Cities: Skylines

Cities: Skylines

Broken Nodes Detector
193 commenti
WizardVoice 18 feb, ore 22:06 
@Krzychu1245 Thank you so much I am a monkey! It was a broken node I had placed a path over a modded park with anarchy. I honestly didn't think something like that could be possible for a how catastrophic it was, but thanks so much.
Krzychu1245  [autore] 31 gen, ore 10:38 
@lolic_lol I suggest changing the translator :winter2019coolyul:
lolic_lol 31 gen, ore 10:35 
@Krzychu1245 Because the title says so.
Krzychu1245  [autore] 31 gen, ore 10:34 
@lolic_lol why do you think so? Nothing has changes so update was not necessary.
lolic_lol 29 gen, ore 14:32 
So, this mod really broken?
Krzychu1245  [autore] 20 ago 2024, ore 15:25 
@[LHI] kaladorn are you sure it's oriented correctly (the arrow shows where the road should be when you try to relocate it)?
[LHI] kaladorn 20 ago 2024, ore 11:25 
I got a gas station (speedway is visible on it). It shows four 'road not connected' over the otherwise wonderful gas station. The issue is in the asset. I'm assuming I could find but not fix this? (the 'road not connected' hang over the middle (roughly) on the asset.

Is this tool going to help me fix this or do I need to open up the asset and try to fix it?
Hippopovache 22 mag 2024, ore 14:16 
Thank you you saved my city <3
Quokka 18 apr 2024, ore 11:08 
@Krzychul1245 oh thank goodness, thank you!
Krzychu1245  [autore] 18 apr 2024, ore 11:05 
@Quokka of RUSTtnest ignore , it's just a notice not a warning!
Quokka 17 apr 2024, ore 22:48 
Guys, just installed the game and this subscribed mod, 'Broken Node Detector 0.8.0' ..' and the Content Manager says: "This mod is not made with the current game version and may not work as expected' and further, it's no wonder as the last time this mod was updated was over a year ago (March, 2023). This mod needs an update to the latest version please, Krzychu1245 or somebody!
VendaV 4 feb 2024, ore 0:46 
You have saved my city :)
SEZER 23 dic 2023, ore 18:09 
Krzysiu miałem włączone ale jest kolozja z jakimś modem innym więc musiałem ten wyrzucić
is5hi 26 ott 2023, ore 9:01 
thanks, its worked on my city!! i almost giveup until i go to reddit for a help
Krzychu1245  [autore] 17 ago 2023, ore 14:34 
@SEBZER może wystarczy włączyć modyfikację w Menedżerze Treści -> Modyfikacje?
SEZER 17 ago 2023, ore 12:08 
Nie działa skrót klawiszowy nic nie robi nie ma żadnego hud
Hestia 23 giu 2023, ore 18:17 
This is such a fantastic mod. Thank you for keeping it alive!
Krzychu1245  [autore] 7 giu 2023, ore 2:48 
@Luftwaffle51 please share the log (output_log.txt) (dropbox/google drive/one drive) since it's probably some kind of error, most likely other mod is silently breaking stuff.
Luftwaffle51 6 giu 2023, ore 19:38 
I'm in the same boat. I can't open the menu. changed the button open and still nothing with a reset. I also, have no highway connection either and I can't see any other factor.
Predatorian 3 giu 2023, ore 21:10 
I'm getting disconnected PT stops, but after deleting the lines, saving and loading they get back again.
Krzychu1245  [autore] 30 mag 2023, ore 16:10 
@Witchberry resetting the traffic won't fix/remove stuck citizens because the traffic means vehicles. It may reset few citizens (if they were walking to parked car or something) but that's all. There is an option in TM:PE (maintenance tab), dedicated for releasing stuck and floading citizens,
Witchberry 30 mag 2023, ore 15:46 
@krose1980 Aight sure. If "removing each citizens one by one" manually has more worth of the time spent compared to the time you had to wait after resetting the traffic to you, then I will not go any further into the discussion. Good luck repeating that when you have 50K++ of population.
Krzychu1245  [autore] 29 mag 2023, ore 6:52 
@krose1980 try subscribing to Node Controller Renewal and see if they start moving. That road is super wide and there is a limit how big intersection could be. That mod includes a fix for it since with that mod you can make the intersection even wider.
krose1980 28 mag 2023, ore 6:04 
@Krzychu1245 thanks for the response, yes I did corrected most of the stuck locations but I can't do anything about those (citizens pedestrians stuck on cycle lanes, weird) https://sp.zhabite.com/sharedfiles/filedetails/?id=1270400287 . Must be some error with that asset, I like it too much though :)
krose1980 28 mag 2023, ore 6:03 
@Witchberry - reseting ALL traffic is not a solution: 1) problem still exist, 2) it's too much of disruption, havent you notice that all trams, buses etc whole public transport leave their depots, it takes a while for public transport to get back to normal.
Ilioo 17 mag 2023, ore 8:37 
Thank you for this mod! My service vehicles flickered between 0 and 1, and thanks to "Find disconnected buildings", I found the unreachable building (that I simply destroyed). My city is saved!
Z 17 mag 2023, ore 3:43 
@Krzychu1245 Already re-enabled the mod. Still not work. And the hot key seems unable to be changed...
Krzychu1245  [autore] 16 mag 2023, ore 2:11 
@Z maybe.. enable in the content manager first, or try changing be open button in the option (reset position might help also if you changed resolution)?
Z 16 mag 2023, ore 1:44 
Is it BORKEN now? Could not open the mod.
Witchberry 14 mag 2023, ore 11:01 
@krose1980 why would you delete them 1 by 1 instead of just resetting the traffic via TM:PE ? that's an utter waste of time, honestly. That mod has the function for quite a long time.
Krzychu1245  [autore] 13 mag 2023, ore 9:58 
@krose1980 you don't need to delete them one by one. Just use TM:PE remove stuck citizens feature available at Maintenance tab in the options, but most importantly, you need to do something with that network where they stuck, maybe just move it a tiny bit with Move it mod or rebuild if possible. The tool was added to help the user to find stuck citizen, show where they can freeze so network can be rebuilt/improved to prevent that from happening.
krose1980 12 mag 2023, ore 11:44 
Hi, Stuck Citizens is a briliant addition, really released speed in my game..I didnt realise I had 6000 stuck citizens, thinking it's my PC spec reason for slow game..instead it was the amount of stuck citizens..but deleting 6000 citizens 1by1 took me long time, they are stuck regularily. Any chance to make 1-button to delete them all, or at least some bulk?
Tam 7 apr 2023, ore 6:46 
@Krzychu1245 I've started playing again today and everything seems fine now. Maybe my laptop just needed a restart. Sorry!
axelanius 2 apr 2023, ore 12:33 
the mod stopped working today, it doesn't come up anymore after ctrl + 0 ?
Krzychu1245  [autore] 1 apr 2023, ore 13:23 
@Tam did you enable the mod? Have you tried changing the shortcut to different one (unique)?
Tam 1 apr 2023, ore 13:20 
I just installed mass transit and the broken nodes detector no long comes up. I've double checked and my shortcut is still ctrl + 0. It just doesn't bring anything up :/
Witchberry 24 mar 2023, ore 14:00 
I see, thanks
Krzychu1245  [autore] 23 mar 2023, ore 10:25 
@Witchberry network segments, like roads, paths consist of nodes and segments (nodes are blue circles on the road shown when you hover near network with network tool or just a place where segments intersect with each other creating an intersection)

Ghost nodes are when there is a missing reference between segment and node, e.g.: node has an Id of segment but that segment has either other ID of node or ID 0 (no reference). It's very rare situation, usually happens if you use mods that broke the simulation data by accident. AFAIK there is none right now.

Broken node is a node of a pedestrian/bike path that for some weird reason needs to be updated after update, nearby netwoks are also marked as updated which effectively creates an infinite loop of node updates. This mod can find that node, and usually moving it a little solves the problem, alternatively you can remove it and build that part of the path again.
Witchberry 22 mar 2023, ore 17:54 
Hi, what's the difference between broken and ghost nodes? Thanks
Krzychu1245  [autore] 22 mar 2023, ore 2:41 
The mod is compatible with the latest update, but I'm preparing small update with few bugfixes which should be available later today or tomorrow.
Egoist 8 feb 2023, ore 0:00 
the airport DLC building called ultra modern large terminal get some problem on disconnected building
it get 2 type of road , 1 is on ground another is elevated, the elevated i used highway to connect
idk if it cause the problem , but the police car , garbage truck can access there at least on ground,
visualpizza 15 gen 2023, ore 15:24 
this helped me fix a ghost node that was making my garbage trucks give up on life, thanks!
Krzychu1245  [autore] 31 dic 2022, ore 20:00 
@dRuPpI it's Node controller, Adaptive Networks or Continuous median/Hide unconnected tracks mod, all of them include such feature.
dRuPpI 31 dic 2022, ore 13:42 
is it possible to refresh intersections Nodes with this? I always have "Blue World Holes" nodes after game reload and I'm looking for a way to not need to refreshing them by hand with move it all the time (move & undo )
ApollonDriver 2 dic 2022, ore 2:47 
use your mind AzoorFox
Krzychu1245  [autore] 25 nov 2022, ore 16:08 
@AzoorFox is it really a problem? It's an information, not warning, nor the error.
AzoorFox 25 nov 2022, ore 15:52 
Yes. The patch is wrong. Update when?
Krzychu1245  [autore] 24 nov 2022, ore 15:32 
@AzoorFox do you experience any problems that you asked about update?
AzoorFox 24 nov 2022, ore 14:13 
UPDATE WHEN??