Cities: Skylines

Cities: Skylines

1,412 ratings
Broken Nodes Detector
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21 Jun, 2019 @ 5:45pm
22 Mar, 2023 @ 2:58am
9 Change Notes ( view )

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Broken Nodes Detector

Description
Locates invisible problems with your transport system and helps fix them.

Press Ctrl+Zero(configurable in mod options) in-game to display the mod panel.


Fix broken nodes
The broken node bug[github.com] causes vehicles to despawn when they reach a certain segment of road or rail.
  • Click Run detector to scan the city
  • It will find one problem at a time and highlight it on the map
  • Either bulldoze it or move it slightly to repair
  • Repeat the process until no problems found

Fix ghost nodes
Ghost nodes can cause "Array Index" errors and problems with pathfinding.
  • Click Remove Ghost Nodes to find and remove any ghost nodes

Fix transport routes and stops
Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.
  • Click Detect disconnected PT stops to scan the city
  • Problems are listed one at a time; click Find next to see each one
  • Click Remove to delete a broken line or stop

Find too short segments
May cause simulation slowdown or other weird vehicle simulation issues (like stop for no reason)
  • Click Detect too short segments to scan the city
  • Once scan finished, results show number potentially too short segments; click Find next to see each one
  • Use MoveIt to stretch it a bit. You can ignore cul-de-sac segments(I haven't found reliable way to skip them automatically)
  • Repeat scan if necessary

Find disconnected buildings(experimental)
Disconnected buildings may cause 0/1/0/1 service vehicle usage problem (Hearse/Garbage trucks etc.)
Use Check Road Access for Growables before scanning to find disconnected building of all types
  • Click Scan for disconnected buildings to scan the city
  • Once scan finished, results show number of disonnected buildings; click Find next to see each one
  • Use MoveIt mod to move building closer to the road or just remove
  • Repeat scan if necessary

Links
Popular Discussions View All (1)
4
3 Jun, 2022 @ 1:08pm
PT routes being detached all the time
archi_tektur
193 Comments
WizardVoice 18 Feb @ 10:06pm 
@Krzychu1245 Thank you so much I am a monkey! It was a broken node I had placed a path over a modded park with anarchy. I honestly didn't think something like that could be possible for a how catastrophic it was, but thanks so much.
Krzychu1245  [author] 31 Jan @ 10:38am 
@lolic_lol I suggest changing the translator :winter2019coolyul:
lolic_lol 31 Jan @ 10:35am 
@Krzychu1245 Because the title says so.
Krzychu1245  [author] 31 Jan @ 10:34am 
@lolic_lol why do you think so? Nothing has changes so update was not necessary.
lolic_lol 29 Jan @ 2:32pm 
So, this mod really broken?
Krzychu1245  [author] 20 Aug, 2024 @ 3:25pm 
@[LHI] kaladorn are you sure it's oriented correctly (the arrow shows where the road should be when you try to relocate it)?
[LHI] kaladorn 20 Aug, 2024 @ 11:25am 
I got a gas station (speedway is visible on it). It shows four 'road not connected' over the otherwise wonderful gas station. The issue is in the asset. I'm assuming I could find but not fix this? (the 'road not connected' hang over the middle (roughly) on the asset.

Is this tool going to help me fix this or do I need to open up the asset and try to fix it?
Hippopovache 22 May, 2024 @ 2:16pm 
Thank you you saved my city <3
Quokka 18 Apr, 2024 @ 11:08am 
@Krzychul1245 oh thank goodness, thank you!
Krzychu1245  [author] 18 Apr, 2024 @ 11:05am 
@Quokka of RUSTtnest ignore , it's just a notice not a warning!