 5時07分 
It can run executable code, therefore it can contain malicious code.

As for an attack vector... Expert Opinion: extremely unlikely.
Evil Dave of Canada 2019年7月27日 22時29分 
Ahhhh. I'm new to the game and where as most creators release single asset at a time and multiple assets in collections, I thought there was a third method that could compress so to speak multiple assets in to one single file where the gamer could not check that they are only getting the items they selected for downloading(subscribing).
Cpt.Roberto  [作成者] 2019年7月27日 16時21分 
@EvilDaveofCanade.
Not as far as I know. The download contains 4 assets = 4 individual files. The game reads each file and turns them into game objects. That's the standard way the game works. there is no unpacking/file generating going on in my case (tho there are mods that do have the abilty to do that)

As for "could any file uploaded to the workshop contain any malicious code?", only Valve or Paradox Entertainment could answer that. Nobody really knows most people are guessing:
https://sp.zhabite.com/app/550/discussions/0/558746089534297873/

I think there are countermeasures to detect and prevent such thing from happening. But even if it would be possible to upload a code like that, according to my knowladge it wouldn't affect the computer. You can't create a code that will run outside of the game's code, and the game has limitation's put on it by the system which can't be altered from inside.
Evil Dave of Canada 2019年7月27日 15時13分 
So if understand you correctly, this a single file that when enabled in the Game's Content Manager will create at that time the different assets stored in the file.
My next question is: Could a malicious file be stored inside such a file structure and when it gets created upon activation in the Game's Content Manager the malicious file could be putting their game and even their PC at risk?
Cpt.Roberto  [作成者] 2019年7月26日 16時20分 
@Evil Dave of Canada
It's in the description, it's a pack of assets. Nothing more nothing less. 2 network, 2 ferry stations.
Given the mixed type of the assets, it might make sense to put it into the "Mod" category, but since it doesn't modify any game code, I think it's okay if it just stays in "Transport Ship"
Also I don't think you can change a workshop item's catergory anyway.
Evil Dave of Canada 2019年7月26日 14時46分 
So is this a Mod or just a pack of assets. If it is a Mod, you have it under the wrong category.
Dimm 2019年7月23日 0時47分 
i wanted one-way ferry paths since the dlc released, thank you so much!