Stellaris
Cyborg Portraits
53 commenti
Mr_Daniels 26 mag 2023, ore 14:18 
Hello Robicon, I included your Cyborg Portraits mod into my Species of Stellaris mod. Credits are included on the modpage and inside the mod file itself. Feel free to check out the mod if you would like. Thank you.
Delendar 18 apr 2023, ore 7:34 
No humans? :sad techpriest noises:
\ / Noctazar \ / 11 gen 2023, ore 13:31 
Oh boy, if only this thing could be updated and/or expanded upon by someone
Mythez 22 ago 2022, ore 8:27 
Can I use your mod files in my modpack so the community could still use your masterpiece of a mod?
Vagabond™ 9 ago 2022, ore 11:52 
Hasn't been updated since 2019.
True Guesser, Wand Bearer, etc. 3 giu 2022, ore 11:55 
Has anybody else had issues with 3.4 Overlord? I would be heartbroken if my Rogue Servitor can no longer be a toaster :'(
Prince Jude of Nohr 16 mag 2022, ore 9:01 
Hey, can you please supply me with the reconstructed portraits of all the cyborg portraits? I want to use them as a reference for a setting I'm wanting to build. :)
Dukkokun 26 apr 2022, ore 16:51 
Hi! Are you ok if I include your mod in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Grendain 10 mar 2022, ore 10:38 
Pls update for 3.3.1
Majestic Twelve 9 feb 2022, ore 22:56 
I would avoid this mod until an update can be made. Machine Empire pops using these options don't assemble which is a game breaking side effect. Had a pretty cherry start spot get thrown away because of it. Arg. Oh well...
[ZSU] Tali Zora Vas Tyria 7 mag 2021, ore 11:28 
I hope you update this mod cause theres more than 16 races in the game alone now, so only some of the appearances change
Obsidian Gold 20 feb 2021, ore 1:48 
Finally someone who clearly communicates about compatibility and why it's the way it is.
Epto 5 dic 2020, ore 15:36 
You made the foxes look like pigs
Grendain 23 ott 2020, ore 14:00 
Very Good mod :elscience:
PierrDemon 18 mag 2020, ore 10:53 
I started a new playthrough with Cyborg main species and they, uh, don't have any upkeep. No food, consumer goods, or energy. Literally free labour, even with Utopian Standards enabled. Please fix this, I love the mod's idea but I don't like cheating so blatantly..
Durandal 2 mar 2020, ore 17:21 
some of these are very good, and some of these are exceedingly silly
infernalthing 28 nov 2019, ore 4:53 
@Stranger Unfortunately there's nothing that can be done about it, except for creating a new shipset. It's because of Stellaris' stupid way of making portrait groups associated with a cityset and a shipset. If a new portrait group is added with the human city and ships as default then the human city and ship sets will display a different name. It's also the reason why mods that only add citysets and/or shipsets are forced to make empty portrait groups.
Stranger 27 nov 2019, ore 12:57 
Can you update it so that it doesn't change the shipset name? Because for some reason this mod changes the humanoid shipsets to say cyborg shipsets; It's not game breaking but it does look weird.
Robert E.O. Speedwagon 26 nov 2019, ore 6:18 
The cat portrait looks freaky as hell, I love it
Leif 22 set 2019, ore 23:38 
These are fantastic!
thedreadpirateroberts 19 ago 2019, ore 21:15 
I knew Preston wasn't done...
키으기 26 giu 2019, ore 8:24 
Thank you I'll use it well
Torrahcat 15 mar 2019, ore 18:08 
Few suggestions:
Remove clothes for the male fox thing and/or make clothes for the female fox thing honestly it just makes more sense. Add hair options for both of them too if you can
If you can make the dragon thing's wings cyborg or something.
Add more unique modifications in general.
Add more species?
If you do any of these things i mentioned thanks! These are just suggestions though.
Also very nice mod:steamhappy:
infernalthing 8 feb 2019, ore 4:11 
For role play it makes sense for cyborgs to have both organic and machine traits. I like that!
Robicon  [autore] 8 feb 2019, ore 3:11 
Wonderful narrative, @True Guesser, Wand Bearer, etc. , it made me laugh :D

On the technical side: Yes, it is very possible to exploit the combination of machine & organic traits. It was the only solution I could come up with that allowed a single species-category to be either machine or biological, but it fits well with the cyborg theme so I decided to allow it. You don't have to exploit it if you don't want to (it is technically cheating), but if you think it makes your game more fun, then go for it.
True Guesser, Wand Bearer, etc. 7 feb 2019, ore 15:17 
The year is 2200, and "the internet of things" has reached its' horrifying conclusion. Household appliances became self-aware, quickly assimilating the planet's dominant bird species. The appliances, with their now enslaved cyborg birds, seek to expand their user-friendly goodness across the galaxy.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1648216401
https://sp.zhabite.com/sharedfiles/filedetails/?id=1648216429

Please note! You are able to choose both Machine & Organic traits during creation. For example, you can have 'logic engines' + 'intelligent', for +20% Science. Easy to avoid, but still.
Robicon  [autore] 7 feb 2019, ore 7:41 
Thanks, everyone!

I've updated the mod with a new species archetype for Cyborgs: They can now choose from both biological and machine traits. This also means that they can play a Machine Empire as both overlords and underlings (just like it was meant to function all along). However, Cyborgs can only be modified via Gene Tailoring and not via the Machine Template system. They also have a climate preference, but it won't affect anything if they have the Machine-trait.

I hope this will satisfy your organic-cybernetic aspirations!
Freedom-In-Moonlight 7 feb 2019, ore 1:10 
These all feel very retro scifi
Arch Magos Binarysaw 6 feb 2019, ore 12:50 
amazing slig faces on those squiddos
True Guesser, Wand Bearer, etc. 6 feb 2019, ore 12:48 
Oh very cool, thank you. I am excited more than is healthy about the prospect of my grand ruling Machines being sentient toasters, which have enslaved the now-cyborg human race.
EkzoKex 6 feb 2019, ore 12:04 
некоторые очень годные, некоторые очень всратые, но эта работа определённо +
Robicon  [autore] 6 feb 2019, ore 8:47 
I thought I took care of that, but apparently I can't create a species category that can truely be played as either machine or biological. I will create a separate category for the machine playable ones and upload it tomorrow. Please excuse the inconvenience.
True Guesser, Wand Bearer, etc. 6 feb 2019, ore 6:29 
Anyone else unable to use Gestalt Machine with these portraits? Choosing 'machine intelligence' gives the error 'requires machine archetype', and the traits menu turns red.
Robicon  [autore] 4 feb 2019, ore 3:27 
I just discovered that since I'm adding a new species category, that category needs to be described in text (with plural forms, compliment, insults, name of children, body parts, etc.), or those fields would be empty when used in diplomatic dialog in the game.

I had hoped that I could create mod to add some portraits without the need for localization, but it seems that everything is connected so I've added descriptions in the 8 officially supported languages now.
Robicon  [autore] 3 feb 2019, ore 12:41 
Thank you, @Vehk ! I was going to contact you and ask if I could put a link to your Visible Cyborgs . As far as I'm able to tell, our mods are completely compatible. It was fun to discover that someone else had already had the same idea :)

Feel free to add any portraits you like to your mod! ^_^
Vehk 3 feb 2019, ore 11:39 
It's awesome! Thank you for allowing to use your graphical assets. I'll add some of your portraits to the next version of Visible Cyborgs and give a link to your mod in the credits section.
Robicon  [autore] 3 feb 2019, ore 1:30 
@Misha Thanks! I love it too.
Robicon  [autore] 3 feb 2019, ore 1:30 
Standalones sound do-able. Is there a limit to the number of mods I can upload?

Yeah, quality and theme varies. I was more respectful to species owned by other players, but less so to AI-controlled species. Quality varies sometimes because I simply didn't have the time (they were created during the course of one game), but other times I just couldn't get them to look good no matter how much effort I put into them; I simply didn't have sufficient skill.
I'm glad you like some of them!
Misha 3 feb 2019, ore 1:03 
@Robicon don´t you dare touch that bear! Love it. Really nice work ;)
Punished Jeremy 2 feb 2019, ore 22:19 
Translation: Love your work, would prefer like 20 standalone uploads
Rael 2 feb 2019, ore 22:13 
Yeah. Not only does some of the quality vary, so does the theme. Some of the portraits look really good, and would fit in well with the overall design of Stellaris, but then others seem too silly or out of place to be taken seriously. I don't, just a concern of mine. There are some portraits that look so good that I'd like to download the mod, but others that look too silly for me to really consider adding it to my game.
Punished Jeremy 2 feb 2019, ore 22:04 
Varies in quality...
Robicon  [autore] 2 feb 2019, ore 1:03 
Thanks! The design for the bear-like robot is taken directly from the movie A Close Shave by Aardman. I really liked their design, but I admit that it is quite cartoonic.
yonib960 1 feb 2019, ore 10:14 
The bear one looks too cartoonic
or is it the point of it to be cartoonic?
anyways cool mod
Blackfyre 31 gen 2019, ore 11:37 
That solved it! You're welcome. Keep up the good work!
Robicon  [autore] 31 gen 2019, ore 5:40 
I think that I have found and eliminated the problem (a missing curly brace was the culprit). Thanks for pointing it out so precisely, Blackfyre ! Apologies for not noticing this rather important erroneous behavior.
Robicon  [autore] 31 gen 2019, ore 4:57 
Unfortunate and unexpected. I will look into the 'ship type' crash you describe and see if there is anything I can do.
Blackfyre 31 gen 2019, ore 3:31 
Unfortunately my game seems to crash when using this mod and selecting the 'ship type' subcategory in Empire customization. With all mods disabled and just using this, I crash to desktop every time.. :(
Robicon  [autore] 31 gen 2019, ore 2:32 
Thank you very much! I took my time making these (even though some are less inspired than others).
If there are any of the portraits above that you don't want in your game, just open the mod and remove them in the text files (under gfx/portraits/portraits ).
LogosDistributing 30 gen 2019, ore 21:14 
These are really great!