RimWorld

RimWorld

Bionic icons
318 Comments
Tyrant 23 Jun @ 11:43am 
Glad to see 1.6 support. The description still mentions your "High quality textures" mods though, which hasn't been updated since 1.3.
Tsornin 22 Jun @ 6:36am 
Will this work with the new A Dog Said? https://sp.zhabite.com/sharedfiles/filedetails/?id=3238353862
Radiohead 16 Jun @ 4:24pm 
Does not seem to be working with 1.6, with this enabled it refuses to let me choose a scenario.
Bronips 14 Jun @ 8:18am 
1.6
Cringe Shaymin 23 Apr @ 8:04am 
Still getting the error spam about texture masks in 1.5
V.O.I.D. Advisor L22B 10 Apr @ 3:23pm 
Only request is to support V.O.I.D.
zloi_krendel 9 Mar @ 10:52pm 
Does this work with Combat Extended?
Shavius 17 Feb @ 4:36pm 
Could you also support alpha implant? It should be very similar to ADS
DarkMoon 18 Nov, 2024 @ 10:48am 
recently 1.5 it only changes the box on the ground but doesn't show the icon properly on the recipes or hyperlinks, could it be fixed? thanks a lot.:luv:
RSummer 14 Nov, 2024 @ 10:30am 
"I'm surprised this isn't vanilla" type of mod
Daemonjax 14 Sep, 2024 @ 5:51pm 
I get log spam that the box icons don't match the mask dimensions. This is on 1.4
N3XUS12 31 Aug, 2024 @ 9:28pm 
Any chance for an update on this? Thanks
Rimworld Pawn 8 Aug, 2024 @ 5:28am 
Great mod for clarity and simple visuals, but currently doesn't work properly as the box changes textures, but does not actually display any icons.
Dell Krackson 4 Aug, 2024 @ 9:44am 
this mod changed nothing for me :(
MeTAL 24 Jul, 2024 @ 3:35pm 
only the box changed, but there were no icons
@VantomPayne wow, the ai thing? disgusting
Falmingkitter 6 Jul, 2024 @ 7:29pm 
Does not work since 1.5, genuinely no clue why. I'll try reinstalling the mod but I disabled all other mods and it didn't start working.
FrozenSnowFox 29 May, 2024 @ 3:28pm 
In a recent update of my mod [FSF] Advanced Bionics Expansion I changed the hediff colour of Archotech items. Apparently this is causing your mod to no longer change the bionic boxes for Archotech items. Could you please update the fsfArchotech def to have the new colour (139,143,104).
SJD 27 May, 2024 @ 5:56pm 
@AUTOMATIC
hello. The archotech body does not apply properly in the game.
this happened after the game was updated.
Samuel_Bucher 3 May, 2024 @ 9:38am 
A Dog Said... Animal Prosthetics has been deprecated and I've published a continuation/remake of it. Could you add compatibility for it?
TheRealLemon 19 Apr, 2024 @ 8:53am 
stable diffusion gang
VantomPayne 18 Apr, 2024 @ 8:35pm 
I just found out the mod was created by the creator of A1111...
MerlinCross 23 Mar, 2024 @ 12:58pm 
I don't have the faster loading mod myself and I'm also getting these "2 different masks" alerts all of a sudden.
SPARKEY 12 Mar, 2024 @ 3:23am 
@MasterOfGrey cheers for confirming that mate. Been trying to find out why the log always gets blasted with all the '2 different masks' errors for ages.
MasterOfGrey 6 Feb, 2024 @ 3:38am 
FYI the "Same texture with 2 different masks" error is not innate to this mod, but is a result of combining it with the Faster Game Loading mod
LunaticModo6 14 Jan, 2024 @ 12:17am 
How do I make this work with Archotech Expanded Prosthetics? They use the prosthetic box, not the archotech box.
Protok 1 Dec, 2023 @ 9:53am 
Have same thing for all standard body part boxes
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
IsaHung 5 Nov, 2023 @ 6:55pm 
I really like these textures, could you please also add textures to the mechanitor implants
Arky 31 Oct, 2023 @ 3:02am 
Seconding this. I also use rimpy tex optimizer to dds, graphics setter and taranchuk.fastergameloading. I thought it had something to do with upscaling the textures 2x but I deleted all dds textures from bionic icons and it is still happening.

My logs:
https://gist.github.com/HugsLibRecordKeeper/ea1c5b32cd24ad56549623884ad8e377

"""
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
"""
D3K43 13 Aug, 2023 @ 11:35pm 
Also could support be added for Android Tiers: Reforged? The 1.4 version.
D3K43 13 Aug, 2023 @ 11:32pm 
Very cool mod, however, I'm completely stumped as to where I can craft surrogate organs? It's not a huge deal, synthetic organs work fine, but I cannot for the life of me find where to craft surrogates.
SugarTits 11 Jun, 2023 @ 8:41am 
I would love for this to be in the base game. So many little tweaks would go a long way
Nico 4 Jun, 2023 @ 1:18pm 
Could you please also add icons for the different neurotrainers? That would be great, thanks!
roko711 22 May, 2023 @ 10:39am 
Maybe also for Reclaim, Reuse, Recycle?
roko711 4 May, 2023 @ 12:46pm 
Can you add compatibility to Pawn Suppression Implants?
kezza596 1 May, 2023 @ 9:18am 
All of my prosthetics have the eye icon, no matter what they are.
BIG SOUP 15 Apr, 2023 @ 2:37am 
Are these supposed to work in menus like the trade dialogue? All of the boxes in there are still basic and flat for me.
Rips 11 Apr, 2023 @ 1:43pm 
Awesome mod. Such a small feature but makes a huge difference.
ChrisPikula 26 Mar, 2023 @ 6:17am 
I'm noticing a similar problem as these two hugslib logs:

https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451

https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d

Neither of these is mine.

If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "

I'm posting this here because some textures, like AnimalArchotech.png, which shows up, are only found in your mod in my mod list. Other things that *might* effect this are that I do use rimpy's png->dds, and graphics setter. taranchuk.fastergameloading might also have set this off, but I didn't see that in either of these two's mod's list.
TheGungeonologist 9 Mar, 2023 @ 5:22pm 
Please add compatibility for Android Tiers Reforged
DeathTomato 19 Feb, 2023 @ 12:46pm 
Row, row, fight the powah!
Kyrrisayo 4 Feb, 2023 @ 3:42pm 
Would you consider adding support for More Injuries?
lilwhitemouse 27 Jan, 2023 @ 8:09pm 
LWM with Deep Storage here - any idea why the icons don't appear in my "Contents" ITab for storage?
I am using `Widgets.ThingIcon(new Rect(4f, y, 28f, 28f), thing, 1f)` and I seem to be getting non-updated icons? But when they are lying on the floor (or, indeed, on a shelf) they have the updated icon.
Any idea?
Thanks!
hottt3 26 Jan, 2023 @ 8:05am 
@BigRedz Thanks for the answer! I actually use GraphicSettings+ mod. I didn't know that it makes this mod unnecessary.
BigRedz 26 Jan, 2023 @ 7:51am 
@hottt3 Don't use High quality textures, use GraphicSettings++ its better maintained regularly faster. I like these icons but I can't handle all the mask error log spam it spews out about mismatched masks.
hottt3 9 Jan, 2023 @ 3:09am 
You "recommend also using your other mod, High quality textures" - which is not updated((
Vostroyan1 7 Jan, 2023 @ 7:04pm 
yeah in the world the icon looks correct but in details menu and trade menu all of the icons are flat
Dester 4 Jan, 2023 @ 5:57pm 
Hope this gets fixed for 1.4
SimplePhysics 25 Dec, 2022 @ 6:39pm 
Appears to be broken for 1.4
Mega 25 Dec, 2022 @ 11:57am 
SilentShaper

same here