Stellaris

Stellaris

Cyborg Portraits
53 Comments
Mr_Daniels 26 May, 2023 @ 2:18pm 
Hello Robicon, I included your Cyborg Portraits mod into my Species of Stellaris mod. Credits are included on the modpage and inside the mod file itself. Feel free to check out the mod if you would like. Thank you.
Delendar 18 Apr, 2023 @ 7:34am 
No humans? :sad techpriest noises:
\ / Noctazar \ / 11 Jan, 2023 @ 1:31pm 
Oh boy, if only this thing could be updated and/or expanded upon by someone
Mythez 22 Aug, 2022 @ 8:27am 
Can I use your mod files in my modpack so the community could still use your masterpiece of a mod?
Vagabond™ 9 Aug, 2022 @ 11:52am 
Hasn't been updated since 2019.
True Guesser, Wand Bearer, etc. 3 Jun, 2022 @ 11:55am 
Has anybody else had issues with 3.4 Overlord? I would be heartbroken if my Rogue Servitor can no longer be a toaster :'(
Prince Jude of Nohr 16 May, 2022 @ 9:01am 
Hey, can you please supply me with the reconstructed portraits of all the cyborg portraits? I want to use them as a reference for a setting I'm wanting to build. :)
Dukkokun 26 Apr, 2022 @ 4:51pm 
Hi! Are you ok if I include your mod in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Grendain 10 Mar, 2022 @ 10:38am 
Pls update for 3.3.1
Majestic Twelve 9 Feb, 2022 @ 10:56pm 
I would avoid this mod until an update can be made. Machine Empire pops using these options don't assemble which is a game breaking side effect. Had a pretty cherry start spot get thrown away because of it. Arg. Oh well...
[ZSU] Tali Zora Vas Tyria 7 May, 2021 @ 11:28am 
I hope you update this mod cause theres more than 16 races in the game alone now, so only some of the appearances change
Obsidian Gold 20 Feb, 2021 @ 1:48am 
Finally someone who clearly communicates about compatibility and why it's the way it is.
Epto 5 Dec, 2020 @ 3:36pm 
You made the foxes look like pigs
Grendain 23 Oct, 2020 @ 2:00pm 
Very Good mod :elscience:
PierrDemon 18 May, 2020 @ 10:53am 
I started a new playthrough with Cyborg main species and they, uh, don't have any upkeep. No food, consumer goods, or energy. Literally free labour, even with Utopian Standards enabled. Please fix this, I love the mod's idea but I don't like cheating so blatantly..
Durandal 2 Mar, 2020 @ 5:21pm 
some of these are very good, and some of these are exceedingly silly
infernalthing 28 Nov, 2019 @ 4:53am 
@Stranger Unfortunately there's nothing that can be done about it, except for creating a new shipset. It's because of Stellaris' stupid way of making portrait groups associated with a cityset and a shipset. If a new portrait group is added with the human city and ships as default then the human city and ship sets will display a different name. It's also the reason why mods that only add citysets and/or shipsets are forced to make empty portrait groups.
Stranger 27 Nov, 2019 @ 12:57pm 
Can you update it so that it doesn't change the shipset name? Because for some reason this mod changes the humanoid shipsets to say cyborg shipsets; It's not game breaking but it does look weird.
Robert E.O. Speedwagon 26 Nov, 2019 @ 6:18am 
The cat portrait looks freaky as hell, I love it
Leif 22 Sep, 2019 @ 11:38pm 
These are fantastic!
thedreadpirateroberts 19 Aug, 2019 @ 9:15pm 
I knew Preston wasn't done...
키으기 26 Jun, 2019 @ 8:24am 
Thank you I'll use it well
Torrahcat 15 Mar, 2019 @ 6:08pm 
Few suggestions:
Remove clothes for the male fox thing and/or make clothes for the female fox thing honestly it just makes more sense. Add hair options for both of them too if you can
If you can make the dragon thing's wings cyborg or something.
Add more unique modifications in general.
Add more species?
If you do any of these things i mentioned thanks! These are just suggestions though.
Also very nice mod:steamhappy:
infernalthing 8 Feb, 2019 @ 4:11am 
For role play it makes sense for cyborgs to have both organic and machine traits. I like that!
Robicon  [author] 8 Feb, 2019 @ 3:11am 
Wonderful narrative, @True Guesser, Wand Bearer, etc. , it made me laugh :D

On the technical side: Yes, it is very possible to exploit the combination of machine & organic traits. It was the only solution I could come up with that allowed a single species-category to be either machine or biological, but it fits well with the cyborg theme so I decided to allow it. You don't have to exploit it if you don't want to (it is technically cheating), but if you think it makes your game more fun, then go for it.
True Guesser, Wand Bearer, etc. 7 Feb, 2019 @ 3:17pm 
The year is 2200, and "the internet of things" has reached its' horrifying conclusion. Household appliances became self-aware, quickly assimilating the planet's dominant bird species. The appliances, with their now enslaved cyborg birds, seek to expand their user-friendly goodness across the galaxy.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1648216401
https://sp.zhabite.com/sharedfiles/filedetails/?id=1648216429

Please note! You are able to choose both Machine & Organic traits during creation. For example, you can have 'logic engines' + 'intelligent', for +20% Science. Easy to avoid, but still.
Robicon  [author] 7 Feb, 2019 @ 7:41am 
Thanks, everyone!

I've updated the mod with a new species archetype for Cyborgs: They can now choose from both biological and machine traits. This also means that they can play a Machine Empire as both overlords and underlings (just like it was meant to function all along). However, Cyborgs can only be modified via Gene Tailoring and not via the Machine Template system. They also have a climate preference, but it won't affect anything if they have the Machine-trait.

I hope this will satisfy your organic-cybernetic aspirations!
Freedom-In-Moonlight 7 Feb, 2019 @ 1:10am 
These all feel very retro scifi
Arch Magos Binarysaw 6 Feb, 2019 @ 12:50pm 
amazing slig faces on those squiddos
True Guesser, Wand Bearer, etc. 6 Feb, 2019 @ 12:48pm 
Oh very cool, thank you. I am excited more than is healthy about the prospect of my grand ruling Machines being sentient toasters, which have enslaved the now-cyborg human race.
EkzoKex 6 Feb, 2019 @ 12:04pm 
некоторые очень годные, некоторые очень всратые, но эта работа определённо +
Robicon  [author] 6 Feb, 2019 @ 8:47am 
I thought I took care of that, but apparently I can't create a species category that can truely be played as either machine or biological. I will create a separate category for the machine playable ones and upload it tomorrow. Please excuse the inconvenience.
True Guesser, Wand Bearer, etc. 6 Feb, 2019 @ 6:29am 
Anyone else unable to use Gestalt Machine with these portraits? Choosing 'machine intelligence' gives the error 'requires machine archetype', and the traits menu turns red.
Robicon  [author] 4 Feb, 2019 @ 3:27am 
I just discovered that since I'm adding a new species category, that category needs to be described in text (with plural forms, compliment, insults, name of children, body parts, etc.), or those fields would be empty when used in diplomatic dialog in the game.

I had hoped that I could create mod to add some portraits without the need for localization, but it seems that everything is connected so I've added descriptions in the 8 officially supported languages now.
Robicon  [author] 3 Feb, 2019 @ 12:41pm 
Thank you, @Vehk ! I was going to contact you and ask if I could put a link to your Visible Cyborgs . As far as I'm able to tell, our mods are completely compatible. It was fun to discover that someone else had already had the same idea :)

Feel free to add any portraits you like to your mod! ^_^
Vehk 3 Feb, 2019 @ 11:39am 
It's awesome! Thank you for allowing to use your graphical assets. I'll add some of your portraits to the next version of Visible Cyborgs and give a link to your mod in the credits section.
Robicon  [author] 3 Feb, 2019 @ 1:30am 
@Misha Thanks! I love it too.
Robicon  [author] 3 Feb, 2019 @ 1:30am 
Standalones sound do-able. Is there a limit to the number of mods I can upload?

Yeah, quality and theme varies. I was more respectful to species owned by other players, but less so to AI-controlled species. Quality varies sometimes because I simply didn't have the time (they were created during the course of one game), but other times I just couldn't get them to look good no matter how much effort I put into them; I simply didn't have sufficient skill.
I'm glad you like some of them!
Misha 3 Feb, 2019 @ 1:03am 
@Robicon don´t you dare touch that bear! Love it. Really nice work ;)
Punished Jeremy 2 Feb, 2019 @ 10:19pm 
Translation: Love your work, would prefer like 20 standalone uploads
Rael 2 Feb, 2019 @ 10:13pm 
Yeah. Not only does some of the quality vary, so does the theme. Some of the portraits look really good, and would fit in well with the overall design of Stellaris, but then others seem too silly or out of place to be taken seriously. I don't, just a concern of mine. There are some portraits that look so good that I'd like to download the mod, but others that look too silly for me to really consider adding it to my game.
Punished Jeremy 2 Feb, 2019 @ 10:04pm 
Varies in quality...
Robicon  [author] 2 Feb, 2019 @ 1:03am 
Thanks! The design for the bear-like robot is taken directly from the movie A Close Shave by Aardman. I really liked their design, but I admit that it is quite cartoonic.
yonib960 1 Feb, 2019 @ 10:14am 
The bear one looks too cartoonic
or is it the point of it to be cartoonic?
anyways cool mod
Blackfyre 31 Jan, 2019 @ 11:37am 
That solved it! You're welcome. Keep up the good work!
Robicon  [author] 31 Jan, 2019 @ 5:40am 
I think that I have found and eliminated the problem (a missing curly brace was the culprit). Thanks for pointing it out so precisely, Blackfyre ! Apologies for not noticing this rather important erroneous behavior.
Robicon  [author] 31 Jan, 2019 @ 4:57am 
Unfortunate and unexpected. I will look into the 'ship type' crash you describe and see if there is anything I can do.
Blackfyre 31 Jan, 2019 @ 3:31am 
Unfortunately my game seems to crash when using this mod and selecting the 'ship type' subcategory in Empire customization. With all mods disabled and just using this, I crash to desktop every time.. :(
Robicon  [author] 31 Jan, 2019 @ 2:32am 
Thank you very much! I took my time making these (even though some are less inspired than others).
If there are any of the portraits above that you don't want in your game, just open the mod and remove them in the text files (under gfx/portraits/portraits ).
LogosDistributing 30 Jan, 2019 @ 9:14pm 
These are really great!