Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
hello. The archotech body does not apply properly in the game.
this happened after the game was updated.
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
My logs:
https://gist.github.com/HugsLibRecordKeeper/ea1c5b32cd24ad56549623884ad8e377
"""
I'm noticing a similar problem as these two hugslib logs:
https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451
https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d
Neither of these is mine.
If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
"""
https://gist.github.com/HugsLibRecordKeeper/e297632405540ae81cf9b4b468430451
https://gist.github.com/HugsLibRecordKeeper/8aa3c6221119f0ee77291c6dd787426d
Neither of these is mine.
If you ctrl-f for texture, you notice quite a large number of
"Texture $blah has dimensions of 64 x 64, but its mask has 72 x 72. This is not supported, texture will be excluded from atlas "
I'm posting this here because some textures, like AnimalArchotech.png, which shows up, are only found in your mod in my mod list. Other things that *might* effect this are that I do use rimpy's png->dds, and graphics setter. taranchuk.fastergameloading might also have set this off, but I didn't see that in either of these two's mod's list.
I am using `Widgets.ThingIcon(new Rect(4f, y, 28f, 28f), thing, 1f)` and I seem to be getting non-updated icons? But when they are lying on the floor (or, indeed, on a shelf) they have the updated icon.
Any idea?
Thanks!
same here