Cities: Skylines

Cities: Skylines

Extra Ferry Components
22 opmerkingen
Sully 5 mei 2023 om 6:34 
hi mate, i was wondering whether i could pick your brain about these asset? have created a lazy river network and trying to get the ferry stops to work and am trying to figure it all out. came across these assets and they're very close to what im trying to do.
Cpt.Roberto  [auteur] 18 nov 2022 om 13:26 
Hello @agasabellaba! Yes, it is up-to-date to Plazas and Promenades, I have play tested it and experienced no issues with it. Building and road assets such as this workshop item generally don't suffer from main game updates as much as code altering mods.
agasabellaba 13 nov 2022 om 9:25 
Is this mod compatible with Plaza and Promenades DLC?
codewitch 18 feb 2022 om 10:56 
@steven.broussos - CIMs use "pocket cars" so what would be the point?
steven.broussos 10 feb 2022 om 20:58 
So you have car ferries?
Ernstbert_Fool 2 aug 2021 om 3:00 
Hi, thanks for your work. Is it possible to create a one-way ferry path that uses the right lane and not the middle? Would look better at transitions between one and two way.
JJ 6 jun 2021 om 15:05 
@Cpt.Roberto Ty for letting me know. I would say there is still a small handful of broken or dead mods in the collection unfortunately, so I will give those a try soon!
Cpt.Roberto  [auteur] 6 jun 2021 om 13:33 
Hello @Killo! Thanks for letting me know! That is an interesting question, that I'm not quite sure I can answer. I mostly aim to create very vanilla style cities, and don't try to modify the function too much. Beside the very basics that many youtubers/city builders mention like Traffic Manager, Node Controller, Road and Prop anarchy, RICO etc, some mod that I do recommend is "Profitable tourism" by Zenya, which just makes tourism and taxi income more realistic and worthwile instead of being a money sinkhole. Elevated Stops Enabler, Optimized Outside Connection, No Abandonment and No Industries Import are also good mods
JJ 4 jun 2021 om 18:20 
I'm posting a link to a collection I made that will contain this mod. I am currently working on an updated and compatible list of every mod that you would need for a "modern" cities build. Help me out? love your work btw
https://sp.zhabite.com/sharedfiles/filedetails/?id=2505067963
Emiricol4Rl 18 mei 2021 om 13:45 
Thanks, Ciar Aon! @Cpt.Roberto-just to keep my organization the way I want it. I don't like having a lot of clutter assets.
Madisonian 18 mei 2021 om 8:12 
@Emirico4Rl you can subscribe and then just delete the other 3 items that you don't want from the workshop folder.
Cpt.Roberto  [auteur] 17 mei 2021 om 6:43 
Hello @t1a2l! I just checked and the one way ferry path does have buoys. Do you have the "Hide It!" mod or something else installed that might cause of them not appearing?

Hy @Emiricol4Rl. May I ask why you would like to have that piece seperately? I don't see any significant performance boost you would get from it, seeing that if you use the "Loading Screen" mod it already reduces the ram usage, since they both use the same texture.
Emiricol4Rl 17 mei 2021 om 1:26 
Any chance of getting #3 published as a separate asset?
t1a2l 16 mei 2021 om 8:59 
@Cpt.Roberto - Hey, why the one way ferry don't have bowies? can you add them to the network?
codewitch 27 nov 2020 om 5:08 
The game is running normally with no elevated privileges but it is not a perfect sandbox, nor is the game, nor are actual programs designed to be sandboxes or virtualized.
codewitch 27 nov 2020 om 5:07 
It can run executable code, therefore it can contain malicious code.

As for an attack vector... Expert Opinion: extremely unlikely.
Evil Dave of Canada 27 jul 2019 om 22:29 
Ahhhh. I'm new to the game and where as most creators release single asset at a time and multiple assets in collections, I thought there was a third method that could compress so to speak multiple assets in to one single file where the gamer could not check that they are only getting the items they selected for downloading(subscribing).
Cpt.Roberto  [auteur] 27 jul 2019 om 16:21 
@EvilDaveofCanade.
Not as far as I know. The download contains 4 assets = 4 individual files. The game reads each file and turns them into game objects. That's the standard way the game works. there is no unpacking/file generating going on in my case (tho there are mods that do have the abilty to do that)

As for "could any file uploaded to the workshop contain any malicious code?", only Valve or Paradox Entertainment could answer that. Nobody really knows most people are guessing:
https://sp.zhabite.com/app/550/discussions/0/558746089534297873/

I think there are countermeasures to detect and prevent such thing from happening. But even if it would be possible to upload a code like that, according to my knowladge it wouldn't affect the computer. You can't create a code that will run outside of the game's code, and the game has limitation's put on it by the system which can't be altered from inside.
Evil Dave of Canada 27 jul 2019 om 15:13 
So if understand you correctly, this a single file that when enabled in the Game's Content Manager will create at that time the different assets stored in the file.
My next question is: Could a malicious file be stored inside such a file structure and when it gets created upon activation in the Game's Content Manager the malicious file could be putting their game and even their PC at risk?
Cpt.Roberto  [auteur] 26 jul 2019 om 16:20 
@Evil Dave of Canada
It's in the description, it's a pack of assets. Nothing more nothing less. 2 network, 2 ferry stations.
Given the mixed type of the assets, it might make sense to put it into the "Mod" category, but since it doesn't modify any game code, I think it's okay if it just stays in "Transport Ship"
Also I don't think you can change a workshop item's catergory anyway.
Evil Dave of Canada 26 jul 2019 om 14:46 
So is this a Mod or just a pack of assets. If it is a Mod, you have it under the wrong category.
Dimm 23 jul 2019 om 0:47 
i wanted one-way ferry paths since the dlc released, thank you so much!