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@Ŧauma
After generating map used command to see all galaxy. All precusor already fkd up. DO mod isnt working right way
It took me 6 hours... a good lesson for me :)
but AI got hit by this bug, having a lot of problems with districts after it colonize world - only city districts, or half districts spawn other not even if planet get modif for that districts
That wierd and brake AI power.
I try to use another mod for galaxy generation + remove all mods that add desicions to get more districts on planet - not working
I will try to test more
Biggest reason I think it is Planetary Diversity fucking up is because of the fact that this modifier occurs on PD worlds exclusively.
Just noticing, the chance of crash is less than 5%, so it is bearable ;)
My favorite thing to do of course is to add like 20 mods, forget which I just added, and game crashes on load, then spend all day troubleshooting an issue that I just created. (Which is exactly what I just got done doing. LOL)
Try doing a game file validation see if the issue persists beyond that.
It's weird too, when you check the features of the affected planets, you'll see things like "Underground Caverns" or w/e that is supposed to be adding mining districts, but then there will be no option to build anything other than city districts.
If your mod only modifies the GUIs, then you're probably right, I guess something else is causing it. Thanks for replying either way, I'll keep looking into it.