Stellaris

Stellaris

!! Planet View 2 [7D|45B|10C] for 2.3.+ (Outdated!)
176 Comments
Crashtastic 15 Apr, 2021 @ 4:48pm 
Dick broke this mod.
MechaShadowV2 17 Nov, 2020 @ 3:38pm 
And well, yeah, I guess that's the thing, I really don't agree with that. And I only saw one person ask for an update. But, like I said, it would have been better to just ignore it and move on. I have a bit of a hard time doing that but it's something I should work on.
Thauma'  [author] 17 Nov, 2020 @ 4:29am 
I am going to be brash when people don't read
MechaShadowV2 17 Nov, 2020 @ 4:14am 
But I guess it would Have been better just to let it go and say nothing, sorry.
MechaShadowV2 17 Nov, 2020 @ 4:11am 
Well mostly because almost all of the posts I saw you seemed very angry, and name calling. That's all.
Thauma'  [author] 29 Apr, 2020 @ 4:23am 
so entitled to be sick of people constantly asking for updates on a legacy version of a mod that is open source
MechaShadowV2 28 Apr, 2020 @ 5:24pm 
Gotta love entitled authors.
Thauma'  [author] 27 Mar, 2020 @ 2:31am 
... are you special? This is the 2.3 version, it's even older than any other, no I am not updating a LEGACY version
Instant Caulk 1 Jan, 2020 @ 2:14am 
Thank you for having a 2.3 version alot of my other mods havent made the jump to new versions and the game is such a pain to play without this mod!
Thauma'  [author] 11 Oct, 2019 @ 1:50am 
IT HAS BEEN REVERTED, FUCK PARADOX
Thauma'  [author] 11 Oct, 2019 @ 1:28am 
THE MOD HAS BEEN UPDATED ANYONE WHO ASKS FOR AN UPDATE IS SIMPLY PUT A LITTLE BIT SPECIAL
Thauma'  [author] 11 Oct, 2019 @ 1:17am 
My mod is open source, why don't you try to update it yourself?
Alice 11 Oct, 2019 @ 12:01am 
Update plz!:steamfacepalm:
Ares37901 6 Sep, 2019 @ 5:00pm 
"!!District Diversity" did that for me, had a red "!" beside it too, check your district mods :3
Thauma'  [author] 16 Aug, 2019 @ 12:46pm 
Well my mod literally cannot cause it so please go consult anything else.
punkboy_sp 16 Aug, 2019 @ 11:37am 
no its not that just test it without it it still dose that
punkboy_sp 16 Aug, 2019 @ 10:12am 
But am thinking it good be the belt mod am useing that messing it up.
punkboy_sp 16 Aug, 2019 @ 9:36am 
There are some District that disappering from the Ai witch leave them only 1 to work with its driveing me crazy when that happens.
Thauma'  [author] 7 Aug, 2019 @ 5:52am 
My mod doesn't affect anything related to that, you must have something else.
Thauma'  [author] 7 Aug, 2019 @ 5:52am 
That... has nothing to do with this mod...
Wild 6 Aug, 2019 @ 9:01pm 
BUG: Since the workshop update of this mod, every non-vanilla planet is now invisible and uninhabitable. Is there a fix or a patch soon? I'd hate to abandon this mod and this playthrough.
Thauma'  [author] 31 Jul, 2019 @ 4:23am 
Oh? Is that so? Well that's good...
サナー「Sanah」 31 Jul, 2019 @ 2:09am 
It isn't necessary to edit your save files anymore, paradox changed the format that disabled buildings are stored in.
Thauma'  [author] 23 Jul, 2019 @ 1:47am 
I'm not sure.
D4/Mralexs 22 Jul, 2019 @ 9:45pm 
Is there any fix for the AI not building buildings after they get to the vanilla limit?
Thauma'  [author] 22 Jul, 2019 @ 9:32am 
Unless you want to dabble with savefile fixing, it requires a new game.
|Nick 22 Jul, 2019 @ 5:01am 
Can you activate this mod midgame? OR does it require a new game?
Thauma'  [author] 21 Jul, 2019 @ 11:31pm 
@Dragon If you are using Planetary Diversity, you may have encountered the issue I had to deal with where a patch of some sort destroys the modifiers of planets
NyMpHoBoNsAi 21 Jul, 2019 @ 2:59pm 
ah ive only had them spawn without min/food/energy not totaly empty ive also had it change a perfectly good planet to a city only planet after terraforming...
CarsonChills 21 Jul, 2019 @ 8:24am 
Anybody found a fix for all the districts disappearing on the home planet?
Thauma'  [author] 21 Jul, 2019 @ 4:15am 
Some planets spawn without ANY districts
NyMpHoBoNsAi 20 Jul, 2019 @ 6:17pm 
which patch exactly cus i think im encountering it also, some planets spawn with no districts other then city is that the one you are plauged by?
Thauma'  [author] 20 Jul, 2019 @ 3:35am 
Nah, it's a patch for Ascendancy Ringworlds.
djamesds 20 Jul, 2019 @ 3:30am 
But i dont have that. Or its in PD mod?
@Ŧauma
Thauma'  [author] 20 Jul, 2019 @ 3:16am 
I have found the issue! Ascendancy Ringworlds Planetary Diversity Patch is extremely outdated.
Thauma'  [author] 20 Jul, 2019 @ 1:43am 
That isn't the issue I've got. I have got these weird modifiers appearing on planets that just delete all district types even without district overhaul
djamesds 19 Jul, 2019 @ 12:19pm 
@Ŧauma I GOT IT! Just tryied to do simple thing - run District Overhull and other mod for 6 district visability
After generating map used command to see all galaxy. All precusor already fkd up. DO mod isnt working right way
It took me 6 hours... a good lesson for me :)
Thauma'  [author] 19 Jul, 2019 @ 10:55am 
I have no idea what causes it, really, its just an empty modifier that deletes everything, I have been plagued with it for quite a while, but I talked to Gatekeeper, and it seems that it isn't PD
djamesds 19 Jul, 2019 @ 8:21am 
Well as for me its OK then i colonize planets
but AI got hit by this bug, having a lot of problems with districts after it colonize world - only city districts, or half districts spawn other not even if planet get modif for that districts
That wierd and brake AI power.
I try to use another mod for galaxy generation + remove all mods that add desicions to get more districts on planet - not working
I will try to test more
Thauma'  [author] 19 Jul, 2019 @ 6:55am 
I have too encountered a similar problem in my games, planets generate with this weird "empty" modifier, and that just deletes districts entirely, not even city districts are present if you are using any of the district patches. I do not know what is causing this, I assume it may be Planetary Diversity fucking up in some way, but I am not sure.

Biggest reason I think it is Planetary Diversity fucking up is because of the fact that this modifier occurs on PD worlds exclusively.
djamesds 19 Jul, 2019 @ 6:50am 
@[AReV]Nomed I have same problem buddy, did you fix it?
TickTockBent 11 Jul, 2019 @ 4:01pm 
lol @Ŧauma damn right
Thauma'  [author] 27 Jun, 2019 @ 2:53am 
I don't care.
NickolasName 26 Jun, 2019 @ 1:01pm 
The GUI is too big. At standard settings, it makes it so that if you open up the features tabs it gets cut off
felidaette 20 Jun, 2019 @ 11:10pm 
The game crashes (sometimes) when I click on planet view. I don't use AlphaMod. I believe it is caused by this mod.

Just noticing, the chance of crash is less than 5%, so it is bearable ;)
Izanami 20 Jun, 2019 @ 4:07pm 
@Ŧauma Be the first to admit I am one of those lacking file awareness. But am learning bit by bit. I wish that there was actual more mod support in games that allowed mods. (From the game itself) i.e. Compatibility alerts, ability to save mod sets, File Modification list on mouse over, etc.

My favorite thing to do of course is to add like 20 mods, forget which I just added, and game crashes on load, then spend all day troubleshooting an issue that I just created. (Which is exactly what I just got done doing. LOL)
Izanami 20 Jun, 2019 @ 4:02pm 
@[AReV]Nomed

Try doing a game file validation see if the issue persists beyond that.
[AReV]Nomed 20 Jun, 2019 @ 3:28pm 
Yeah, I'm not sure what would be causing it then. I'm not running anything else that modifies districts, District Overhaul is the only one. I haven't added any new mods in 2 weeks and everything was working fine just a couple days ago before the load order changed around. Maybe there's something else I'm missing, or maybe someone else updated their mod in a way to conflict with districts or planet generation like you said. Maybe it's the 2.32 patch, even though things were working fine in the beta version.

It's weird too, when you check the features of the affected planets, you'll see things like "Underground Caverns" or w/e that is supposed to be adding mining districts, but then there will be no option to build anything other than city districts.

If your mod only modifies the GUIs, then you're probably right, I guess something else is causing it. Thanks for replying either way, I'll keep looking into it. :happymeat:
Thauma'  [author] 20 Jun, 2019 @ 3:04pm 
The only cancer here is people with no file awareness.